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Sandair Mulholy
Codex Troopers
42
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Posted - 2012.10.12 15:37:00 -
[1] - Quote
- To buy 500 000 Skill Points once in a lifetime of the character. This would help to either start a new character, or change the direction a character is going. It is not enough to make much of a difference (that much can be earned in a week of good play), but helps get characters out of a low skill slump.
- Instead of the skill boost, make it possible to buy 100 000 SP for every 200 000 SP earned in game. This is much better for the people that can't play long continuous sessions. Because if I only can play for an hour, a one day booster is kind of wasted money. Even worse for a 7 day booster if I only play three days out of seven and only for a couple of hours.
- Pay Aurum for passive SP boost. At the speed the current passive SP accumulate, you need weeks to get the equivaleent of one good game played, so it only serves as an incentive for players to return after a long while of not playing. Again this would help the casual gamers stay competitive, or at least not get left too far behind.
- Have Meta 1 (non militia) items available for Aurum. This would work hand-in-hand with the once-in-lifetime skills you can buy to start a new character faster. Because at the current ISK reward levels, even with the skills, a new player can't afford much gear.
I think none of these ideas would make a paying player stronger. It would make him get up to speed a bit faster, but he could never be stronger than a non-paying player. Which is where most game micro-transactions do best: to ease the grind for the players that are ready to pay.
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HK-40
9
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Posted - 2012.10.12 15:38:00 -
[2] - Quote
No to 'purchasing' SP, under any circumstances.
Don't really care what you do with you AUR apart from that. |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.10.12 15:42:00 -
[3] - Quote
yeeeah...
no. work for it.
earn it.
don't make stupid decisions when you spend your sp. research stuff before you buy it. know the costs of the gear you are levelling for and if you don't, then don't level that.
but don't make it money = sp.
that makes it pointless.
Peace B |
Icy Tiger
63
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Posted - 2012.10.12 16:51:00 -
[4] - Quote
P2W ideas... |
Sentient Archon
Red Star.
690
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Posted - 2012.10.12 17:02:00 -
[5] - Quote
Sandair Mulholy wrote:- To buy 500 000 Skill Points once in a lifetime of the character. This would help to either start a new character, or change the direction a character is going. It is not enough to make much of a difference (that much can be earned in a week of good play), but helps get characters out of a low skill slump.
- Instead of the skill boost, make it possible to buy 100 000 SP for every 200 000 SP earned in game. This is much better for the people that can't play long continuous sessions. Because if I only can play for an hour, a one day booster is kind of wasted money. Even worse for a 7 day booster if I only play three days out of seven and only for a couple of hours.
- Pay Aurum for passive SP boost. At the speed the current passive SP accumulate, you need weeks to get the equivaleent of one good game played, so it only serves as an incentive for players to return after a long while of not playing. Again this would help the casual gamers stay competitive, or at least not get left too far behind.
- Have Meta 1 (non militia) items available for Aurum. This would work hand-in-hand with the once-in-lifetime skills you can buy to start a new character faster. Because at the current ISK reward levels, even with the skills, a new player can't afford much gear.
I think none of these ideas would make a paying player stronger. It would make him get up to speed a bit faster, but he could never be stronger than a non-paying player. Which is where most game micro-transactions do best: to ease the grind for the players that are ready to pay.
This is stomping on a killer ant anthill! Lets keep this F2P! I use AUR just for my weapons and would like to keep it that way. No skills for AUR! No ISK for AUR! No BPO weapons or vehcles for AUR! |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.10.12 17:23:00 -
[6] - Quote
Plain and simple answer:
No sir.
But still nice that you came up with an idea. That is what the forums are for :) |
Sandair Mulholy
Codex Troopers
42
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Posted - 2012.10.12 17:47:00 -
[7] - Quote
None of these ideas are any worse than the already-in-game SP boosters. I don't understand what you see so bad about them.
And I certainly don't understand how it could be a P2W scheme; you can't get anything better. You might get it a little faster (as it already is with the boosters and Aurum weapons) but in the end you can't get anything better, and CCP needs to make money if you want Dust to survive. I certainly want Dust to survive and I am ready to accept that someone ready to pay CCP to bring me this game can get temporarily ahead of me. |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
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Posted - 2012.10.12 18:19:00 -
[8] - Quote
we have to be realistic that new payment options will be introduced soon....
I'd rather these choices than some others its looking like will happen...... (long as weekly SP cap remains the same) |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
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Posted - 2012.10.12 18:23:00 -
[9] - Quote
The boosters still make people earn the SP. They need to put in the effort. The entire theory behind the AUR is that people will be able to buy things they can't get with isk. These things can not be needed to win and cannot provide a permanent benefit. Hence, weapons: get more bang for the skills, boosters: get more SP/game (but you still have to go out and get it), BPO militia gear: you spend less on crap gear that anyone can get. Means you can accumulate isk more quickly and spend isk on more important things.
you can get weapons that are just as good by putting sp into skills. You can still buy the milita stuff for cheap. You can still play endlessly with cheap gear to build up isk. You can keep playing until you all but stop getting sp per game.
Thus, as it is, Aur is not necessary, but can really make your life a bit easier. It isn't pay to win. |
Sandair Mulholy
Codex Troopers
42
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Posted - 2012.10.16 14:34:00 -
[10] - Quote
Now is the time to let CCP where Aurum purchases would be nice, because after release it will very hard for them to change that.
And for the current Aurum purchasing, I like the militia BPO purchases with Aurum, and in general the idea of BPOs for Aurum, but it should not extend to high level items.
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Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.16 14:38:00 -
[11] - Quote
Terrible idea is terrible |
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