Pages: 1 2 3 4 [5] 6 |
81. REQUEST: Shield deployment - in Feedback/Requests [original thread]
I like the idea of deploy-able cover. throw it down for a small amount of protection from enemy fire. It would make logi's even more loved. It would need to have low health, cover a very small area, and prevent damage from both sides from going th...
- by Lead Squall - at 2012.10.12 19:12:00
|
82. Solutionizing SP cap without the race. - in General Discussions [original thread]
I really like the idea of LP to buy SP skill spikes. However, it needs to be limited, in the sense that only certain stores will sell certain skill spikes. There will be some overlap, but laser rifle, for instance, would be limited to the amarr, a...
- by Lead Squall - at 2012.10.12 18:32:00
|
83. Skills rewarding enough? - in Feedback/Requests [original thread]
In eve, most ships have bonuses associated with the skills required to fly them. Hopefully this will be the case with the dropsuit skills as well.
- by Lead Squall - at 2012.10.12 18:27:00
|
84. WH Space? - in General Discussions [original thread]
Ok, just so I sound like a newb... where did the devs say this? I need to read up so I can be caught up on what's going on.
- by Lead Squall - at 2012.10.12 18:24:00
|
85. Ways to spend Aurums - in General Discussions [original thread]
The boosters still make people earn the SP. They need to put in the effort. The entire theory behind the AUR is that people will be able to buy things they can't get with isk. These things can not be needed to win and cannot provide a permanent be...
- by Lead Squall - at 2012.10.12 18:23:00
|
86. A good article on nerfing - in General Discussions [original thread]
I agree, especially with the point that every nerf is a buff to something else and vice versa.
- by Lead Squall - at 2012.10.12 18:05:00
|
87. LAV Missile Turrets - in Feedback/Requests [original thread]
I wouldn't say I'm upset. I think it's cheap. That doesn't stop me from going ontop of the highest building, calling in a LAV, then blasting away every enemy installation on the map. But, just because I abuse a situation doesn't mean I don't belie...
- by Lead Squall - at 2012.10.12 17:46:00
|
88. mobility skill - in Feedback/Requests [original thread]
Of the three dropsuit upgrade skills, only mobility doesn't have any bonus to go along with it. The militia mod for endurance adds 25% more stamina. The same for vigor increase stamina regen by 50%. The skills on the other hand increase the tot...
- by Lead Squall - at 2012.10.12 15:34:00
|
89. [feedback/suggestion] spawn camping - in Feedback/Requests [original thread]
another option, I"m not sure if gun fire can go through the mcc shield, but grenades can. Have a refit up in the mcc so someone can hurl grenades at the campers, then refill. If weapon fire can go through, raise the respawn into the MCC a bit mor...
- by Lead Squall - at 2012.10.12 05:16:00
|
90. Forge Gun range/damage - in Feedback/Requests [original thread]
another idea would be to add some spread to the shots. If you make the forge gun slightly less precise, you would have a similar effect, but if wouldn't effectively be a heavy sniper rifle that takes out nearly everything.
- by Lead Squall - at 2012.10.12 01:40:00
|
91. LAV Missile Turrets - in Feedback/Requests [original thread]
The missile turrets are too accurate. It should not be advantageous to have LAV at the top of the map firing off infinite super accurate missiles. Yes they take time to get to where they are going, but they can still take out any weapons installat...
- by Lead Squall - at 2012.10.12 00:32:00
|
92. Tactics. You Ninja Way. - in General Discussions [original thread]
hacking - I run shotgun scout and focus on snagging whatever the enemy has control over, even the turrets inside his own base. I also have a build to throw down a respawn point usually at the top of the map so I, or my team, can pop up as snipers ...
- by Lead Squall - at 2012.10.11 23:38:00
|
93. the current SP system isnt adding enough incentive to play - in General Discussions [original thread]
As I understand it, the way the leveling system in dust is supposed to work is much the same that eve does. Even a completely new character has a decent chance to kill an experienced character. To some extent this is true. most of the skills add m...
- by Lead Squall - at 2012.10.11 23:22:00
|
94. skill plan - in Feedback/Requests [original thread]
While not necessary in the least, it would be nice if you could mark the next skill you want to train. Have it tick down the sp needed to upgrade it and highlight it in the skill list so you remember what you were going to attack next. Once agai...
- by Lead Squall - at 2012.10.09 04:51:00
|
95. Angers me to say, but they were right about the Scout Suit. - in General Discussions [original thread]
I would have to disagree. While I wouldn't mind a buff to speed or such, much more than it is and people will complain it is OP and due for a nerf. I play a shotgun scout suit. My objective is not to kill other players out right (usually). In a f...
- by Lead Squall - at 2012.10.09 03:55:00
|
96. [BUG] falling off map glitch - in Technical Support/Bugs [original thread]
On the new map in ambush, in which I can best describe as a missile silo you can fall through the ceiling. After climbing up a ladder, and maneuvering toward the blaster cannon there are a set of pipes near the ground. I fell through the roof, ont...
- by Lead Squall - at 2012.10.07 02:31:00
|
97. [BUG] falling off map glitch - in Technical Support/Bugs [original thread]
On the new map in ambush, in which I can best describe as a missile silo you can fall through the ceiling. After climbing up a ladder, and maneuvering toward the blaster cannon there are a set of pipes near the ground. I fell through the roof, ont...
- by Lead Squall - at 2012.10.07 02:30:00
|
98. We need teamkilling. - in Feedback/Requests [original thread]
have team killers turn red so you get points for killing them? security status hit? take enough of a hit and you can't play in high sec anymore.
- by Lead Squall - at 2012.10.06 07:12:00
|
99. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
The problem with friendly fire is that some people will use that to troll others by killing their own team. To alleviate that, perhaps some of the negatives go to the person killed. start racking up the team kills, and all of a sudden you stop...
- by Lead Squall - at 2012.10.06 07:04:00
|
100. Which build was your favourite? - in General Discussions [original thread]
I'm actually quite fond of this build, minus the aforementioned rain of orbital strikes. The new maps are nice and I like the option of actually choosing what style of game to play.
- by Lead Squall - at 2012.10.06 03:56:00
|
Pages: 1 2 3 4 [5] 6 |
First page | Previous page | Next page | Last page |