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1061. Dont touch my baby. NERF or BUFF? - in General Discussions [original thread]
An equipment slot ? More low slots ? Heavies are beast enough already. Truth is that atm they are kind of an easy mode suit. Main reason for this is the last movement nerf that made outmaneuvering them a pain in the ass and the silly big boost giv...
- by Laurent Cazaderon - at 2013.01.18 13:21:00
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1062. Situational Awareness: (DIscuss Among Yourselves) - in General Discussions [original thread]
Situational awareness at the moment is mostly "so, where is the next guy that's gonna 2sec grenade me in the feet" or "Damn, another full team of heavies with their HMCheat"
- by Laurent Cazaderon - at 2013.01.18 11:29:00
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1063. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
People mention "blow on impact" nades, such as fused locus nades. Imo, that kind of nade SHOULDNT exist in a FPS. They are a cheap win button. I got a hundred and never used them in codex nor chromosome yet.
- by Laurent Cazaderon - at 2013.01.18 08:38:00
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1064. SP maXXers - in General Discussions [original thread]
xxwhitedevilxx M wrote: too many guys sitting in the MCC or in the base -.-" it's not funny when you fight alone with another corpmate an entire swarm of WTF or GAC I do that too fellas.. Cleaning the apartment, cooking, ironing, etc... An...
- by Laurent Cazaderon - at 2013.01.18 08:31:00
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1065. SP maXXers - in General Discussions [original thread]
Sentient Archon wrote: I have my passive and active boosters running for the next 9 months. Even if I dont play a single game and come back in 9 months I will have 9.7 mil SP. Dont need to worry about gaming with passive boosters . I will h...
- by Laurent Cazaderon - at 2013.01.18 08:26:00
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1066. is it time for 32 vs 32 ? - in General Discussions [original thread]
Forlorn Destrier wrote: Free Beers wrote: Noraa Anderson wrote: Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever. Bad news - CCP has s...
- by Laurent Cazaderon - at 2013.01.18 08:19:00
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1067. Procedural Maps? - in General Discussions [original thread]
Hmmmm no. Height maps are designed by CCP. Then an algorythm studies EVE's planet surface to determine wich part of those planets can host a district based on compatibility with available height maps. The engine then uses the planet's mood (water...
- by Laurent Cazaderon - at 2013.01.17 16:11:00
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1068. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
KingBabar wrote: No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP. 1. Give us the 4 sec fuse back. (I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural...
- by Laurent Cazaderon - at 2013.01.17 16:04:00
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1069. New Blog: Join the Take-a-Merc-to-Work Event - in General Discussions [original thread]
Ok, way more clear now. it's about taking journalist on a grand tour then ^^ I'll check and see if some french journalists are open to that idea.
- by Laurent Cazaderon - at 2013.01.17 13:39:00
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1070. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
I get what you mean Bendtner. But would it be relevant for us to judge changes before effectively testing them ? I guess if it had worked this way in the past, maybe we could have avoided some unpleasant changes like the 2sec timer. That and other...
- by Laurent Cazaderon - at 2013.01.17 13:36:00
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1071. New Blog: Join the Take-a-Merc-to-Work Event - in General Discussions [original thread]
Would you care to develop what this is about ? Or what you would expect ? I have a freakin giant head ache and didnt get much of the article
- by Laurent Cazaderon - at 2013.01.17 13:28:00
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1072. two new game mode variations - in General Discussions [original thread]
Tectonious Falcon wrote: Skirmish 1 > skirmish 2 QFT
- by Laurent Cazaderon - at 2013.01.17 11:19:00
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1073. [Request] Easier squad creation - in Feedback/Requests [original thread]
asked numerous times. Always good to ask once more. +1
- by Laurent Cazaderon - at 2013.01.17 11:14:00
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1074. [Request] Quick squad commands button - in Feedback/Requests [original thread]
Akuma Fumetsu wrote: I have been using squad commands more and more, the commands them self are fine it's just the way we have to access, having to press start and select a target is fine if your no where near the target and no enemies are arou...
- by Laurent Cazaderon - at 2013.01.17 11:13:00
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1075. two new game mode variations - in General Discussions [original thread]
My bet is that they will be two refined maps based on the 3 "game modes" they added over a Week end not that long ago. Those were fun ! The one point map was a damn rampage
- by Laurent Cazaderon - at 2013.01.17 11:11:00
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1076. Open beta update - in General Discussions [original thread]
i dont think we'll get a new build on the 22nd tbh. But if they were to change anything, top priority to me is getting rid of this BS 2 sec grenade fuse.. Add a working over-heat system for LR and raise player cap to 24 vs 24 fights (and squad to ...
- by Laurent Cazaderon - at 2013.01.17 10:15:00
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1077. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Drommy Hood wrote: If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots A boost ? cut the crap. At 50m, your HMG...
- by Laurent Cazaderon - at 2013.01.17 10:10:00
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1078. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
I never had any trouble with those weekly updates. They're meant to be pointers, notes on what is discussed in dev meetings and not full report. Also, someone mentioned how worse those forums would be if they were actually saying "hey, we discuss...
- by Laurent Cazaderon - at 2013.01.17 09:15:00
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1079. orbital strikes in red zone - in Feedback/Requests [original thread]
Dull idea.
- by Laurent Cazaderon - at 2013.01.17 08:50:00
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1080. why do all assault rifles outside of the standard variants suck? - in General Discussions [original thread]
KingBabar wrote: Agreed, if by "standard" you mean the 60 bullet full auto rifles. The TAC is useless at any range due to its high recoil, as I see it, its only useful on my "Another Fat Bastard" alt where I use it as a multi purpose gun, most...
- by Laurent Cazaderon - at 2013.01.17 08:34:00
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