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Draxus Prime
BurgezzE.T.F Public Disorder.
2531
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Posted - 2014.01.17 11:59:00 -
[1] - Quote
just saying
"Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1597
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Posted - 2014.01.17 12:01:00 -
[2] - Quote
Why?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Leonid Tybalt
Dark Knightz Corp.
155
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Posted - 2014.01.17 12:18:00 -
[3] - Quote
No it shouldn't.
It's an element of skill to activate it in the very last second. A game like dust only benefits from elements of skill. |
Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
43
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Posted - 2014.01.17 12:22:00 -
[4] - Quote
Activating it at the last second should trigger a badass guitar riff. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
958
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Posted - 2014.01.17 12:25:00 -
[5] - Quote
How about you do it the other way around, the sooner you activate it - the more damage you receive...
/c
DUSTBoard - Mercenary sheets
DUSTSearch - DUST Forum mirror
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R F Gyro
Clones 4u
1049
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Posted - 2014.01.17 12:25:00 -
[6] - Quote
What I want to see is damped fall being slow enough that you can be fairly easily shot. If you are not damped then you should be invulnerable.
And if you damp early and hold the thumbstick when you land then you immediately start sprinting. If you damp too late (but before landing) then you have to pause for a second before sprinting.
So you have to choose when to damp. Are you more likely to be shot in the air, or after landing? If in the air, how late can you leave the damp and still avoid going splat? If on the ground, which direction do you sprint in?
Of course, none of this really matters much if you only ever jump out of the MCC which is in your red zone.
But combine it with another idea: drop uplinks become beacons onto which you drop from "high altitude dropships".
Hell yeah!
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Operative 1171 Aajli
Bragian Order Amarr Empire
1063
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Posted - 2014.01.17 13:10:00 -
[7] - Quote
OMG! Nerf the inertia dampner. It's OP.
Infantry should trip and fall when they get caught on the terrain too. You should drop your gun if shot. Shooting should make you fall back. Dropships shouldn't fly. Tanks shouldn't have treads. LAVs shouldn't bounce and squatting should cause jock itch.
Rommel, you magnificent bastard, I read your book!
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
189
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Posted - 2014.01.17 13:16:00 -
[8] - Quote
+1 dumbest thread, -1 IQ |
Monkey MAC
Lost Millennium
1597
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Posted - 2014.01.17 13:41:00 -
[9] - Quote
R F Gyro wrote:What I want to see is damped fall being slow enough that you can be fairly easily shot. If you are not damped then you should be invulnerable.
And if you damp early and hold the thumbstick when you land then you immediately start sprinting. If you damp too late (but before landing) then you have to pause for a second before sprinting.
So you have to choose when to damp. Are you more likely to be shot in the air, or after landing? If in the air, how late can you leave the damp and still avoid going splat? If on the ground, which direction do you sprint in?
Of course, none of this really matters much if you only ever jump out of the MCC which is in your red zone.
But combine it with another idea: drop uplinks become beacons onto which you drop from "high altitude dropships".
Hell yeah!
Would add some tactics to HALO, LALO, HAHO, LANO jumps, more than just badassery
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Roy Ventus
Foxhound Corporation General Tso's Alliance
905
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Posted - 2014.01.17 13:48:00 -
[10] - Quote
I'm cool with it as long as it's height based, because falling off the side of a building on only having 5 seconds to activate it could be an issue, and actually has a benefit if you do it at the last second, like making less noise.
That "FWOOP" noise is easy to hear and usually leads to someone finding you. If it's near silent, it would be better for gaining the advantage...of course you'd still be a gatdamn falling star coming down from the sky but it's better than nothing.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
163
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Posted - 2014.01.17 14:00:00 -
[11] - Quote
Ladies and Gentlemen the results are in... [dramatic drum beat in back ground]
*tears open envelope*
... this week's dumbest post award goes to "Activating inerta dampener late should cause damage". Also with this our winner is nominated for this month's dumbest, and I'm sure they'll see victory again there and move on to the Seasonal. |
Rogue Saint
Science For Death
680
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Posted - 2014.01.17 14:09:00 -
[12] - Quote
Late dampening should leave a crater ...
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
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