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61. [Request] Option to be in the start of the next match. - in Feedback/Requests [original thread]
it's a double edged sword though. while it's a pain dropping into a match that's already over, what about the poor schmoes left over when the rest of their team drops? The game still might be winnable, f they have a full team, but for some reason ...
- by Lead Squall - at 2012.10.13 03:08:00
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62. Poor Taste - in Feedback/Requests [original thread]
I think it has to do with the fact that traveling for the space mercenaries is quicker by leaving a clone and going to a clone where you want to be rather than transporting the clone where you want to be. Same way it's easier to deliver the conten...
- by Lead Squall - at 2012.10.13 02:59:00
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63. Seraphim Initiative. - in Corporation Recruitment [original thread]
Sha Kharn Clone wrote: Lead Squall wrote: I like your recruitment style. If you see me on the field, take a gander and see if I fit the bill. Granted, I do play mostly scout builds, so I spend less time directly assisting team mates and squa...
- by Lead Squall - at 2012.10.13 02:48:00
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64. More suit/weapon Blue Prints Etc. - in Feedback/Requests [original thread]
I agree that there should be a few more BPO's out there. However, for economic reasons, there needs to be a limit on the number of BPO's. Eve and Dust money exchange relies on the use of materiel in dust. If there is a BPO for everything in the ga...
- by Lead Squall - at 2012.10.13 02:42:00
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65. (Request) Uplink/homing module for crusader dropsuits - in Feedback/Requests [original thread]
I see no reason to limit spawning ability, just make sure the cost is appropriate. eg 2x the cpu/pg of a militia spawn. it would be a specialty fit, but with interesting applications. another option would be make it like the scanner gun, you have...
- by Lead Squall - at 2012.10.13 02:31:00
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66. New Idea for Logistics role - in Feedback/Requests [original thread]
how about a tractor beam to pull bodies to the logi for safer rez?
- by Lead Squall - at 2012.10.13 02:24:00
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67. different weapon types - in Feedback/Requests [original thread]
he may have meant hmg
- by Lead Squall - at 2012.10.13 02:21:00
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68. Oh the hate, I see it, I feel it. Let's shoot it. - in General Discussions [original thread]
From what I understand the only direct interaction between eve and dust are shots fired between orbit and planet. I can deal with that, because, as it's been said, there are plenty of indirect ways to affect each other: a new bounty system that ac...
- by Lead Squall - at 2012.10.13 02:18:00
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69. Request: Support Drops - in Feedback/Requests [original thread]
If you watch, at the beginning of skirmish matches when you start with installations they come down from orbit, like a materiel precision strike. At least that is what it looks like on the map.
- by Lead Squall - at 2012.10.13 02:01:00
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70. You can buy so why not sell? - in Feedback/Requests [original thread]
SoonGäó it's on the todo list, but they are working elsewhere now. They plan on fulling integrating dust and eve and as such you will be able to buy, sell, and swindle.
- by Lead Squall - at 2012.10.12 22:19:00
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71. INDESTRUCTIBLE HEAVY SUIT! - in General Discussions [original thread]
shotgun. ...to the back. 2 or 3 times. it gets the job done. make sure they are busy looking elsewhere. a grenade for good measure is always good.
- by Lead Squall - at 2012.10.12 22:16:00
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72. Blaster installations - in General Discussions [original thread]
yeah, blaster turrets are easily enough destroyed with an LAV, forge gun, swarm launcher.... or you can run up will the person is busy, kill them, then hack it for yourself. No need to put a quarter in for the carousel ride, just blow it up or tak...
- by Lead Squall - at 2012.10.12 22:14:00
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73. Seraphim Initiative. - in Corporation Recruitment [original thread]
I like your recruitment style. If you see me on the field, take a gander and see if I fit the bill. Granted, I do play mostly scout builds, so I spend less time directly assisting team mates and squads (figured I'd throw that out there if that is ...
- by Lead Squall - at 2012.10.12 20:38:00
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74. Passive Roles in DUST 514? - in Feedback/Requests [original thread]
I'm not sure about the sandbox mode, but I remember it being said that there will be dust players who log on and never even join a battle. Wouldn't be a bad place to set up a market alt.
- by Lead Squall - at 2012.10.12 20:32:00
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75. MCC isn't safe at ALL. - in General Discussions [original thread]
I think I was able to do this with a blaster installation recently. I must admit, it made me giggle.
- by Lead Squall - at 2012.10.12 20:26:00
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76. Solutionizing SP cap without the race. - in General Discussions [original thread]
I like the numbers, but I don't think you should be able to buy anything more than a 7 day spike via LP. These are meant to be temporary, and, as such, should be 1 day, 3 day or 7 day, with a 1x, 2.5x, and 5x multiplier on the cost, respectively.
- by Lead Squall - at 2012.10.12 20:21:00
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77. LAVs and vehicles - in General Discussions [original thread]
can I give a +5 to the x for gas and square for brake?
- by Lead Squall - at 2012.10.12 20:13:00
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78. [Feedback] Shooting into mcc - in Feedback/Requests [original thread]
I think the problem is less that you can fire in and more that the insiders can't defend. Have a supply depot in there, raise the height of the room so that there is a limited angle that can shoot in/out, raise the ceiling to reduce splash damage,...
- by Lead Squall - at 2012.10.12 20:05:00
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79. Solutionizing SP cap without the race. - in General Discussions [original thread]
EnglishSnake wrote: How would LP be earned? We know that in missioning anywhere gives LP, only FW PVP gives LP and that varys because of ship price and what its worth I can only see LP being given for missions, maybe its possible to also giv...
- by Lead Squall - at 2012.10.12 19:34:00
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80. Solutionizing SP cap without the race. - in General Discussions [original thread]
In addition to the time limit, though, I think that LP stores, much like in eve, should specialize.
- by Lead Squall - at 2012.10.12 19:18:00
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