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381. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
Breaking Wheel wrote: last build me and a couple of mates experimented with SP farming. remote repping from Within a vehicle does not net squad leader' order bonus points for the repper, nor does it award the squad leader with Command points ...
- by Longshot Ravenwood - at 2012.10.05 07:01:00
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382. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
Sparten 269 wrote: Jarre Jardox wrote: So repping the mcc which should be a viable tactic cus its actually helping the team win gets punished? Have you looked at the mccs health.... any repairs do absolutely nothing. And even if it was ...
- by Longshot Ravenwood - at 2012.10.05 02:27:00
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383. Server offline? - in General Discussions [original thread]
Jin Robot wrote: Ima Leet wrote: GM Unicorn wrote: Yes! New Downtime schedule for this week :) https://forums.dust514.com/default.aspx?g=posts&t=39327&find=unread EDIT: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. Ya Y...
- by Longshot Ravenwood - at 2012.10.05 00:57:00
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384. Gladiator Arena (E-Sports) suggestion thread - in Feedback/Requests [original thread]
Match Type: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. Ya Ya Cthulhu fhtagn! Skirmish match over an endless ocean w/ 5 hackable objectives. Objectives only remain hacked for between one and three minutes at which point an "orbital strike...
- by Longshot Ravenwood - at 2012.10.05 00:51:00
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385. Caldari and Gallente mass driver (don't forget the amarr) - in General Discussions [original thread]
I thought the caldari mass driver was called a forge gun...
- by Longshot Ravenwood - at 2012.10.05 00:38:00
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386. This Game Is Terrible - in General Discussions [original thread]
Fivetimes Infinity wrote: It is frustrating dealing with hit detection and stuff still being faulty. Hyperbole isn't going to get you far, though. Yep, because they haven't done anything about hit detection Just like they didn't do anything...
- by Longshot Ravenwood - at 2012.10.05 00:29:00
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387. AR's need a nerf. - in General Discussions [original thread]
Just to reiterate, my favorite moment is when I walk up behind someone holding an AR & I put a clip through the back of their facemask. I've seen a lot of people using them, but they're using them as intended. Most of the other weapons on the ...
- by Longshot Ravenwood - at 2012.10.05 00:24:00
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388. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
Jarre Jardox wrote: Towards then end of the last build I saw it happen every other match. Wen I did I'd either get a team of forge snipers together to take them out or ram them with my own dropship. I think that we need to take in to account ri...
- by Longshot Ravenwood - at 2012.10.05 00:21:00
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389. What Type of Game do You Want? - in General Discussions [original thread]
Like & share if you remember when the type of game you liked was like the person above you so that you could like a lot of people and a lot of people liked you so your likes received count would like get ridiculous like.
- by Longshot Ravenwood - at 2012.10.04 23:04:00
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390. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
The Polish Hammer wrote: Jarre Jardox wrote: So repping the mcc which should be a viable tactic cus its actually helping the team win gets punished? Judging from the TREMENDOUS amounts of armor the MCC's have, your repping has little effe...
- by Longshot Ravenwood - at 2012.10.04 22:56:00
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391. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
Super Cargo wrote: i would just reduce the amount of SP earned when repairs are done on self-inflicted damage. Sometimes a driver makes a mistake, they shouldn't be punished for 0 SP just because they took a turn too tightly. They should be...
- by Longshot Ravenwood - at 2012.10.04 22:43:00
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392. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
I think aggression mechanics (in addition to giving us a more dynamic perspective on our map for drops & responding to situations) could be used to alleviate SP Farming. Specifically, by requiring vehicles to be attacking or attacked (activ...
- by Longshot Ravenwood - at 2012.10.04 22:14:00
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393. Game nearly unplayable - in General Discussions [original thread]
I've got an infiltrator suit setup for redline situations. Low-sig w/ a drop uplink & a pistol it doubles as my first drop suit that I play in any match. I find the game to be much more fun when you walk up behind someone holding an ar or a sn...
- by Longshot Ravenwood - at 2012.10.04 22:02:00
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394. [Request] Aggression - A more active view of combat & preventing SP farming - in Feedback/Requests [original thread]
While an ally completes a hack, engages & damages an enemy soldier, or an enemy soldier engages & damages an ally can we get an aggression indicator w/ a 15 or 30 second cool down? It'd look kind of like a rally or defend with the onl...
- by Longshot Ravenwood - at 2012.10.04 21:44:00
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395. Just wondering - in General Discussions [original thread]
For your reading pleasure please open you neocom to the public library & pick up: Squads, Traps, and YOU. Making the Laser Rifle a Deadly Game of Hide and Seek.
- by Longshot Ravenwood - at 2012.10.04 01:37:00
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396. The Inevitable Death of Dust 514 - in General Discussions [original thread]
The Polish Hammer wrote: Longshot Ravenwood wrote: They could always just introduce a war declaration system to help manage the costs for corporate combat... So then how would this go about managing/allowing the SP gain from Corp Vs Corp ...
- by Longshot Ravenwood - at 2012.10.04 00:55:00
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397. The Inevitable Death of Dust 514 - in General Discussions [original thread]
They could always just introduce a war declaration system to help manage the costs for corporate combat...
- by Longshot Ravenwood - at 2012.10.04 00:35:00
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398. Sp anti grind kicks in after half a day of play? - in General Discussions [original thread]
Raiko Sai wrote: Knarf Black wrote: I dunno. I've already fallen way behind the SP/Gear curve for this build and it hasn't even been two days. There has to be some way to keep the people who play all day from steamrolling everyone. add a h...
- by Longshot Ravenwood - at 2012.10.03 22:57:00
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399. Sp anti grind kicks in after half a day of play? - in General Discussions [original thread]
SGT Garrisson wrote: defo weird that some have hit the sp cap already sp isk gain hasnt reduced for me snice build started ive been playing 4-6 hours a day well if it has reduced ive not noticed 15k sp and 100k average per match (depending ...
- by Longshot Ravenwood - at 2012.10.03 22:40:00
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400. Mass Drivers - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: I am seeing more and more of them like at the end of last build where everyone started using forge guns. Anyway, like that they do damage over a broader area but they may do too much. Also, it seems as if the user can d...
- by Longshot Ravenwood - at 2012.10.03 22:34:00
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