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361. No Death Until Clone Termination - in Feedback/Requests [original thread]
Kain Spero wrote: The idea is simple: kills stay the same but deaths aren't counted until your clone is terminated since you haven't cost your team a clone. Forum post requested for this trello card: https://trello.com/c/K2yfrlnp/285-no-death...
- by Lazer Fo Cused - at 2014.12.19 20:03:00
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362. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: Lazer Fo Cused wrote: 1. Marauders/Enforcers - 5/3 layout 2. Passive Hardeners - They were great, lower PG/CPU requirements but did a decent job 3. Problem is if you make the hull base HP too low it just means you will ha...
- by Lazer Fo Cused - at 2014.12.19 19:19:00
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363. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: 3. Problem is if you make the hull base HP too low it just means you will have to use a slot for a HP module anyways That's kind of the idea. It makes the tank as good as what tier you fit on it,...
- by Lazer Fo Cused - at 2014.12.19 19:17:00
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364. The problem with ADS - in Feedback/Requests [original thread]
Sole Fenychs wrote: Instead, they should make tanks and LAVs just as hard to use. I want ridiculous skill ceilings that allow you to get infinitely better by becoming a better pilot! More active modules! More control! ADS pilots are respected...
- by Lazer Fo Cused - at 2014.12.19 14:36:00
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365. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. Marauders/Enforcers - 5/3 layout 2. Passive Hardeners - They were great, lower PG/CPU requirements but did a decent job 3. Problem is if you make the hull base HP too low it just means you will have to use a slot for a HP module anyways
- by Lazer Fo Cused - at 2014.12.19 11:27:00
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366. Sign here for Strongbox Removal - in General Discussions [original thread]
1. How do you pay for salvage?
- by Lazer Fo Cused - at 2014.12.19 11:21:00
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367. [Request] A Fix for Vehicles! - in Feedback/Requests [original thread]
1. PS2 has it sorted 2. Locked - Squad lock - Unlocked 3. When its locked only you can get in, if squad locked your squad can get in, unlocked anyone can get in 4. If its unlocked and you have a non squad member in it, turning on squad lock wil...
- by Lazer Fo Cused - at 2014.12.18 19:17:00
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368. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: 2a. *facepalm* whatever. Currently they don't in Dust. 3. Lol I wasn't trying to illustrate a "full proto" fit, I was trying to illustrate that with equal weapons, the Gunnlogi has better fitting capabilities than the Madru...
- by Lazer Fo Cused - at 2014.12.18 19:02:00
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369. [Request]How Swarms should work - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer Fo Cused wrote: 1. Swarms should require a laser tag i think, which means you have to keep lock on to guide the missiles instead, if laser is broken you have 5 seconds to regain lock or the missiles blow 2. SL sh...
- by Lazer Fo Cused - at 2014.12.18 17:51:00
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370. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: 2. Cap stable requires the capacitor which is much more needed - It is the core of balance 2a. While shield regs reduce the delay cannot forget that shield extenders do increase the passive rate of...
- by Lazer Fo Cused - at 2014.12.18 17:35:00
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371. Option to boot people from your vehicle - in Feedback/Requests [original thread]
1. PS2 has it sorted 2. Locked - Squad lock - Unlocked 3. When its locked only you can get in, if squad locked your squad can get in, unlocked anyone can get in 4. If its unlocked and you have a non squad member in it, turning on squad lock ...
- by Lazer Fo Cused - at 2014.12.18 16:32:00
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372. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: 1. I hope thats for the standard HAVs we have 2. All modules from chrome should be brough back, active armor reppers and nerf passive, constant passive shield regen needs to come back along with ...
- by Lazer Fo Cused - at 2014.12.18 16:24:00
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373. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: While the discussion is great, I think we way be getting a little carried away with deeper level ideas. Perhaps we should refocus on a couple core issues that need to be hammered out first. 1. Consideration of increasing sl...
- by Lazer Fo Cused - at 2014.12.18 15:52:00
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374. [Request]How Swarms should work - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: Lazer Fo Cused wrote: 1. Swarms should require a laser tag i think, which means you have to keep lock on to guide the missiles instead, if laser is broken you have 5 seconds to regain lock or the missiles blow 2. ...
- by Lazer Fo Cused - at 2014.12.18 15:47:00
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375. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer Fo Cused wrote: Breakin Stuff wrote: Rattati why do you all insist on keeping the HMG in CQC? Serious question, one that I can't see a logical answer to. 1. The sentinal doesnt have the movement of any of th...
- by Lazer Fo Cused - at 2014.12.17 19:33:00
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376. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Breakin Stuff wrote: Rattati why do you all insist on keeping the HMG in CQC? Serious question, one that I can't see a logical answer to. 1. The sentinal doesnt have the movement of any of the other classes so crossing open spaces or long d...
- by Lazer Fo Cused - at 2014.12.17 19:21:00
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377. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Ripley Riley wrote: Lazer Fo Cused wrote: 1. TF2 balanced ever, lolno 2. Hows that demospam working out? Stating "lolno" doesn't strengthen your argument. It just makes you look like a tool. TF2 balance isn't perfect, it is just a lot bet...
- by Lazer Fo Cused - at 2014.12.17 19:04:00
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378. [Request]How Swarms should work - in Feedback/Requests [original thread]
1. Swarms should require a laser tag i think, which means you have to keep lock on to guide the missiles instead, if laser is broken you have 5 seconds to regain lock or the missiles blow 2. SL should not be able to lock onto targets through cov...
- by Lazer Fo Cused - at 2014.12.17 17:58:00
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379. Why do the cap is still 750k? - in General Discussions [original thread]
1. Trying to cap out is hard now 2. Just be happy that you get more from casual play, i used to cap out in 3 days of casual playing, so im at least getting double
- by Lazer Fo Cused - at 2014.12.17 17:46:00
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380. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Ripley Riley wrote: Lazer Fo Cused wrote: 1. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA 2. Oh wait your serious? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA 3. While its succ...
- by Lazer Fo Cused - at 2014.12.17 17:44:00
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