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361. people who are skilled at dust do not enjoy the game anymore - in General Discussions [original thread]
demonkiller 12 wrote: Michael Arck wrote: TheAmazing FlyingPig wrote: Sooo... just how many of these threads are you going to make? This. How does one who claim to be skillful cannot beat the ones who uses aim assist? That just mean ...
- by Ld Collins - at 2013.09.05 01:37:00
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362. people who are skilled at dust do not enjoy the game anymore - in General Discussions [original thread]
Exmaple Core wrote: Ld Collins wrote: Dust LAG-LAG-LAG-LAG 514 wrote: skill = dead aimbot = win If you have skill wont aimbot just make things that much easier :-/ ? yes, but you cant escape or deffend yourself from insaine accuracy...
- by Ld Collins - at 2013.09.05 01:33:00
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363. people who are skilled at dust do not enjoy the game anymore - in General Discussions [original thread]
Dust LAG-LAG-LAG-LAG 514 wrote: skill = dead aimbot = win If you have skill wont aimbot just make things that much easier :-/ ?
- by Ld Collins - at 2013.09.05 01:19:00
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364. THE FLAYLOCK vs DROPSHIP SITUATION - in General Discussions [original thread]
Silverback why not give the squad lead to someone else? While you fly and when an extraction is needed the leader can put down a rally point and your squad can move to that point instead of landing in a hotzone.
- by Ld Collins - at 2013.08.28 02:57:00
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365. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: And before you argue otherwise check the chart below. Madrugar Standard - 3 High 5 Lows Madrugar Advanced - 4 High 5 Lows Madrugar Prototype - 5 High 5 Lows Gunnlogi Standard- 5 High 3 Lows Gunnlogi Advanced - 5 HIgh...
- by Ld Collins - at 2013.08.28 01:50:00
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366. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP Wolfman wrote: Active vs. passive modules. There will be a far greater emphasis on active module use than ever before. The intent here is to create Gǣwaves of opportunityGǥ that allow vehicles to be devastatingGǪ temporarily. Active m...
- by Ld Collins - at 2013.08.27 13:36:00
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367. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
Jason Pearson wrote: The problem is, the Madrugar beats the Gunnlogi in every field. Missiles are atrocious weapons that need a buff (ever since that triple nerf hammer it's been **** :/ ) Why pick a Gunnlogi to rail gun? My Madrugar does it ...
- by Ld Collins - at 2013.08.23 10:53:00
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368. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
Exmaple Core wrote: Ld Collins wrote: Exmaple Core wrote: wait wait wait wait wait. wait. So... madrugars shield tank better than shield tanks, too? Im done. F*ck it. Anyone want my stuff? im full speced into a shieeelddd tank!! you can u...
- by Ld Collins - at 2013.08.23 05:56:00
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369. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
Exmaple Core wrote: wait wait wait wait wait. wait. So... madrugars shield tank better than shield tanks, too? Im done. F*ck it. Anyone want my stuff? im full speced into a shieeelddd tank!! you can use it to remote rep Jasons shield madrugar, ...
- by Ld Collins - at 2013.08.23 05:09:00
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370. [request] Isk rewards based on overall SP - in Feedback/Requests [original thread]
Dust514 is suppose to be an MMO and in every game I've played high lvl players gain more money and better loot than low level players. The absence of rewarding high lvl players with more isk or better loot/salvage leaves high lvl players left with...
- by Ld Collins - at 2013.08.22 07:16:00
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371. To all Gunnlogis and Madrugars. - in General Discussions [original thread]
KING CHECKMATE wrote: So people with 6000+ HP on either Armor or Shields. And you still whine about AV? Grow a pair.... Im not sure if your just trolling or youre actually serious if you ever find your self up against the intelligent av pl...
- by Ld Collins - at 2013.08.20 05:26:00
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372. [Request] Mortars - in Feedback/Requests [original thread]
Fire of Prometheus wrote: If they did create a "mortar tank" I think it would look like the minmatar tank on the vehicle concept sheets from fanfest. http://i.imgur.com/xSxlftZ.png (it's the third colum from the left in the middle row) Th...
- by Ld Collins - at 2013.08.20 05:10:00
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373. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Ld Collins wrote: Danny Las Piedras wrote: I dont understand why is this the only game that i have ever played that have vehicles in team death match, and CCP refuses to take them out. What is a lav role in ambush be...
- by Ld Collins - at 2013.08.20 04:37:00
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374. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: This: https://forums.dust514.com/default.aspx?g=posts&t=103172&find=unread done move on. REAL LAV users happy with their immortal LAVs Infantry Happy cuz they dont get cheap killed... The solution to road...
- by Ld Collins - at 2013.08.20 04:32:00
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375. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Danny Las Piedras wrote: I dont understand why is this the only game that i have ever played that have vehicles in team death match, and CCP refuses to take them out. What is a lav role in ambush besides cheap kills? Transport, logistical su...
- by Ld Collins - at 2013.08.20 04:18:00
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376. [Request] Pilot skills - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Ld Collins wrote: A skill that increases the lock on time for swarm launchers A skill that allows you to unlock smoke that disables Av grenades A skill that gives you more hp repair for your repair tool A skill that ...
- by Ld Collins - at 2013.08.20 04:13:00
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377. [Request] Pilot skills - in Feedback/Requests [original thread]
I would like to see a skill that all pilots can use something that is not a racial bonus. Here are my suggestion A skill that increases the lock on time for swarm launchers A skill that allows you to unlock smoke that disables Av grenades A sk...
- by Ld Collins - at 2013.08.20 03:41:00
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378. [[[REQUEST]]] JAVELIN MISSILE - in Feedback/Requests [original thread]
really more AV weapons don't we have enough at the moment
- by Ld Collins - at 2013.08.20 03:09:00
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379. Why My AV Grenades Dominate Tanks - in General Discussions [original thread]
AV nades need to be nerfed but not damage wise and proximity mines need to be buffed. 2 Av nades max and no homing, proxy mines should be undetectable unless you use a scanner on your tank. So many people spam av nades because the other explosives...
- by Ld Collins - at 2013.08.20 00:02:00
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380. Plvling - in Feedback/Requests [original thread]
bump
- by Ld Collins - at 2013.08.16 12:38:00
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