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281. Shields are Jazz while Armor is Rock & Roll - in General Discussions [original thread]
I logged in to 'like' this one. Beautiful analogy.
- by Mahal Daj - at 2014.03.20 17:36:00
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282. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
woot woot woot
- by Mahal Daj - at 2014.03.10 15:02:00
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283. Mahal Tactical Enterprises - Trial Recruiting - in Corporation Recruitment [original thread]
Recruiting is still open!
- by Mahal Daj - at 2014.03.10 13:01:00
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284. Mahal Tactical Enterprises - Trial Recruiting - in Corporation Recruitment [original thread]
Welcome! Mahal Tactical Enterprises is a closely held corporation that is opening a 1-month period of open recruiting. We are a no-MIC corporation - using chat and squad commands to communicate, expect all members to lead squads and understand...
- by Mahal Daj - at 2014.03.06 20:24:00
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285. "1.8 will ruin this game" - in General Discussions [original thread]
We welcome the CryHards, the QQ, and the noobs to New Eden. Evolve or Die!
- by Mahal Daj - at 2014.03.06 19:48:00
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286. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Everything seems like housekeeping, though the damage reduction seems high. I'd prefer the nerf to weapons OR modules, not both. Be cautious with the trend toward 'role-specialty,' go too far and you end up with a runaway victor determined by SP ...
- by Mahal Daj - at 2014.03.06 19:44:00
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287. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
How about an event where everyone in the squad who is wearing the same exact suit (weapon,fit, modules) gets a bonus such that the payout is modified by the number of additional users: 2 users with the same fit: 50WP * 1.2 = 60WP (72 within squad...
- by Mahal Daj - at 2014.03.04 21:16:00
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288. Commandos too powerful? - in Feedback/Requests [original thread]
bamboo x wrote: have you guys seen what extra damage does in this game? i can already see commandos being god mode with the only thing that can take them 1 on 1 being sentinels if they can even get close enough, or a sneaky scout. Amarr com...
- by Mahal Daj - at 2014.03.04 21:09:00
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289. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Some insight may be gained from the PS3 game: Starhawk. This was implemented to give an advantage to teams that are redlined, and to assist with situaitonal awareness at spawn in. Plus, I liked it. There is a lot that Dust could learn from Starh...
- by Mahal Daj - at 2014.03.04 21:07:00
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290. Minimap Improvements - in Feedback/Requests [original thread]
Mordecai Snake wrote: Teammates with a repair tool equipped should appear as a cross. +> Instead of o> I think this idea should be expanded to include all gear. And I support the specific marking of heavy-suits on the minimap!
- by Mahal Daj - at 2014.03.04 21:02:00
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291. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
Love the model, but I feel the proposed stats are very similar to the forge gun in many ways (I know it's only for discussion). I currently carry a Tactical Sniper Rifle on a Gal Scout (5) and it's great for a lot of stuff, but I would love to ha...
- by Mahal Daj - at 2014.03.04 20:56:00
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292. Request: Remove the ability for anyone equipped with a sniper rifle.... - in Feedback/Requests [original thread]
This is a very good discussion, but I would like to add that most of these comments are for long-distance snipers and should not universally be applied to all instances of the weapon's usage. particularly discussions of damage and sway. I'm sayi...
- by Mahal Daj - at 2014.03.03 18:44:00
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293. It's YC 115, not 8100AD these outposts are not up to code on safety regulati... - in Outposts [original thread]
The darkness is for scouts. I recommend you stay in the light.
- by Mahal Daj - at 2014.03.03 18:04:00
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294. Melee Weapon Suggestions - in Feedback/Requests [original thread]
Zeylon, I like the way you have played with racial symmetry so that Min/Cal get close & fast, while Ama/Gal get wide & slow. Currently, the Knives have a high-alpha, low dps model (because once you miss... your target runs) so it would be...
- by Mahal Daj - at 2014.02.28 16:54:00
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295. Team killing-Item protection - in Feedback/Requests [original thread]
Once traitor status is established by 2/3 'punish' buttons, why not let the blues handle it by removing the TK consequences of killing the traitor and marking him/her appropriately. Then you've got justice, fun, freedom, and equity. What if inste...
- by Mahal Daj - at 2014.02.28 16:19:00
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296. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
I agree with maka rax... make them deployable
- by Mahal Daj - at 2014.02.28 16:16:00
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297. Aerial Map Concept - Assault a Neutral Ship and Gain Control - in Feedback/Requests [original thread]
+1 !!! Other examples of similar map design: Starhawk Armored Core (PS1 version has a heck of a map like this)
- by Mahal Daj - at 2014.02.28 16:13:00
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298. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
regarding vehicles and map size, you could make everyone in the game red to the turrets, and have the module where the match takes place surrounded (as it is already) by the turrets. This would keep most Bolas off the field, and would force player...
- by Mahal Daj - at 2014.02.28 16:08:00
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299. A slot for our helmet. Tactical vision - in Feedback/Requests [original thread]
In general I support this idea. I would love to see more customization in the HUD, up to and including... being able to turn it off. Knives don't have ammo, so it's not like I need to see how many rounds are left in the clip. until someone makes ...
- by Mahal Daj - at 2014.02.28 15:30:00
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300. Salvage the World - in Feedback/Requests [original thread]
This sounds pretty awesome. It reminds me of Monster Rancher on PS1, where you could get unique monsters from various audio CD's.
- by Mahal Daj - at 2014.02.28 15:27:00
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