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41. Heavy advice request - in General Discussions [original thread]
I love both the HMG and the forge gun. I recommend that every player become proficient in the Forge Gun, it's a dynamic weapon that can devastate any enemy; regardless of your ultimate intentions. And if you're playing as a heavy, you'll need as ...
- by Mahal Daj - at 2015.12.12 23:01:00
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42. Creodron Ion Pistol - in General Discussions [original thread]
So here's what the scrubs don't understand: Dust isn't about KDR or Killstreaks. It's about moments and victories. There are moments when you burn down a Caldari in a Militia Suit with the Creodron Ion Pistol that enlightens you on something deepe...
- by Mahal Daj - at 2015.12.12 22:51:00
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43. New Weapon? Unknown Caldari Tech? - in General Discussions [original thread]
Is it just me, or is the merc on the far right holding an unknown weapon of caldari orign? link from Logi Ops: http://web.ccpgamescdn.com/dust/news.control/68760/1/logiops.png Zoom in and take a look at the barrel, it appears to be a sniper-ri...
- by Mahal Daj - at 2015.11.15 18:27:00
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44. Sniper newbie - in Rookie Training Grounds [original thread]
Use the force, ShadowClawZERO! Seriously though, Dust is a strange game. You'll notice that it's rough around the edges, some things never make sense, the devs seem oblivious to a couple of problems and everyone gives you slightly different advic...
- by Mahal Daj - at 2015.09.11 18:40:00
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45. Is this a good load out? - in Rookie Training Grounds [original thread]
Post above mine ^^^ boss information! Take it to heart I respect what you're doing, the cloak is an awesome tool, and it will eventually get to the point where you can fully proto-fit a scout and use a basic-cloak without any of the pg/cpu upgrad...
- by Mahal Daj - at 2015.09.11 18:32:00
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46. Flashback Friday! Pick two old things to bring back for one day. - in General Discussions [original thread]
Dumbfire Swarms!
- by Mahal Daj - at 2015.09.11 18:20:00
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47. Next Hotfix - in General Discussions [original thread]
Add a note to the sign-in screen related to the hierarchical and technical nature of: Hotfix, Update, and Release? butsrsly: Give the scout suits of all races slightly more precision (one basic module worth?) so that their role as forward-recon ...
- by Mahal Daj - at 2015.09.11 18:15:00
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48. Synthesis: 'Leaving Battle Early' solutions - in General Discussions [original thread]
I QQ, you QQ, we all QQ for TQ!
- by Mahal Daj - at 2015.09.11 18:02:00
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49. LAV functionality idea - in Feedback/Requests [original thread]
Raven, I was thinking this would be an innate bonus originally, but something like an AOE buff coming off the LAV from a module (like the scanner module) may have wider implications for forward-operating-bases which could be really cool: Visual d...
- by Mahal Daj - at 2015.09.11 18:01:00
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50. Helping the Caldari Logi - Sidearm specialist. - in Feedback/Requests [original thread]
OP, This is a pretty cool idea. Two points as food for thought: 1. Prior to Racial-Weapon Parity, the Smg stood out as a 'sidearm and a half' with it's decent range, dps and large ammo reserve. It was actually one of my favorite primary weapons....
- by Mahal Daj - at 2015.09.11 17:59:00
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51. Synthesis: 'Leaving Battle Early' solutions - in General Discussions [original thread]
I'm one of those dudes that doesn't quit unless I'm about to be left behind for dinner IRL, so there's that. Full teams can be redlined, and not be able to fight their way back out to the field, so there's that. New Eden must be able to provide...
- by Mahal Daj - at 2015.09.04 17:41:00
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52. LAV functionality idea - in Feedback/Requests [original thread]
What if the presence of a friendly, active LAV within 30-50 meters increased hack speed of nearby infantry on par with a single module of the codebreaker variant? This could improve the tactical value of LAVs, support their role as forward scouts...
- by Mahal Daj - at 2015.09.04 17:32:00
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53. Gk.0 Scouts, I need help. - in General Discussions [original thread]
Oh Hai! You might not have seen me, because I'm a scout. jk. Based on your original request, and taking into consideration the discussion above, you may want to consider: High: Complex Shield Extender Complex Precision Enhancer Low: Complex P...
- by Mahal Daj - at 2015.08.14 15:08:00
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54. Songs of Seraphim's AMA - in General Discussions [original thread]
Every time we've fought I've been most impressed by your aim. Any hints for a controller user to improve aim?
- by Mahal Daj - at 2015.08.06 01:52:00
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55. Of Course People Are Going to Leave Battle - in General Discussions [original thread]
I'm one of those dudes that doesn't quit unless I'm about to be left behind for dinner IRL, so there's that. Full teams can be redlined, and not be able to fight their way back out to the field, so there's that. New Eden must be able to provide...
- by Mahal Daj - at 2015.08.04 19:49:00
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56. Conspiracy Theory - Wallpaper Art - in The Locker Room [original thread]
What "narrative" do you think the Wallpaper Art is telling?
- by Mahal Daj - at 2015.07.31 15:42:00
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57. I just cut myself ;-; - in The Locker Room [original thread]
Maybe you long for hand-to-hand combat against a massive feline!
- by Mahal Daj - at 2015.07.31 15:41:00
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58. LAG 514 - in General Discussions [original thread]
It's not... I have much trouble with Gallente FW lag.
- by Mahal Daj - at 2015.07.24 19:43:00
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59. The new commando changes: - in General Discussions [original thread]
CCP Rattati wrote: Breakin Stuff wrote: CCP Rattati wrote: We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses. Can you keep us posted on what things you want us to pa...
- by Mahal Daj - at 2015.07.24 19:41:00
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60. Utility Grenades? - in Feedback/Requests [original thread]
CROW and Cardinal wrote: Hmm, between acidic gas and destructive nanites, I'll take the nanites. Terrifying! The Grey-Goo-nade https://en.wikipedia.org/wiki/Grey_goo
- by Mahal Daj - at 2015.07.23 18:15:00
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