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41. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
Another option to address the drop ship domination, is to have the turrets give some kick. If shooting makes piloting the ship more difficult and making shot from the turrets more difficult it will at least separate the good pilots from the bad.
- by Lead Squall - at 2012.10.17 00:37:00
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42. skirmish, winning without control points - in Feedback/Requests [original thread]
Necrodermis wrote: there is a set damage amount the MCC does to the other MCC. I'm having trouble following what you are saying though. the enemy controlled all the points but you still won? because i see that quite a bit, at some point it does...
- by Lead Squall - at 2012.10.16 23:40:00
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43. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
The problem here is not balancing the SP gain amongst hardcore and casual players. The problem here is balancing the SP gain vs the skill gain of EVE. There are going to be skill that can be obtained in both games for out of combat skill mostly, t...
- by Lead Squall - at 2012.10.16 21:27:00
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44. special spot in message boards for weapon comparison - in Feedback/Requests [original thread]
Once the NDA is dropped and everything is released there will be a wiki for dust that will go into detail comparing all the various aspects of weapons, drop suits, and such. However, for the time being you have to search to find even the most basi...
- by Lead Squall - at 2012.10.16 20:33:00
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45. fit after skills - in Feedback/Requests [original thread]
while fitting, you are unable to see what the numbers will be on the field. It would be nice if there was some way to see what the overall affect of your fit + skills would be, especially since the numbers can be a bit convoluted when multiple mul...
- by Lead Squall - at 2012.10.16 20:28:00
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46. Mass Driver - in General Discussions [original thread]
Someone asked earlier how the sharpshooter skill effects the mass driver. Does anyone know? I have just started using the mass driver and it is a lot of fun. I'm absolute crap with it, but it is a blast. Part of my problem is I can't buy a close ...
- by Lead Squall - at 2012.10.16 19:27:00
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47. skirmish, winning without control points - in Feedback/Requests [original thread]
I was in a game where my team lost control points at the end of the match, it was rather close but we were ahead. However, after losing the control points and not regaining any, we still managed to win. I'm of the opinion that if the game is goin...
- by Lead Squall - at 2012.10.16 18:44:00
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48. [Request] No WP earned in Red Zone. - in Feedback/Requests [original thread]
perhaps instead of of zeroing out wp in the red zone have a either a cap or diminishing returns. This would still allow a team temporarily red lined to still have reason to fight, but would encourage both sides to avoid a red line. another option...
- by Lead Squall - at 2012.10.16 18:02:00
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49. [Request] Mass Driver long range "mortar" support functions - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: anyone ever tried to fire Mass Drivers vertically ? yeah it's dumb but i'm actually really curious Yeah, the grenade seems to explode before hitting the ground
- by Lead Squall - at 2012.10.16 17:35:00
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50. profile dampener in low and high slots - in Feedback/Requests [original thread]
I"m not sure if this is a bug report or feedback report, but I can fit a enhanced profile dampener in the high power slot and militia profile dampeners in the low slots. While I wouldn't mind being able to drop my profile by 50% I doubt that's wha...
- by Lead Squall - at 2012.10.16 16:26:00
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51. [Request] STEALTH: Nova Knives, range-based shot detection, & stealth gun va... - in Feedback/Requests [original thread]
I agree that the knives need their own purpose, but adding red dots for weapon fire should not be it. While with futuristic technology, a squad could pinpoint where a shot came from depending on when the sound reached them, and they could determin...
- by Lead Squall - at 2012.10.14 19:26:00
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52. Everything is air-droppable at least once. -LAV concerns - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Lead Squall wrote: Also, I believe that the drop off of a LAV should not include the top of a building, despite how much fun it is to rain hellfire from the top of a skyscraper. Realistically, the RDVs should be able ...
- by Lead Squall - at 2012.10.14 06:55:00
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53. Everything is air-droppable at least once. -LAV concerns - in Feedback/Requests [original thread]
I rode a five second freefall in an LAV in the turret seat from the top of a very tall building. After said fall, not only was the LAV fine and the occupants were fine, we proceeded to drive around on a short rampage. While I admit the entire expe...
- by Lead Squall - at 2012.10.14 05:24:00
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54. bunny hop adjustment - in Feedback/Requests [original thread]
The jump should cost more stamina to use if you are not jumping forward. Not that this game runs completely true to reality, but the human body doesn't jump well. However, it especially doesn't jump as well to the side or backwards, at least if ...
- by Lead Squall - at 2012.10.13 18:55:00
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55. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
One of the problems with this is with droplinks, you are only allowed to have one working at a time (barring high level ones). One could have multiples by hacking enemy droplinks. To counter this, the droplink should replace any droplinks you have...
- by Lead Squall - at 2012.10.13 18:49:00
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56. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
One possible way of scaling down the AR is reducing the clip size. Reloading is almost certain death in CQC, so that would help to reduce reliance and have people switch to short range weapons. I'd love a buff to shotguns, but other than making t...
- by Lead Squall - at 2012.10.13 18:14:00
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57. RDV feature on dropships - in Feedback/Requests [original thread]
It's an interesting idea, but t would probably difficult from a programming stand point, and I don't believe it would accomplish too much. Once something has been deployed, you can simply drive it to where you need it and it has the bonus of trans...
- by Lead Squall - at 2012.10.13 17:46:00
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58. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
"Then again I have to try out my Keyboard / Mouse on my PS3 at some point, cause some people are strangely incredibly accurate at ranges where even with L5 Anti-Sway (yeah I know can never remember skill names) my Sniper Rifle still bobs about qui...
- by Lead Squall - at 2012.10.13 17:32:00
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59. Request: Support Drops - in Feedback/Requests [original thread]
WHz DS9899 wrote: Lead Squall wrote: If you watch, at the beginning of skirmish matches when you start with installations they come down from orbit, like a materiel precision strike. At least that is what it looks like on the map. Ok........
- by Lead Squall - at 2012.10.13 05:20:00
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60. RDV+Dropship.. FUN - in Feedback/Requests [original thread]
+1 solely for the mental image of the impact
- by Lead Squall - at 2012.10.13 03:09:00
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