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21. [suggestion] fitting skills - raise sp multiplier - in Feedback/Requests [original thread]
Currently fitting skills are 1x. The difference between most militia items and their meta 1 counterparts are the fitting requirements. Granted, the weapons tend to have slightly nerfed stats (eg 3 round chamber on sniper, slower reload on shotgun)...
- by Lead Squall - at 2012.10.23 17:58:00
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22. Dust 514 has gone flat. - in General Discussions [original thread]
Iron Wolf Saber wrote: I do not mind the HP squashing, CCP said they did it to shift focus to the modules. The problem with modules which I am declaring non-contributive. Also to that note, militia gear is OP and I am saying this as a heavy...
- by Lead Squall - at 2012.10.23 17:24:00
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23. milita weapons - in Feedback/Requests [original thread]
Avenger 245 wrote: The swarm and shotty are imbalance when compared to the amount of damage they do to thuer cost. The shotty oneshots something no matter how much it cpu it needs making the milita shotty better than others because either way i...
- by Lead Squall - at 2012.10.23 16:33:00
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24. [Feedback/Requests] Nova Knife Charge/Attacks - in Feedback/Requests [original thread]
I would avoid a speed increase with the nova knife, lest people carry them just for the speed buff. Your other notes regarding the nova knife have been brought up in other posts (but are valid points none-the-less)
- by Lead Squall - at 2012.10.23 16:22:00
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25. Petition - Vile Rat Armour Tribute - in General Discussions [original thread]
I liked your post out of spite. But I'll post, +1 and bump. Great idea.
- by Lead Squall - at 2012.10.23 16:16:00
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26. [Information] Vehicle Base Stats - in General Discussions [original thread]
I agree with needless. It'a pain using only the forum for info exchange, but with the NDA it's better safe than sorry. Maybe someone with CCP can set up a protected google docs area for info sharing or endorse one that a player sets up? it wouldn'...
- by Lead Squall - at 2012.10.23 16:13:00
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27. [Feedback] Things Some People Don't Understand About Development - in Feedback/Requests [original thread]
+1 and bumped.
- by Lead Squall - at 2012.10.23 16:04:00
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28. [Feedback] CCP, I Believe We Have A Winner Here! - in Feedback/Requests [original thread]
It's an interesting idea, but it doesn't address how it will work with Eve. It has been stated that nearly everything you can do in Eve you can do in dust, so long as it doesn't require a spaceship. So people in dust can play the market, play with...
- by Lead Squall - at 2012.10.23 15:50:00
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29. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Lead Squall wrote: Then again, right now I'd be happy with some more info on how the damn scanners work. For that, I'd like to point you to a post I made earlier in this thread. While quite useful, I would like ...
- by Lead Squall - at 2012.10.22 19:28:00
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30. heres my ideas - in Feedback/Requests [original thread]
CCP Frame wrote: Hello, Please use search forum function first for your issue. If there is no thread already, please post 1 feedback/suggestion = 1 thread, so we can easily track those. Making a list of feedback and suggestions may prove to be...
- by Lead Squall - at 2012.10.22 19:08:00
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31. Amarr Light Av Weapon - in General Discussions [original thread]
actually, this sounds closer to missle + target painter. Target painters are minmatar. So other than changing the race, I think it's a pretty decent idea.
- by Lead Squall - at 2012.10.22 02:57:00
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32. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Scheneighnay McBob wrote: Nova Knife wrote: I am Nova Knife and I approve this post. However, I think points should only be awarded for using scanner modules, not as part of the passive scanning. Good point, but...
- by Lead Squall - at 2012.10.21 21:49:00
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33. [request] skill for shield delay reduction - in Feedback/Requests [original thread]
There is already a skill for recharge and for increased hit points. It would make sense to have a skill to reduce the time until recharge starts. The modules should be dependent upon this skill for advancement.
- by Lead Squall - at 2012.10.21 19:50:00
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34. Dropship turret range - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: snipe the gunners? I've heard the experimental sniper rifle has more range than anyone was able to test yet Have you tried sniping into a vehicle? If you can reliably snipe into a dropship, more power to you. Unfor...
- by Lead Squall - at 2012.10.20 17:41:00
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35. Change droplink's backstory - in Feedback/Requests [original thread]
The only problem with these is that merc appear right on top of the drop uplink. This occurs even if the uplink is inside of a box (yes, I tested this. Fell through a ceiling into a box and dropped an uplink. A few min later I had an entire squad ...
- by Lead Squall - at 2012.10.20 17:39:00
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36. Skill Based Salvage - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: I'm not 100% on this, but I'm pretty sure that the more you spec into something the less you get of it. Since speccing HAV I've had hardly any Surya's and Sagaris's. Last build when I was primarily a HAV driver I g...
- by Lead Squall - at 2012.10.18 15:46:00
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37. My biggest Fears for Dust. - in Feedback/Requests [original thread]
I think the difference here is the the cut throat practice can really only be seen outside the core game mechanic. Hopefully it draws the casual player deeper into the rabbit hole. Unfortunately, you are right in that others will take the blue pil...
- by Lead Squall - at 2012.10.18 01:39:00
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38. Fix jump height damage! - in Feedback/Requests [original thread]
I managed to die from fall damage on a 5 foot tall hill. I chalked it to the getting a clone that had gone out drinking the night before.
- by Lead Squall - at 2012.10.18 01:37:00
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39. Hot Topic/Want Wall jumping evaisive move - in Feedback/Requests [original thread]
Interesting idea, but there is enough jumping around already in Dust; let's not encourage it further.
- by Lead Squall - at 2012.10.18 01:35:00
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40. [Feedback/Request] Mortar Weapon. - in Feedback/Requests [original thread]
DarkShadowFox wrote: why not just use the grenade launcher as a mortar :U The grenades blow up by timer long before they come back to earth if launched with a ballistic trajectory
- by Lead Squall - at 2012.10.17 16:11:00
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