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361. PSN refunds for stolen blue prints! - in General Discussions [original thread]
THE GREY CARDINAL wrote: I love how people talk about how they have standards yet often still engage with the products of these "evil and shady corporations." Oh yeah, great integrity to those standards. If I truly felt that a company was ...
- by Leonid Tybalt - at 2014.01.17 17:06:00
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362. PSN refunds for stolen blue prints! - in General Discussions [original thread]
Ankbar Latrommi wrote: Leonid Tybalt wrote: It doesn't matter if I as an individual accepted x or y. My countrys laws takes precedence to any bullshitw counter claim of corporations saying that I agreed to their bogus "contract". If you f...
- by Leonid Tybalt - at 2014.01.17 16:10:00
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363. PSN refunds for stolen blue prints! - in General Discussions [original thread]
Ankbar Latrommi wrote: Leonid Tybalt wrote: Also to all you people who defend ccp by crying "EULA": the EULA isn't considered legal in all countries. So it Doesn't matter if you signed or agreed to something as a consumer, because if it's no...
- by Leonid Tybalt - at 2014.01.17 15:50:00
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364. PSN refunds for stolen blue prints! - in General Discussions [original thread]
R F Gyro wrote: Leonid Tybalt wrote: R F Gyro wrote: I'm not sure you are allowed to post GM conversations here, so careful with that. Also, are you sure that CCP weren't simply telling you that the mechanics of a cash refund had to go...
- by Leonid Tybalt - at 2014.01.17 14:51:00
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365. PSN refunds for stolen blue prints! - in General Discussions [original thread]
R F Gyro wrote: I'm not sure you are allowed to post GM conversations here, so careful with that. Also, are you sure that CCP weren't simply telling you that the mechanics of a cash refund had to go through Sony? You give cash to Sony and th...
- by Leonid Tybalt - at 2014.01.17 12:29:00
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366. Activating inerta dampener late should cause damage - in General Discussions [original thread]
No it shouldn't. It's an element of skill to activate it in the very last second. A game like dust only benefits from elements of skill.
- by Leonid Tybalt - at 2014.01.17 12:18:00
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367. Just some appreciation for the devs. Thank you ccp! - in General Discussions [original thread]
ThePrinceOfNigeria wrote: Give it a couple months and you won't probably feel the same way... Been playin' for like 10 months already.
- by Leonid Tybalt - at 2014.01.17 00:03:00
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368. Just some appreciation for the devs. Thank you ccp! - in General Discussions [original thread]
Dust is far from perfect, but the vision is ambitious and I have a firm belief that the further Eve and Dust gets integrated it bodes for a quite unique gaming enviroment. That's my main reason for wanting to see things through because the way I s...
- by Leonid Tybalt - at 2014.01.16 23:23:00
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369. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Pokey Dravon wrote: Leonid Tybalt wrote: Remember: the closer the range, the longer time it takes for a turret to track. Another skill-related fact you have to consider if you want to call yourself a good tanker. I've danced around plenty...
- by Leonid Tybalt - at 2014.01.16 22:12:00
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370. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Harpyja wrote: Leonid Tybalt wrote: Pokey Dravon wrote: Leonid Tybalt wrote: Pokey Dravon wrote: Leonid Tybalt wrote: Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* ...
- by Leonid Tybalt - at 2014.01.16 20:32:00
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371. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Pokey Dravon wrote: Leonid Tybalt wrote: Pokey Dravon wrote: Leonid Tybalt wrote: Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.- My tank fit is only like 165...
- by Leonid Tybalt - at 2014.01.16 19:28:00
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372. Giving turret installations more HP: solution to OP tanks? - in General Discussions [original thread]
SHANN da MAN wrote: Erobthedude wrote: If it's harder to destroy turret installations wouldn't that provide a resource for leveling the playing field? Tanks would be required to maneuver to get into a better position in order to kill the clo...
- by Leonid Tybalt - at 2014.01.16 19:22:00
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373. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Harpyja wrote: Blaze Ashra wrote: Oh, I almost forgot. And it's cheap. Not really. Tanks actually had more survivability in 1.6 than they do now in 1.7. You lose more tanks now at a faster rate, so you can still go negative easily. ESPEC...
- by Leonid Tybalt - at 2014.01.16 18:51:00
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374. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Pokey Dravon wrote: Leonid Tybalt wrote: Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.- My tank fit is only like 165 thousand, and I scare the crap out of railtank...
- by Leonid Tybalt - at 2014.01.16 18:48:00
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375. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.- My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I...
- by Leonid Tybalt - at 2014.01.16 17:44:00
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376. The impending forge gun nerf... - in General Discussions [original thread]
You want some cheese with that whine? You're not supposed to be able to obliterate tanks all on your own when you choose to play as infantry. It's downright idiotic if you could. I see no reason as to why forge guns should be nerfed, but I also ...
- by Leonid Tybalt - at 2014.01.16 17:06:00
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377. Highslot Module Ideas - in General Discussions [original thread]
Im all for having three classes of module slots. The more classes of module slots means more variation in dropsuit fittings and would be a good intermediate remedy to the low number of diverse dropsuits we have at the moment. Don't have any idea...
- by Leonid Tybalt - at 2014.01.16 15:36:00
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378. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Spectral Clone wrote: Respecs confirmed! Awesome. My lvl 5 in Minmatar Logistics suddenly felt a bit wasted. :/ I only got it for the hacking bonus. I barely even use proto logistics. Looks like i'll have to retire my Sever bpo as well...
- by Leonid Tybalt - at 2014.01.15 23:08:00
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379. logibro...the thankless job - operation "logistical nightmare" - in General Discussions [original thread]
Hehe "logi love"? Im probably the most selfish logi out there then. Sure I use equipment though, but my nanohives are mostly for me when I need to stock up on grenades in the middle of a fight (usually drains the hive immediately to fill up w...
- by Leonid Tybalt - at 2014.01.15 22:58:00
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380. What Is Your Quote When You Kill An Enemy? - in General Discussions [original thread]
I don't say anything. Being the superior death machine that I am, the deaths of my enemies were simply inevitable requiring to comment on my part. If im using comms however my squadmates frequently get to hear a: "Enemy tank destroyed" but that's...
- by Leonid Tybalt - at 2014.01.15 22:40:00
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