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1401. Rail Rifle nerf lol - in General Discussions [original thread]
Gav and Tim get it. The RR was already irrelevant before this nerf. If the RR was overused before, after this nerf and respecs, it will certaily no longer remain so.
- by Leadfoot10 - at 2014.10.28 22:49:00
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1402. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Duke Noobiam wrote: Ripley Riley wrote: Leadfoot10 wrote: And meanwhile, the most OP weapon of all, the CR, remains untouched. I don't get it. This confounds me too. The CR is good at many ranges, has a scope, excellent damage, respecta...
- by Leadfoot10 - at 2014.10.28 22:41:00
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1403. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Buwaro Draemon wrote: Most of them were medium to short. Fit here it is: 'Raven' Assault C-1 - SB-39 Rail Rifle -STD Magsec SMG -2 Enhanced shield extenders -1 Enhanced shield recharger -1 Enhanced Shield Regulator -Compact Nanohive -AV Nades ...
- by Leadfoot10 - at 2014.10.28 22:36:00
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1404. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Buwaro Draemon wrote: MINA Longstrike wrote: What you are saying is that it shouldn't be useable *at all* in CQC situations, which is entirely wrongheaded. Might as well just use sniper rifles then. Well I just got out of a game by trying...
- by Leadfoot10 - at 2014.10.28 21:59:00
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1405. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
lol Try it & report back. Please.
- by Leadfoot10 - at 2014.10.28 21:20:00
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1406. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Just played two rounds.... My early impressions: OMFG, the RR is useless now in CQC. It was hit with a nerfbat I've not seen since the Flaylock. You have about 3 bullets before the gun won't hit the broad side of a Madrugar. I didn't notice muc...
- by Leadfoot10 - at 2014.10.28 21:07:00
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1407. Am I missing something about scouts in 1.9? - in General Discussions [original thread]
The cloak change will address one issue of cloak/scout imbalance. Others will continue, including (a) that Gal Scouts are by far the best in that they will still win the EWAR race and still have the most HP in so doing, and (b) hit detection issu...
- by Leadfoot10 - at 2014.10.28 21:02:00
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1408. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Mike Ox Bigger wrote: Sorry I'm late to the party... WTF happened today? I've never understood the hate on the RR as I have it with pro 5 and I have CR pro 3 and my CR rips people apart twice as fast... Exactly! And that's saying nothing of...
- by Leadfoot10 - at 2014.10.28 20:34:00
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1409. GODDANGIT CCP. - in General Discussions [original thread]
Lynn Beck wrote: P.S. I'm still comparing you to the girlfriend that kicks you in the groin and then wants to snuggle 5 minutes later to watch a movie. The crazy ones are always the most fun. :)
- by Leadfoot10 - at 2014.10.28 19:12:00
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1410. I can't wait to see my 50 million sp unallocated! - in General Discussions [original thread]
If I had everything to do all over again, I'd do it exactly the same way, so the P2Respec has no value to me, personally. I hope it increases player count, however....Leadfoot p.s. I think you need a MinMando or Gal Logi and/or another rifle (AR...
- by Leadfoot10 - at 2014.10.28 19:05:00
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1411. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
John Demonsbane wrote: One thing needs to be understood: The rail rifle SHOULD be, without question, no arguments, plain as day to everyone within a very short time of using it, the absolute worst weapon in CQC . Terrible to the point you wou...
- by Leadfoot10 - at 2014.10.28 19:01:00
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1412. You think this will end tank scouts? - in General Discussions [original thread]
Nope, if anything it will increase their use because the cloak will be less useful. Slayers will stay in scout suits until and unless the frame rate increases result in better hit detection of fast-strafing suits (like scouts and speed tanked ass...
- by Leadfoot10 - at 2014.10.28 18:42:00
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1413. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Turn up your sarcasm sensitivity, Mina.
- by Leadfoot10 - at 2014.10.28 18:40:00
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1414. Ways to spend your Sp. . . . . . . - in General Discussions [original thread]
Along with cores, some proficiency in your AR would likely go a long way, too. Remember, that damage bonus applies to any AR you carry. Also, while I'm thinking about it, you owe it to yourself to try the Breach AR. It's in a very good place now,...
- by Leadfoot10 - at 2014.10.28 18:36:00
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1415. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Fox Gaden wrote: The best weapon in CQC and the best weapon at 60+ m should not be the same weapon! How can you possibly consider that to be balanced? But that's just it.... The RR hasn't been the best weapon in CQC for a long time now. To...
- by Leadfoot10 - at 2014.10.28 18:24:00
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1416. Did People Honestly Think RRs Were "King"? - in General Discussions [original thread]
I think people complain about RRs because towards the edge of their range there is no real counter except getting into cover. I think those same people who complain about them have never used them...which is typical of QQ threads. The RR's domin...
- by Leadfoot10 - at 2014.10.28 18:19:00
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1417. Asking the important questions first - in General Discussions [original thread]
Although I'm not sure how this will be received by our female players.... How about the amount of clothes the NPC vendor has on is inversely proportional to Loyalty Levels. The higher level you are, the less she has on. :)
- by Leadfoot10 - at 2014.10.28 18:15:00
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1418. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Ripley Riley wrote: Fox Gaden wrote: So they nerfed the Assault Rail Rifle too? No. ARR got a slight damage increase, clip size increase, and the spool-up time was not increased. I didn't catch that one. Thanks for pointing it out. Ther...
- by Leadfoot10 - at 2014.10.28 18:08:00
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1419. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
And meanwhile, the most OP weapon of all, the CR, remains untouched. I don't get it.
- by Leadfoot10 - at 2014.10.28 17:58:00
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1420. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Amazingly good news. Really excited for 1.9. Can't wait for 11/4.
- by Leadfoot10 - at 2014.10.28 16:28:00
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