Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Grease Spillett
The Rainbow Effect Negative-Feedback
861
|
Posted - 2015.06.24 18:52:00 -
[1] - Quote
Am I the only one who sees this going bad? It's going to make everything so bland. IMO
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
maybe deadcatz
Horizons' Edge No Context
223
|
Posted - 2015.06.24 18:53:00 -
[2] - Quote
Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO
mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for something else.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
|
Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.24 18:57:00 -
[3] - Quote
Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
|
Grease Spillett
The Rainbow Effect Negative-Feedback
861
|
Posted - 2015.06.24 18:58:00 -
[4] - Quote
Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
Honestly I think that's the only defining part of skill in this game at all.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.24 19:41:00 -
[5] - Quote
Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO.
Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. |
Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.24 19:44:00 -
[6] - Quote
Leadfoot10 wrote:So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Dust isn't a twitch shooter. Rattati is attempting to make it more tactical; positioning, squad compositions, fittings matter. Not who can Dust Dance Revolution harder than everyone else.
Leadfoot10 wrote:Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. You think wiggling back and forth really fast is a skill.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
|
DUST Fiend
17
|
Posted - 2015.06.24 19:45:00 -
[7] - Quote
Leadfoot10 wrote:Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys. So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first? Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever.
Hopefully slower movement speeds will make vehicle transport just that much more appealing, but maybe for once DUST will actually start moving towards being "the thinking mans shooter" as opposed to the DDR mans shooter. |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
|
Posted - 2015.06.24 19:46:00 -
[8] - Quote
I actually think it'll be a good thing.
The late craze of super strafe Minassaults has really gotten old, and I think relying on tactics rather than strange will be a positive thing.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
|
Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.24 19:48:00 -
[9] - Quote
DUST Fiend wrote:I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Amen
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
|
Scheneighnay McBob
Forty-Nine Fedayeen Minmatar Republic
7
|
Posted - 2015.06.24 19:54:00 -
[10] - Quote
It's a buff to actual ******* tactics
Not caring about KD
|
|
Scheneighnay McBob
Forty-Nine Fedayeen Minmatar Republic
7
|
Posted - 2015.06.24 19:56:00 -
[11] - Quote
DUST Fiend wrote:Leadfoot10 wrote:Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys. So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first? Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Hopefully slower movement speeds will make vehicle transport just that much more appealing, but maybe for once DUST will actually start moving towards being "the thinking mans shooter" as opposed to the DDR mans shooter. Hey! I came up with the idea of hooking a DDR pad up to my controller and having a seizure on it, I should keep the advantage!
Not caring about KD
|
Mejt0
Dead Man's Game
1
|
Posted - 2015.06.24 20:44:00 -
[12] - Quote
It is a step in right direction. I'm happy to hear that CCP's working on fixing stuff than adding more issues.
There will be one more thing to fix. Super mario bros fits.
Ps. Strafing isn't a skill. Want to test your FPS skills? Go play CS:GO. You'll test how good your aim is there.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
|
Grease Spillett
The Rainbow Effect Negative-Feedback
863
|
Posted - 2015.06.24 21:58:00 -
[13] - Quote
So anticipating movement and shooting through both your and the other persons strafe isn't skill? Instead moving together and piecing off the map through multiple Los is. Ok I can agree with that requiring tactics. It is a serious buff to teamwork. Assaults are going to have to be way more carefull as well as scouts.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.24 21:59:00 -
[14] - Quote
Ripley Riley wrote:DUST Fiend wrote:I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Amen whaaaat? You mean my fondest wish granted?
one please
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
VAHZZ
Corrosive Synergy No Context
3
|
Posted - 2015.06.24 22:01:00 -
[15] - Quote
DUST Fiend wrote: I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever.
Hopefully slower movement speeds will make vehicle transport just that much more appealing, but maybe for once DUST will actually start moving towards being "the thinking mans shooter" as opposed to the DDR mans shooter.
100000% Agree(If that is possible). I see Dropship Trolleys and LAV Taxi's increasing because of this. Hopefully.
I for one can not stand strafing, I seriously am tired of being challenged to a dance off and dying before curtain call.
GÖ˘ The Humanoid Cyclone Stampede GÖ˘
Scouts United
|
Powerh8er
Negative-Feedback. Negative-Feedback
849
|
Posted - 2015.06.24 22:02:00 -
[16] - Quote
Oh man, im gonna stack so many armorplates when this goes live.
Have you got anymore exploding carrots?
|
Grease Spillett
The Rainbow Effect Negative-Feedback
863
|
Posted - 2015.06.24 22:03:00 -
[17] - Quote
The worst experience as a new player I ever had was shooting at regnum and then him turning into a tornado of fury wiping out my whole squad. Made me feel like the game was an impossible one.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
4lbert Wesker
Mithril Forge E-R-A
249
|
Posted - 2015.06.24 22:39:00 -
[18] - Quote
So many scrub crybabies over here....The only bad thing here is the day you logged on this game and started to exploted huge movement + so bad hit detection. Adapt like HMG users when dmg/range came up or you can simply quit this game.If 10% is ruining your game,then you are too re.tarded for this game,try Minecraft instead.
Public skirmish = camping games,
Public domination = officer sniping games,
Public ambush = russian roulette
|
Alaika Arbosa
Minmatar Republic
2
|
Posted - 2015.06.24 22:49:00 -
[19] - Quote
Death to DDR514!!!
**Lets off celebratory CR fire into the sky**
Now where do I sign the petition for physics based rendering?
I won't dodge another silver bullet
Just to save a little face
|
Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.24 23:05:00 -
[20] - Quote
Alaika Arbosa wrote:Now where do I sign the petition for physics based rendering? It's on that clip board with 'Port Dust 514 off PS3' in big, bold letters on it.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
|
|
DUST Fiend
17
|
Posted - 2015.06.24 23:07:00 -
[21] - Quote
Breakin Stuff wrote:Ripley Riley wrote:DUST Fiend wrote:I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Amen whaaaat? You mean my fondest wish granted? one please The concept
I've wanted this for FPS games ever since I first played Halo CE at my friends back in the day. I don't ever expect it to come here, but I just hope that physics based rendering becomes the norm so we can see this silly little aspect of FPS games just fade away for the most part.
|
Alaika Arbosa
Minmatar Republic
2
|
Posted - 2015.06.24 23:10:00 -
[22] - Quote
Ripley Riley wrote:Alaika Arbosa wrote:Now where do I sign the petition for physics based rendering? It's on that clip board with 'Port Dust 514 off PS3' in big, bold letters on it. You only raised my spirits so that you could watch the tear well while you crushed them didn't you?
Do want physics based rendering....
**mopes off sobbing quietly**
I won't dodge another silver bullet
Just to save a little face
|
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:12:00 -
[23] - Quote
Ripley Riley wrote:Leadfoot10 wrote:So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Dust isn't a twitch shooter. Rattati is attempting to make it more tactical; positioning, squad compositions, fittings matter. Not who can Dust Dance Revolution harder than everyone else.
Dust wasn't a twitch shooter before, and all those things mattered. The "Dust Dance Revolution", as you put it, really only applies to CQC, as it should be, IMO. Try strafing through RR fire at 60m.
Ripley Riley wrote:Leadfoot10 wrote:Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. You think wiggling back and forth really fast is a skill.
Yes, strafing while being able to hit your opponent is absolutely a skill. It's a skill that's been in every FPS I've played that doesn't have sub-second TTK -- you know, the fun ones.
Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame (where strafing is most effective). |
DUST Fiend
17
|
Posted - 2015.06.25 00:19:00 -
[24] - Quote
Leadfoot10 wrote: Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame.
As well as those who enjoy their games to be based more in physics and less in....whatever the hell strafing falls under. |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:23:00 -
[25] - Quote
maybe deadcatz wrote:Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for something else.
I suspect there's a lot of truth to this post.
|
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:26:00 -
[26] - Quote
DUST Fiend wrote:Leadfoot10 wrote: Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame.
As well as those who enjoy their games to be based more in physics and less in....whatever the hell strafing falls under. You know what else is absolutely a skill? Not stepping out into the open against concentrated enemy fire thinking that you can perform Thriller for the win.
Let's be real, shall we?
You step out into concentrated enemy fire with current strafe speeds today, you die.
"Thriller" has been a function of every single FPS where there are 1:1 CQC combat. |
DUST Fiend
17
|
Posted - 2015.06.25 00:27:00 -
[27] - Quote
Leadfoot10 wrote:maybe deadcatz wrote:Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for something else. I suspect there's a lot of truth to this post. Yea, because if you can't escape the mass driver round by going side to side, you surely can't escape it by changing position and finding cover....
I don't play anymore, but can you actually strafe out of AOE damage before it hits? If so, isn't that kind of an indicator that something is amiss?
The real problem boils down to CCPs lack of a dev team, which means no programmers, which means no additional movement modes, which means no slide or side leaps or dodges or anything. That's the only concern I have with them taking the more evolved approach of tactical movement, without being able to program in important tactical movement options |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:30:00 -
[28] - Quote
Again, if the problem is bad hit detection, fix it.
If the problem is super strafing Min Assaults, nerf them.
Don't radically change the game because of the above shortcomings.
IMO, of course.
I suppose we'll see how it truly affects the game once it comes out, and what effect changing game dynamics in this significant way has on player population.
It doesn't fire me up one bit, however....but I'm just one guy. |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:31:00 -
[29] - Quote
Ripley wrote:Leadfoot10 wrote:"Thriller" has been a function of every single FPS where there are 1:1 CQC combat. That doesn't make it a good thing. And thankfully more top end gaming developers are seeing it that way too and are slowly moving away from floaty silly mechanics like super strafe, and moving more towards animation and physics based movement that require more thought and less twitch, aka, more skill.
Really? Name one that has a TTK above a half second (where it doesn't matter anyway). |
DUST Fiend
17
|
Posted - 2015.06.25 00:32:00 -
[30] - Quote
Leadfoot10 wrote:Again, if the problem is bad hit detection, fix it.
If the problem is super strafing Min Assaults, nerf them.
Don't radically change the game because of the above shortcomings.
IMO, of course.
I suppose we'll see how it truly affects the game once it comes out, and what effect changing game dynamics in this significant way has on player population. I'm just chiming in for my own amusement, I don't play this game anymore and even when I did, I haven't done anything but pilot for years now haha. I don't like the infantry play in this game because it's very sub par as far as moment to moment gameplay goes. The only thing unique about DUST for me, in terms of actual gameplay, is vehicles.
I just love the topic of MURDERING strafe from the FPS industry, and will happily support any and all endeavors that lead towards said goal |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |