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641. DUST should have Kill Streaks - in General Discussions [original thread]
Draco Dustflier wrote: Longshot Ravenwood wrote: In a match: 5 Kill streak (infantry) = AI mocks you (It took you long enough to figure out which way to point that thing). 15 Kill streak (vehicle) = AI mocks you (Congratulations, you now o...
- by Longshot Ravenwood - at 2012.08.03 00:54:00
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642. There's something...off with current Dust stats - in General Discussions [original thread]
We're SDC (Structural Damage Capacity) players - The MCC & other space-faring vehicles use MDC (Mega Damage Capacity). That warm feeling running down the catheter into your suit's recycler? That's natural. Orbital Strikes are coming.
- by Longshot Ravenwood - at 2012.08.03 00:48:00
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643. What would you name your weapon? - in General Discussions [original thread]
I call my Swarms "Party Poppers" after the braking rockets used in Chronicles of Riddick. Also, they help pop people's party buses.
- by Longshot Ravenwood - at 2012.08.03 00:38:00
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644. -request- vehicle damage "crumple" zones. - in Feedback/Requests [original thread]
If I nosedive an LAV into a pole leaving it with a sliver of armor I'd like to see the front end almost completely totaled in addition to the smoke effects. When someone scrapes the belly of their dropship trying to get that hard to reach splotch ...
- by Longshot Ravenwood - at 2012.07.30 22:35:00
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645. Dropping Tanks from Towers - in General Discussions [original thread]
Silas Krisolo wrote: Environmental damage to vehicles needs a huge increase. When tanks can fall great distances and dropships can bump into obstacles willy-nilly with little or no damage, there's something wrong. Dropships in particular need ...
- by Longshot Ravenwood - at 2012.07.30 22:32:00
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646. DUST should have Kill Streaks - in General Discussions [original thread]
In a match: 5 Kill streak (infantry) = AI mocks you (It took you long enough to figure out which way to point that thing). 15 Kill streak (vehicle) = AI mocks you (Congratulations, you now officially know how to ride around in a tritanium can.) ...
- by Longshot Ravenwood - at 2012.07.30 22:26:00
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647. Hardcore EVE player needs tips - in General Discussions [original thread]
play a few matches -- buy all of the militia bpos -- play with the fittings. You'll find your niche.
- by Longshot Ravenwood - at 2012.07.30 03:38:00
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648. Nano hive and remote explosives don't always work - in Technical Support/Bugs [original thread]
If your nanohive isn't replenishing there are a few things you can try: Reload
Swap to a different weapon then back again
Swap to a piece of equipment then back again
If all else fails, call in an LAV.
If the LAV misses, you can p...
- by Longshot Ravenwood - at 2012.07.30 03:35:00
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649. Why blow up the Supply Depots/Clone Units? - in General Discussions [original thread]
It reduces the total number of available spawn points. If your team has strategically placed drop uplinks early enough & all of those get taken out all you have to do is hack the objectives & push the enemy back to their starting spawn to ...
- by Longshot Ravenwood - at 2012.07.30 03:27:00
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650. real men of genius - in General Discussions [original thread]
Today we salute you, Mr. It's Just A Game Lets Have Fun (Wow that's a a mouthful!). It's halfway into the match at two and a half minutes. How do you know it's halfway? Because we haven't hacked even one of the defender's objectives and the enemy'...
- by Longshot Ravenwood - at 2012.07.30 03:24:00
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651. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Abron Garr wrote: General Funguy wrote: Longshot Ravenwood wrote: Can we get either an personal mute (like an ignore) or a squad leader mute (like your sergent just revoked your speaking privileges)? Once he got past the pre-game song his...
- by Longshot Ravenwood - at 2012.07.30 03:15:00
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652. It will be nice - in General Discussions [original thread]
Easiest way to fix that draw distance? Grab a militia dropship & get up there. While you're up there drop an uplink so that your allies have a reasonably safe spawn point.
- by Longshot Ravenwood - at 2012.07.25 04:08:00
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653. ...Where's all the grass/water? - in General Discussions [original thread]
Genesis device requires fuel type "vulcan_remains" to function. Please wait until "vulcan_remains" have been seeded into the game before complaining about this.
- by Longshot Ravenwood - at 2012.07.25 04:06:00
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654. [Request] Nerf Weapons - in Feedback/Requests [original thread]
Yun Vulgaris wrote: Seems pointless. You'd have abunch of trolls with nerf guns, running around being useless. Say it's a "sidearm" slot "weapon". You see a heavy with a sniper rifle holding a position & think, "sniper rifle, I'll close ...
- by Longshot Ravenwood - at 2012.07.25 03:57:00
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655. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
zerkin gerend wrote: Longshot Ravenwood wrote: Can we get either an personal mute (like an ignore) or a squad leader mute (like your sergent just revoked your speaking privileges)? Once he got past the pre-game song his play list wasn't that...
- by Longshot Ravenwood - at 2012.07.25 00:33:00
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656. [Request] Nerf Weapons - in Feedback/Requests [original thread]
Like your style Garrett! As long as they can trick your enemy into thinking your primary weapon is something other than what it actually is, I think it's a win.
- by Longshot Ravenwood - at 2012.07.25 00:31:00
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657. New Anti HAV tactic? - in General Discussions [original thread]
Works if you do it right. Usually requires a bit more risk than OP suggests and/or madd tank surfing skills. Luckily we're immortal mercs, so I'm sure we'll eventually have a squad or two of tank surfing av specialists.
- by Longshot Ravenwood - at 2012.07.24 04:12:00
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658. So what are you playing? - in General Discussions [original thread]
Mostly playing my Roku, with a bit of Eve thrown in. The days that I'd get heavily into EVE have all been wholly consumed by Dust 514.
- by Longshot Ravenwood - at 2012.07.24 04:10:00
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659. [Request] Nerf Weapons - in Feedback/Requests [original thread]
Decoy weapons that you can carry into the match to throw off your opponent. They don't do any damage, but they look like they do damage. Full hit detection, no damage. If friendly fire is ever turned on you would be able to use them with your all...
- by Longshot Ravenwood - at 2012.07.24 04:07:00
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660. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
Hit detection for the Mass Driver feels like it's off, particularly against vehicles & structures. What I've mostly used mine for is a rapid fire shotgun with slightly increased range. As long as you hit your opponent directly they'll be hurting.
- by Longshot Ravenwood - at 2012.07.23 21:12:00
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