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161. Remove a Class? - in General Discussions [original thread]
I think that Assaults should be given a class role that increases the clip size of their light weapon (as long as that weapon has more than 1 shot) Unique twist, big advantage
- by Mahal Daj - at 2014.11.20 16:51:00
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162. Remove a Class? - in General Discussions [original thread]
Assaults, because they refuse to fit eWar, lose to eWar, and then act like Scouts have this insane advantage they don't have access to.
- by Mahal Daj - at 2014.11.20 16:40:00
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163. Solving the "Lone Heavy" Problem - in Rookie Training Grounds [original thread]
Dear dedicated Logi's... I think you are all a blessing, and part of the meta-game that sets Dust apart from anything else currently on the market. God Bless you Logi's, each and every one! Everytime time a newberry posts about balance-stomping-m...
- by Mahal Daj - at 2014.11.19 20:15:00
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164. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
novel idea for the assault class buff? give them a 3%/level increase to ammo-in-the-clip? Powerful, meaningful, differentiating? --- Also, scouts win at eWar because we fit ewar... which other suits can also do.
- by Mahal Daj - at 2014.11.14 21:45:00
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165. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
While this seems all well and fair, consider the fact that dust is one of the few games where we must take into account 'injured' soldiers as part of the overall strategy. While I think native reps on all suits is fair-play, I caution against the ...
- by Mahal Daj - at 2014.11.14 19:32:00
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166. 100$ yes no? - in General Discussions [original thread]
I got the $100 pack and the $20 pack and it has served me well from when they were previously available. (2 copies of the game run in my household). Don't let the haters scare you... I checked out the leaderboards and 889 players scored over 100k...
- by Mahal Daj - at 2014.11.12 20:39:00
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167. Armor stacked scouts (solution to this issue) - in General Discussions [original thread]
OP's idea... I love it! Speed idea... it's ok!
- by Mahal Daj - at 2014.11.12 20:37:00
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168. i hate being broke can we have raised isk payouts please? :( - in General Discussions [original thread]
The Risk/Reward paradigm is very similar to Eve and designed to encourage a similar investment plan. Without getting into too much granularity, consider: rock (tank) - paper (ewar) - scissors (firepower). Basic: Pick 1 advantage - 10k+/suits Adv...
- by Mahal Daj - at 2014.11.12 20:18:00
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169. The Real Reason Everybody Runs Scouts - in General Discussions [original thread]
It's common to misappropriate "everybody" when it's actually "the people that beat you in the paper-rock-scissors"
- by Mahal Daj - at 2014.11.09 13:31:00
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170. BPO ADV Heavy Suit Plz - in General Discussions [original thread]
Instead of removing BPO's... Why not make the game pay to play?
- by Mahal Daj - at 2014.11.09 13:28:00
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171. the name of this game is wrong. - in General Discussions [original thread]
I sometimes run a las0r/flaylock scout with eWar... why... because I cry for days past.
- by Mahal Daj - at 2014.11.07 18:15:00
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172. just pondering - in General Discussions [original thread]
well, since they definitely don't affect suits sensory inputs, or provide a smokescreen...
- by Mahal Daj - at 2014.11.07 18:14:00
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173. Consensus on the Skill Cap - in General Discussions [original thread]
Eventually, you'll have 5 M SP unallocated at all times... and you'll wish you had that Booster Aurum for other crap. You'll get there eventually, blueberries.
- by Mahal Daj - at 2014.11.07 18:09:00
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174. Free Officer weapons. - in General Discussions [original thread]
If you haven't recieved newsletters, you can get all the stuff here thanks to Apothecary Za'ki: Link to post: https://forums.dust514.com/default.aspx?g=posts&t=180215&find=unread
- by Mahal Daj - at 2014.11.07 18:07:00
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175. Let's talk dust: Class 'roles' - in General Discussions [original thread]
I think that a hypothesis may help this conversation: What if we assume that there is a squad of 6 people: 2 Assault (1 for speed, 1 for tank), Logi, Commando, Heavy, Scout... and that the Heavy has the defend order. With this hypothetical normal...
- by Mahal Daj - at 2014.11.07 18:04:00
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176. Scout are OP. - in General Discussions [original thread]
My Solution: Whenever a blueberry rambles off into the hinterlands... hit them with an orbital. If you're running around by yourself, you're going to get blapped one way or another.
- by Mahal Daj - at 2014.11.07 17:55:00
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177. Breach AR - in General Discussions [original thread]
OP: I think you're experiencing something different than you may expect. The Breach AR is a very different weapon from the AR, and it takes a different handling style to use. Those that prefer this handling style are typically more experienced in ...
- by Mahal Daj - at 2014.11.07 17:52:00
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178. Big Things Coming (Taken from recent Newsletter) - in General Discussions [original thread]
Don't forget you get the usual amount of AUR/$, plus all the loot.
- by Mahal Daj - at 2014.11.07 17:40:00
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179. Funny thought: How balanced would the game be if... - in General Discussions [original thread]
I am predominately a hunter scout without a cloak. I've gotten so lazy with dampeners because all the Assaults refuse to fit precision enhancers or skill into ewar. I can fit guns to counter your armor... you can fit eWar to counter my eWar... I ...
- by Mahal Daj - at 2014.11.07 17:32:00
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180. If av is doing its job too well. - in General Discussions [original thread]
300k/420k for the derpship hulls if I remember correctly.
- by Mahal Daj - at 2014.11.07 17:18:00
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