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FullOf Ideas
20
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Posted - 2015.06.03 16:27:00 -
[1] - Quote
MCCs are currently the same thing everywhere, 2 varieties, evenly matched. My idea is that they make MCC's that can be fitted. PC battles could have an MCC commander to command the battle and control support like CCP has spoken about for a long time, and the commander would need skills to use anything except militia MCC's (the current ones). Basic, advanced, and prototype MCCs could be bought from npc's or made by eve players. Militia ones also cost money, and a supply of MCC' would be nessesary to fight in PC. The following modules could be fittable for these MCC's:
- Shield Extenders- more shields
- Armor Plating- more armor
- Damage mod equivalent- increases shooting speed of MCC
- Support turret- provides some kind of fire support for mercs on the ground
- Cargo extension- one day, we may have raiding where you steal stuff. This lets you take more
- Extended RDV hold- have another RDV, so you can deploy vehicles faster and/or have a backup incase the first 2 get destroyed
- Ewar modules- could conduct some sort of eqwar, stuff like scanning the map or doing a jam for a certain amount of time, and have a cool down.
I do not know how much these modules or custom mccs should cost, nor how effective each module should be. If your mcc is destroyed in battle, it is gone, and the enemy gets to salvage stuff from it. This is my idea, and any criticism, complements, or feedback would be appreciated.
For every kill there is a death...
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.03 17:03:00 -
[2] - Quote
PC would have to be a hell of a lot more profitable to have to be buying something that'll cost 100-200m every time you lose Other than that I like it
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Terry Webber
Molon Labe. RUST415
720
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Posted - 2015.06.03 17:28:00 -
[3] - Quote
This would be cool to have. |
Void Echo
Helix Order
2
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Posted - 2015.06.03 19:56:00 -
[4] - Quote
Having purchasable MCCS would be awesome but at the same time you would have rework the entire method that PCS are made with.
Closed Beta Vet.
Founder of Helix Order.
For the Federation, For Freedom, Till all are Free.
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MRBH1997
Knights Of Ender No Context
231
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Posted - 2015.06.03 20:59:00 -
[5] - Quote
I like the idea of MCC's doing more than they do now. Maybe have it where whoever your FC is has access to various support under assets based on their skills thanks to the MCC. The more SP they have into said skills unlocks and improved various support features of the MCC. These support items would recharge over time after use.
And the idea of manufacturing MCC's would benefit with EVE/Dust interaction. Maybe even add a new SI for making your own to use or sell. They would honestly be no more than a clone pack. MCC's aren't that big compared to other ships in EVE.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
Diplomat of No Context alliance
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.03 21:33:00 -
[6] - Quote
Void Echo wrote:Having purchasable MCCS would be awesome but at the same time you would have rework the entire method that PCS are made with. Not to mention make PC profitable and worth it..right now if you lose 100-200m in one battle who's gonna PC? They'll have to make it really cheap or increase the PC payouts by a lot
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Void Echo
Helix Order
2
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Posted - 2015.06.03 22:37:00 -
[7] - Quote
Heimdallr69 wrote:Void Echo wrote:Having purchasable MCCS would be awesome but at the same time you would have rework the entire method that PCS are made with. Not to mention make PC profitable and worth it..right now if you lose 100-200m in one battle who's gonna PC? They'll have to make it really cheap or increase the PC payouts by a lot If I'm not mistaken, the fat boy (gallant starter ship) in eve costs around 5-10 mil isk.
Closed Beta Vet.
Founder of Helix Order.
For the Federation, For Freedom, Till all are Free.
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FullOf Ideas
23
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Posted - 2015.06.03 22:42:00 -
[8] - Quote
Heimdallr69 wrote:PC would have to be a hell of a lot more profitable to have to be buying something that'll cost 100-200m every time you lose Other than that I like it MCC's should not cost nearly that much. I don't pretend to know what a good price is, but definitely less than 100 million.
For every kill there is a death...
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.03 22:58:00 -
[9] - Quote
FullOf Ideas wrote:Heimdallr69 wrote:PC would have to be a hell of a lot more profitable to have to be buying something that'll cost 100-200m every time you lose Other than that I like it MCC's should not cost nearly that much. I don't pretend to know what a good price is, but definitely less than 100 million. I just went off the e3 vid... Suits were like 375k now 150~200k so about half the current price so that'd make the mcc 70-100m just by going off The e3 vid they were like 200m
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Lenz Hong
THE ANGELS CALL
26
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Posted - 2015.06.04 02:48:00 -
[10] - Quote
Heimdallr69 wrote:FullOf Ideas wrote:Heimdallr69 wrote:PC would have to be a hell of a lot more profitable to have to be buying something that'll cost 100-200m every time you lose Other than that I like it MCC's should not cost nearly that much. I don't pretend to know what a good price is, but definitely less than 100 million. I just went off the e3 vid... Suits were like 375k now 150~200k so about half the current price so that'd make the mcc 70-100m just by going off The e3 vid they were like 200m
Since the corp would have to buy the MCC(example: a MLT ~ 100M unplated and ~140M full dual tanked), why not do as.. If you win, the corp gain 40% of the price of the enemy's MCC If you lose, you have back 20% of what you payed |
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.04 03:25:00 -
[11] - Quote
Lenz Hong wrote:Heimdallr69 wrote:FullOf Ideas wrote:Heimdallr69 wrote:PC would have to be a hell of a lot more profitable to have to be buying something that'll cost 100-200m every time you lose Other than that I like it MCC's should not cost nearly that much. I don't pretend to know what a good price is, but definitely less than 100 million. I just went off the e3 vid... Suits were like 375k now 150~200k so about half the current price so that'd make the mcc 70-100m just by going off The e3 vid they were like 200m Since the corp would have to buy the MCC(example: a MLT ~ 100M unplated and ~140M full dual tanked), why not do as.. If you win, the corp gain 40% of the price of the enemy's MCC If you lose, you have back 20% of what you payed I thought about this as well but then you'd have all the power house corps blue up or all merge into 1 corp And make bank with no risk
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MRBH1997
Knights Of Ender No Context
232
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Posted - 2015.06.04 07:25:00 -
[12] - Quote
Starter ships or 'rookie ships' in EVE are free. And if I remember correctly, MCC's are about the size of either a destroyer or cruiser. A normal destroyer is worth a little more than a million ISK. A normal cruiser I believe is between 10-20 mil ISK. I don't recal a cruisers price because I haven't used one myself in a while, regardless the price of a MCC would be minuscule compared to what you think they actually cost.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
Diplomat of No Context alliance
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FullOf Ideas
25
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Posted - 2015.06.06 12:25:00 -
[13] - Quote
MRBH1997 wrote:Starter ships or 'rookie ships' in EVE are free. And if I remember correctly, MCC's are about the size of either a destroyer or cruiser. A normal destroyer is worth a little more than a million ISK. A normal cruiser I believe is between 10-20 mil ISK. I don't recal a cruisers price because I haven't used one myself in a while, regardless the price of a MCC would be minuscule compared to what you think they actually cost. To be fair, the video he was referring to did say that the MCC's were 100 million ISK, but thanks for your input. As for making up for the added cost of MCC's, perhaps there could be some new source of revenue for the districts, such as mining operations. Take in clones and minerals every 24 hours, instead of just clones.
For every kill there is a death...
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FullOf Ideas
25
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Posted - 2015.06.06 12:28:00 -
[14] - Quote
Lenz Hong wrote: Since the corp would have to buy the MCC(example: a MLT ~ 100M unplated and ~140M full dual tanked), why not do as.. If you win, the corp gain 40% of the price of the enemy's MCC If you lose, you have back 20% of what you payed
Good thinking, how about you get to salvage the hulk of the mcc for the stuff, which is somehow valuable. Kind of like wrecks of eve ships. Also like in eve online, perhaps each module on the mcc has a 50/50 chance of being destroyed or ending up in the wreck.
For every kill there is a death...
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