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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.16 20:24:00 -
[1] - Quote
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James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.16 20:29:00 -
[2] - Quote
I agree that the standard is the best.. then again, I've only used the burst and standard. At first I thought the burst was better and liked having a scope but made the switch back to standard once I got GEK and now I'm wondering why I ever bothered with burst.. so bad. Sucks too, I usually prefer the burst guns over full auto but in a game where it can take so many bullets to kill someone.. nah.
I hear tactical is pretty boss, but IDK. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.01.16 20:30:00 -
[3] - Quote
You aren't using damage mods? Get weaponry to 5. Get a high end dropsuit. Equip some complex mods and bam lots of damage. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.16 20:40:00 -
[4] - Quote
No, still low on SP. I'm sitting at around 750k. Got some gun skills like sharp shooter and reload speed to level 2, AR OP to 3 for GEK, then worked on mechanics for armor increase, and now almost got shield control unlocked to boost my shield amount too. I could probably fit 2 3% damage mods on my guy but IDK.. never thought it'd be much of a difference, guess I should at least check it out.
I'm sure at that point the burst would be pretty boss though. |
Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2013.01.16 20:49:00 -
[5] - Quote
James-5955 wrote:No, still low on SP. I'm sitting at around 750k. Got some gun skills like sharp shooter and reload speed to level 2, AR OP to 3 for GEK, then worked on mechanics for armor increase, and now almost got shield control unlocked to boost my shield amount too. I could probably fit 2 3% damage mods on my guy but IDK.. never thought it'd be much of a difference, guess I should at least check it out.
I'm sure at that point the burst would be pretty boss though. Not with two 3% mods it won't be. The advanced burst with 3 damage mods is, however. The burst AR is unique in that the ROF increases for the enhanced models. I ran an Allotek with 3 damage mods at the end of the last build and it was insane how much damage that thing could put out. Although it left me paper-thin and was too expensive for anything other than lolz.
Long story short the advanced burst with maybe 2 complex damage mods can be pretty beastly if you know you're going to be engaging at the maximum range for an AR. For normal CQC they're kind of crappy, though.
As to the OP the Breach is good at hip firing and the Tactical has a small clip? I guess? I dunno, they're about as useful as the assault HMG. |
crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.16 20:53:00 -
[6] - Quote
because you have no skill? |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.16 20:58:00 -
[7] - Quote
To keep your pwnage at bay protoman. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.16 21:13:00 -
[8] - Quote
Burst is nice. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.17 00:53:00 -
[9] - Quote
Altina McAlterson wrote:James-5955 wrote:No, still low on SP. I'm sitting at around 750k. Got some gun skills like sharp shooter and reload speed to level 2, AR OP to 3 for GEK, then worked on mechanics for armor increase, and now almost got shield control unlocked to boost my shield amount too. I could probably fit 2 3% damage mods on my guy but IDK.. never thought it'd be much of a difference, guess I should at least check it out.
I'm sure at that point the burst would be pretty boss though. Not with two 3% mods it won't be. The advanced burst with 3 damage mods is, however. The burst AR is unique in that the ROF increases for the enhanced models. I ran an Allotek with 3 damage mods at the end of the last build and it was insane how much damage that thing could put out. Although it left me paper-thin and was too expensive for anything other than lolz. Long story short the advanced burst with maybe 2 complex damage mods can be pretty beastly if you know you're going to be engaging at the maximum range for an AR. For normal CQC they're kind of crappy, though. As to the OP the Breach is good at hip firing and the Tactical has a small clip? I guess? I dunno, they're about as useful as the assault HMG.
You shouldn't have to run damage mods to make a weapon deadly. I've been playing DUST since pre-replication, and have never ran damage mods. I've consistently held a 10+ KDR with multiple 70+ kill games as an infantry player on every build of this game. Damage mods are honestly for sissies that don't have much gun game, and can't strafe to win a gun fight. If i had my way damage mods never would have existed for any weapon in this game, because they destroy any real sense of weapon balance.
The passive bonuses acquired by SP is more than enough to put people down. It's a bit ridiculous that the only AR worth using is the standard variant. All the other AR's are downright terrible, and basically worthless.
The burst AR needs to be a THREE ROUND BURST, LOW DAMAGE, WITH LITTLE TO ZERO RECOIL.
the breach AR has been worthless since post E3. The breach AR needs HIGHER CLIPSIZE, INCREASED RANGE, and an INCREASE IN DAMAGE if CCP for whatever reason decided to keep the stupidly slow RoF.
The Tac AR became the weapon of skilled players after CCP decided to nerf the creodron. Kids cried mod controllers, when they were getting killed by people using damage mods with it. The Tac AR currently needs a reduction in recoil.
BTW CCP bring back the camera for all the AR's your half assed ironsights are still ********. |
DUST Fiend
Immobile Infantry
1899
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Posted - 2013.01.17 01:13:00 -
[10] - Quote
Because kids like you abused the living hell out of them for as long as you possibly could, and they finally got around to trying to balance them, and now all you can do is make 3-5 threads a week complaining about it?
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Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.01.17 07:07:00 -
[11] - Quote
The Advanced Breach AR is my home boy. I forgot its first "GEK" letters if you know what I mean.
Like I know that the advanced TAR is called the GLU-5 Tactical AR |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2013.01.17 07:13:00 -
[12] - Quote
Allotek is pretty beast, fires 8 shots at once all dealing like 30+ damage, usually instasmash anything when fired once at someones head. Gotta be able to aim though ;) |
KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.17 07:41:00 -
[13] - Quote
Agreed, if by "standard" you mean the 60 bullet full auto rifles.
The TAC is useless at any range due to its high recoil, as I see it, its only useful on my "Another Fat Bastard" alt where I use it as a multi purpose gun, mostly because I never run out of ammo with it. Its kind of sad that the AR that is supposed to be best at long range works best in CQC as a low damage large clip sort of gloryfied pistol. They could simply have left it alone except for the ROF, which would have made modded controllers useless.
The Bursts? I dunno, I used them for a while last build, and although you can put out 300+ damage per burst its just not my cup of tea. I have never managed to get consistent results in cqc.
Don't even get me started on the Breach....
And you don't like damage mods? Guess thats simply your way. The only real alternative to using them is to shield tank a character, which I don't really see the point of over-doing. At the end of previous build I ran a proto suit with a Duvolle and 4 proto damage mods. Yes my total HP was only 412, which isn't much for a proto assault suit, but the way I could drop people with it....
In my opinion its just way more fun to play a glass cannon than a tank. Not "smart" or very economical perhaps.You will die easily but if you play well, you can drop a blob of 8 before they even start doing any serious damage on you. Being squishy also ads a thrill to the game cause you know you're voulnerable. If I don't get that adrenaline pumping I get when I am alone against 3-4 people or have poeple engaging me from different angles simultaneously, this becomes an even more bland and boring shooter than it already is. Fun = most important! |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
38
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Posted - 2013.01.17 08:26:00 -
[14] - Quote
The same reason that HMG wariants are useless.
Breach Proto HMG is absolute garbage even not taking into consideration it's price. 4K rpm looks good on paper but in reality it's flying everywhere and you are out of burst and just get owned by militia AR.
Nerf hammer is strong with CCP. They listen too much to QQ |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.17 08:34:00 -
[15] - Quote
KingBabar wrote:Agreed, if by "standard" you mean the 60 bullet full auto rifles.
The TAC is useless at any range due to its high recoil, as I see it, its only useful on my "Another Fat Bastard" alt where I use it as a multi purpose gun, mostly because I never run out of ammo with it. Its kind of sad that the AR that is supposed to be best at long range works best in CQC as a low damage large clip sort of gloryfied pistol. They could simply have left it alone except for the ROF, which would have made modded controllers useless.
The Bursts? I dunno, I used them for a while last build, and although you can put out 300+ damage per burst its just not my cup of tea. I have never managed to get consistent results in cqc.
Don't even get me started on the Breach....
And you don't like damage mods? Guess thats simply your way. The only real alternative to using them is to shield tank a character, which I don't really see the point of over-doing. At the end of previous build I ran a proto suit with a Duvolle and 4 proto damage mods. Yes my total HP was only 412, which isn't much for a proto assault suit, but the way I could drop people with it....
In my opinion its just way more fun to play a glass cannon than a tank. Not "smart" or very economical perhaps.You will die easily but if you play well, you can drop a blob of 8 before they even start doing any serious damage on you. Being squishy also ads a thrill to the game cause you know you're voulnerable. If I don't get that adrenaline pumping I get when I am alone against 3-4 people or have poeple engaging me from different angles simultaneously, this becomes an even more bland and boring shooter than it already is. Fun = most important!
TAC fix is yet another example of "trying to hard" fixes by CCP. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2013.01.22 21:42:00 -
[16] - Quote
Bring back the TAC rifle, if people are complaining about ROF change the ROF not all the mechanics of the gun, its a long range rifle with so much recoil its impossible to get more than 3 shots off at anyone at distance. Why not make the recoil recovery near instant or have minimal recoil so if you do go full auto its impossible to use but if you use it semi auto its manageable. Also the creodron (wtf) is a non-factor rifle need to fix that too.
TL:DR fix the ARs |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2013.01.22 21:44:00 -
[17] - Quote
xprotoman23 wrote:
The burst AR needs to be a THREE ROUND BURST, LOW DAMAGE, WITH LITTLE TO ZERO RECOIL.
the breach AR has been worthless since post E3. The breach AR needs HIGHER CLIPSIZE, INCREASED RANGE, and an INCREASE IN DAMAGE if CCP for whatever reason decided to keep the stupidly slow RoF.
The Tac AR became the weapon of skilled players after CCP decided to nerf the creodron. Kids cried mod controllers, when they were getting killed by people using damage mods with it. The Tac AR currently needs a reduction in recoil.
BTW CCP bring back the camera for all the AR's your half assed ironsights are still ********.
also everything this |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
94
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Posted - 2013.01.23 04:12:00 -
[18] - Quote
Maybe it's just me but I like the breach the RoF is crazily low but if your a gd aim it packs a punch
The range is laughable though |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
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Posted - 2013.01.23 04:27:00 -
[19] - Quote
I'm just shocked that the single shot AR has such low power. I thought that since it was single shot it would have a huge damage increase. |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2013.01.23 04:29:00 -
[20] - Quote
as proto said; been here since start of Replication (yeah proto, u got like 2-3weeks of play on me); and from then to now; the AR's have went down hill in usage for these reasons...
1). Standard: never touched, but saw LOTS more user post E3 b/c of hit detection fixes; so now its the run of a mill
2). Breach: was beast till post E3 . At that time proto breach did 58 damage per shot, w/ a 48-62 round mag (pending build), w/ a rof of ~530 . Now it isn't worth using b/c its rof/dmg/range were all nerfed post E3. Was a tweeking needed, hell yes. To make it worthwhile again, i'd say raise for rof back to say ~530 and give it the same range as the others AR's (aside from TAR)
3). Burst: was more or less unused till Codex b/c of the horrible recoil/kick it had (worse then it is now), It was barely used, & if was it was as pure hipfire weapon b/c at midrange more then 1/2 the bullets never hit the target. Once codex came around and removed the kick it became a great gun, w/ little to no recoil (which burst should have, as they have less recoil then full auto guns). To make it a worthwhile gun again, lower the recoil; and give AR's back their damage (across board); as 31 damage for the Alloteck is to low (equal to a std AR); and change the mag size to 63 to give you a full 9 bursts; not this 8 BS w/ 4 bullets left over
4). TAR: wasn't really used til Codex b/c of damage mods not taking stacking penalty & hit detection fixes. Now has become unused again b/c hard to keep sustain aim from recoil being single shot. To make it useful again would be to reduce recoil even more; but change the rof to the current breach variant of ~400 |
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.23 04:31:00 -
[21] - Quote
DUST Fiend wrote:Because kids like you abused the living hell out of them for as long as you possibly could, and they finally got around to trying to balance them, and now all you can do is make 3-5 threads a week complaining about it?
How do you abuse an assault rifle? They are almost the only skillful gun to use. CCP didn't balance them AR's at all. They just made some variants unusable. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.23 07:11:00 -
[22] - Quote
Omnipotent lilmamaj wrote:DUST Fiend wrote:Because kids like you abused the living hell out of them for as long as you possibly could, and they finally got around to trying to balance them, and now all you can do is make 3-5 threads a week complaining about it?
How do you abuse an assault rifle? They are almost the only skillful gun to use. CCP didn't balance them AR's at all. They just made some variants unusable. i call it balanced based on the same way that other people call missile launchers are balanced. Seems fair to me. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.23 07:16:00 -
[23] - Quote
xprotoman23 wrote:Altina McAlterson wrote:James-5955 wrote:No, still low on SP. I'm sitting at around 750k. Got some gun skills like sharp shooter and reload speed to level 2, AR OP to 3 for GEK, then worked on mechanics for armor increase, and now almost got shield control unlocked to boost my shield amount too. I could probably fit 2 3% damage mods on my guy but IDK.. never thought it'd be much of a difference, guess I should at least check it out.
I'm sure at that point the burst would be pretty boss though. Not with two 3% mods it won't be. The advanced burst with 3 damage mods is, however. The burst AR is unique in that the ROF increases for the enhanced models. I ran an Allotek with 3 damage mods at the end of the last build and it was insane how much damage that thing could put out. Although it left me paper-thin and was too expensive for anything other than lolz. Long story short the advanced burst with maybe 2 complex damage mods can be pretty beastly if you know you're going to be engaging at the maximum range for an AR. For normal CQC they're kind of crappy, though. As to the OP the Breach is good at hip firing and the Tactical has a small clip? I guess? I dunno, they're about as useful as the assault HMG. You shouldn't have to run damage mods to make a weapon deadly. I've been playing DUST since pre-replication, and have never ran damage mods. I've consistently held a 10+ KDR with multiple 70+ kill games as an infantry player on every build of this game. Damage mods are honestly for sissies that don't have much gun game, and can't strafe to win a gun fight. If i had my way damage mods never would have existed for any weapon in this game, because they destroy any real sense of weapon balance. The passive bonuses acquired by SP is more than enough to put people down. It's a bit ridiculous that the only AR worth using is the standard variant. All the other AR's are downright terrible, and basically worthless. The burst AR needs to be a THREE ROUND BURST, LOW DAMAGE, WITH LITTLE TO ZERO RECOIL. the breach AR has been worthless since post E3. The breach AR needs HIGHER CLIPSIZE, INCREASED RANGE, and an INCREASE IN DAMAGE if CCP for whatever reason decided to keep the stupidly slow RoF. The Tac AR became the weapon of skilled players after CCP decided to nerf the creodron. Kids cried mod controllers, when they were getting killed by people using damage mods with it. The Tac AR currently needs a reduction in recoil. BTW CCP bring back the camera for all the AR's your half assed ironsights are still ********.
Hol' up....you don't use damage mods??
I haven't run up against you too much but the small times that I've had, I don't remember you having 350hp+ shields. So, what are you fitting in your high slots if not damage mods? Especially on a proto suit?? |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
39
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Posted - 2013.01.23 07:18:00 -
[24] - Quote
Because they are all used in different ways, you can't expect to take the tactical assault rifle and run around as if it were a fully automatic one...
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.23 07:56:00 -
[25] - Quote
this is true of all the weapon variants, they are not as good as the normal one. there point is to be a specalist weapon expect to see them more as tactics evolve and people start to take on more specialized role as the player limit in matches grows and playing with your corp becomes more relevant. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.23 08:32:00 -
[26] - Quote
EnIgMa99 wrote:xprotoman23 wrote:
The burst AR needs to be a THREE ROUND BURST, LOW DAMAGE, WITH LITTLE TO ZERO RECOIL.
the breach AR has been worthless since post E3. The breach AR needs HIGHER CLIPSIZE, INCREASED RANGE, and an INCREASE IN DAMAGE if CCP for whatever reason decided to keep the stupidly slow RoF.
The Tac AR became the weapon of skilled players after CCP decided to nerf the creodron. Kids cried mod controllers, when they were getting killed by people using damage mods with it. The Tac AR currently needs a reduction in recoil.
BTW CCP bring back the camera for all the AR's your half assed ironsights are still ********.
also everything this
STFU.
I told you to stop using my gun. No one cares about your opinions.
Also - damage mods are for punks. |
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