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521. More Robust Squad Organization Tools - in Feedback/Requests [original thread]
martinofski wrote: Not just for pc: I think the squad leader should be able to cancel a battle for the complete squad when waiting for deployment. Like he is able to do it by starting one. Such a mess when he do cancel, but not half the squad...
- by Laurent Cazaderon - at 2013.05.17 11:20:00
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522. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Kesi Raae Kaae wrote: Real life comparisons from a CPM member /o\ Lol Sometimes it can be usefull to take roots in reality.
- by Laurent Cazaderon - at 2013.05.17 11:18:00
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523. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Okay, i have a video i would like feedback on : https://www.youtube.com/watch?v=ysf8x477c30 At 4:00, dude starts firing 3 different IRL weapons. one full auto and 2 semi-auto. Imo, the TAC AR should behave exactly like the third weapon. Roughly...
- by Laurent Cazaderon - at 2013.05.17 09:51:00
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524. CPM: Revision of Council Chamber Sub-Forum Usage - in The Council's Chamber [original thread]
agreed
- by Laurent Cazaderon - at 2013.05.17 08:55:00
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525. Remove WP Requirement for EVE Bombardments - in The Council's Chamber [original thread]
Overall, i'm really liking the idea of having OBs or PSs not linked to WP requirements. But, i'm not sure if having it EVE based only through a timer would be such a good idea. Remember what CCP always says : Both games interact but they need to r...
- by Laurent Cazaderon - at 2013.05.17 08:53:00
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526. Amarr Scrambler Rifle: Please add ability to.. - in General Discussions [original thread]
Krightun wrote: Amarr Scrambler Rifle: Please add ability to.. - Sprint when overheated - Smash people in the face when overheated - Possibly change weapon half way through being overheated. -what do you think about these ideas Genera...
- by Laurent Cazaderon - at 2013.05.16 10:54:00
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527. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: - Drop the RoF to 120-180 RPM. That's 2-3 rounds/second. - Increase hip fire kick drastically - Modify damage falloff in mid range. It's enhanced range shouldn't give it as drastic an increase in mid-range/long ra...
- by Laurent Cazaderon - at 2013.05.16 10:53:00
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528. Some PS Move Feedback - in Feedback/Requests [original thread]
So, this feedback comes from a french player who only use this as a controller. He asked me to translate it so here we go : "Greetings, First, congrats on the enhancement to the PS Move. Thank you. Though, there are still quite a number of thing...
- by Laurent Cazaderon - at 2013.05.16 10:49:00
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529. [Factional Warfare] 2 Objectives lie behind the red line - in Skim Junction [original thread]
So, the map i'm talking about doesnt have its High Res picture on the forum yet but i guess that's because FW map variants are kinda new. Anyway, i've been into 2 FW fights on what looked like a 4 objective Skim Junction (High Stakes variant) map...
- by Laurent Cazaderon - at 2013.05.15 12:43:00
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530. PLEASE fix the nanite injector!!! - in Feedback/Requests [original thread]
Been hearing that a lot lately even though i didnt have any issue yet. Definitely worth investigating.
- by Laurent Cazaderon - at 2013.05.15 10:16:00
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531. 000 Clones Timer and "Stalemate" system - in Feedback/Requests [original thread]
Aeon Amadi wrote: So, just played a match where I will admit it was close. MCCs were both at three bars, both teams had two objectives and the clones were dwindling. Clone count was like, 34 - 0 and their team hit the 000 mark of defeat. And w...
- by Laurent Cazaderon - at 2013.05.15 10:14:00
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532. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
KING CHECKMATE wrote: In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses inv...
- by Laurent Cazaderon - at 2013.05.15 10:05:00
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533. [Feedback/Suggestion]Merge the Assault Rifle/Scrambler Rifle Skills/Why the Gall... - in Feedback/Requests [original thread]
Horse Schitt wrote: In Eve, you can either use shield tanks, or armor tanks. And if you're feeling insane you can use structure tanks. In Dust, the best option is the shield tank, hands down. Everyone uses an assault rifle, which is best agai...
- by Laurent Cazaderon - at 2013.05.14 10:01:00
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534. Dev/mod input requested - in Feedback/Requests [original thread]
bacon blaster wrote: Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this? Should ...
- by Laurent Cazaderon - at 2013.05.14 09:46:00
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535. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Chankk Saotome wrote: Because people are too simple minded to think like THIS This would help. BUt will make overall everyone have a lot more HP. THus creating further inbalance. I mean, what about scouts then ? Why buff everything when y...
- by Laurent Cazaderon - at 2013.05.13 13:54:00
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536. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Terarrim wrote: How dare anyone suggest that my Proto Amarr Logi Suit is better than anything if they havent played it. I am a support logi so far I have spent near 11 million sp and i am currently on a huge nerf compared to last build. I am sl...
- by Laurent Cazaderon - at 2013.05.13 13:51:00
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537. Balance logis, dont break them - in General Discussions [original thread]
Purona wrote: i think people forgot what the point of an assault suit is assaults are not tanks they have a different playstyle than logis that suits them they have higher base stats and get more effectiveness any single module or percentage bo...
- by Laurent Cazaderon - at 2013.05.13 13:42:00
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538. Balance logis, dont break them - in General Discussions [original thread]
At the moment, saying Logi arent the best suit to play assault is being very very very blind.. It was obvious before Fanfest with the bonuses from SIsi. Obvious at FanFest when playing it. Obvious in Uprising now on a daily basis. I see here an...
- by Laurent Cazaderon - at 2013.05.13 13:39:00
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539. Proposed numbers for the Tactical AR. - in General Discussions [original thread]
What you all seem to miss is that TAC AR aint supposed to be used with hip fire or under mid range... It's suppose to be half way between a classic AR and a classic Sniper Rifle. Damage wise, it is Range wise, it is Clip Wise, it is Bullet per bu...
- by Laurent Cazaderon - at 2013.05.13 12:52:00
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540. Proposed numbers for the Tactical AR. - in General Discussions [original thread]
Panther Alpha wrote: Jathniel wrote: Panther Alpha wrote: I was going to agree with you, to you say; removing the 10% boost weapon damage only from the Tactical...I don't think you thought that one thoroughly. The full 10% damage boost i...
- by Laurent Cazaderon - at 2013.05.13 11:49:00
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