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1141. Asking for ideas for MD - in General Discussions [original thread]
The MD was considered by many to be overpowered before, but now not so much. Ask yourself what changed; The MD is the same as before
The armor buff didn't change things much because MD get 130% dmg to them.
Extremely accurate automatic...
- by Magnus Amadeuss - at 2013.10.30 19:55:00
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1142. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I just wanted to throw in my support. For being the best armor buffer tanks in eve, this is pretty wrong. either give amarr back their missing slot, or seriously boost the innate ehp advantage. It is ridiculous that we give up an entire slot for ...
- by Magnus Amadeuss - at 2013.10.30 19:41:00
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1143. I keep on seeing around that - in General Discussions [original thread]
Iron Wolf Saber wrote: Sinboto Simmons wrote: That 1.7 will have a respec where's this info coming from? This is speculation based that because the way vehicles are getting massively fubared over (as in they're going to be entirely differ...
- by Magnus Amadeuss - at 2013.10.30 19:25:00
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1144. Dropsuit Statistics - in Feedback/Requests [original thread]
I think this has been brought up before, but that does not make this any less relevant. More stats should be displayed (i.e. scan precision, profile, radius, depleted recharge, normal recharge, hack speed) The show info on the items while in the...
- by Magnus Amadeuss - at 2013.10.30 19:22:00
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1145. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
doom UCHIHA wrote: is there going to be a respec anytime soon There is no concrete information on that, but I will of course theorycraft now. Part of the reason why CCP has pushed back all of these changes (weapons, dropsuits, vehicles) fo...
- by Magnus Amadeuss - at 2013.10.30 18:50:00
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1146. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Flint Beastgood III wrote: Kigurosaka Laaksonen wrote: Not seeing anything in the notes about releasing all racial variants of basic light, medium, and heavy dropsuit frames and vehicles. Was that an oversight or meaningless patching as inte...
- by Magnus Amadeuss - at 2013.10.29 22:55:00
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1147. Reduced payouts - in General Discussions [original thread]
This also makes me wonder if CCP is seeing reduced market activity since the hit detection fix. If so they are most likely, and falsely, attributing the lack of market activity to the use of BPOs when in reality people just don't think surviving 4...
- by Magnus Amadeuss - at 2013.10.29 08:27:00
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1148. Announcement:Weapon stats! - in General Discussions [original thread]
Easy fix to forge guns I either posted or read before on this forum. The reticule should not turn red when aimed at dropsuits. There, forge gun tower spammers and anti-infantry duties fixed. BTW this is coming from someone who uses forge gu...
- by Magnus Amadeuss - at 2013.10.29 08:18:00
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1149. Reduced payouts - in General Discussions [original thread]
I am sure I have heard others complain about the lessened payouts and the possibility that CCP had changed the payout scale. It just occurred to me that CCP didn't do anything do anything to the kill tables... this all has to do with the drastic...
- by Magnus Amadeuss - at 2013.10.28 21:54:00
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1150. Dusters Blog CCP Interview - in General Discussions [original thread]
The Aim Down Sight of the Assault Rifle and the Sub Machine Gun both have much much less dispersion than the Assault Scrambler Rifle. Is this intended or not? Will the other rifle varients also have different aim down sight dispersion?
- by Magnus Amadeuss - at 2013.10.26 07:11:00
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1151. Announcement:Weapon stats! - in General Discussions [original thread]
CCP Wolfman; Will these new weapons have ADS groupings like the AR or the assault scrambler? What I mean is when you shoot while aiming downsight, the accuracy of the shots is very different between the AR and the assault scrambler. Will these n...
- by Magnus Amadeuss - at 2013.10.25 18:26:00
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1152. New weapon ranges (spreadsheet inside) - in General Discussions [original thread]
Ok Chrome, I have updated it with the changes from present weapons
- by Magnus Amadeuss - at 2013.10.25 16:30:00
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1153. New weapon ranges (spreadsheet inside) - in General Discussions [original thread]
( I guess I can do a new vs old ranges after I wake up, I should go to bed now.)
- by Magnus Amadeuss - at 2013.10.25 09:54:00
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1154. New weapon ranges (spreadsheet inside) - in General Discussions [original thread]
I decided to re-organized a spreadsheet comparing the proposed rifle ranges and comparison. Have fun. Linky
- by Magnus Amadeuss - at 2013.10.25 09:46:00
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1155. Announcement:Weapon stats! - in General Discussions [original thread]
So I am thinking that none of you actually have any clue what the ranges of the weapons (AR, ScR, so on) is now. Orignal AR type------optimal----effective standard------38m-------65m ADV-----------40m-------68m PRO-----------42m--------71m ...
- by Magnus Amadeuss - at 2013.10.25 09:19:00
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1156. How to fix "logi" Assualts - in General Discussions [original thread]
Hey I am all for it as long as logi suits loose their grenade slot. I think the amount of grenade/uplink/nanohive spam would decrease dramatically.
- by Magnus Amadeuss - at 2013.10.24 19:13:00
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1157. simple fix to logis - in General Discussions [original thread]
Kasote Denzara wrote: Magnus Amadeuss wrote: I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano sp...
- by Magnus Amadeuss - at 2013.10.24 17:30:00
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1158. simple fix to logis - in General Discussions [original thread]
I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam. 1) Logis should get no grenade slot. 2) Assau...
- by Magnus Amadeuss - at 2013.10.24 17:08:00
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1159. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Disturbingly Bored wrote: SponkSponkSponk wrote: Under my proposal, you'd get a bunch of items each downtime and stand to make a tidy sum of cash each day when player trading arrives. Your proposal interesting, but the above statement i...
- by Magnus Amadeuss - at 2013.10.24 14:47:00
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1160. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
So instead of this item being free for some folks, you want it to be ridiculously cheap for everyone. How many Assualt rifle BPOs do you think are out there? I have 3 just myself. How many assualt C-1 BPOs? I also have 3. So now because a craz...
- by Magnus Amadeuss - at 2013.10.24 14:27:00
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