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541. [Suggestion] Remove Merc Quarters - in Feedback/Requests [original thread]
Even though i agree that the MQ doesnt have any real use at the moment, it's always nice to have as it gives the game its personality and mood. It helps immerse the players in this universe. Maybe it would work better if we had to walk around to ...
- by Laurent Cazaderon - at 2012.09.13 11:57:00
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542. [Feedback] On using the Logistics LAV ... - in Feedback/Requests [original thread]
Very interesting thread indeed ! I agree that it's a shame that the driver can get shot even though there's supposed to be a shield surrounding the vehicle. Also, getting no SP for support seems like a huge scam. I guess the buggy type vehicles ...
- by Laurent Cazaderon - at 2012.09.13 11:55:00
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543. (Suggestion/Feedback) Don't Nerf- Limit - in Feedback/Requests [original thread]
some ennemy team spawned 3 HAV yesterday on an ambush. We screwed all of them and ended up winning the match. The HAV problem exists only with very high skilled HAV users that can almost reach invincibility through fitting. An Average HAV without...
- by Laurent Cazaderon - at 2012.09.13 09:50:00
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544. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Constable Jones wrote: Chris Gaechmoor wrote: In EVE, I was told PvP there is all about armor tanking. The difference is that in EVE you're going to mostly fight short sharp engagements. By having an armour based buffer tank you can have...
- by Laurent Cazaderon - at 2012.09.13 09:30:00
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545. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Chris Gaechmoor wrote: In EVE, I was told PvP there is all about armor tanking. In Dust I see it this way: For Dropsuits, Shield tanking is superior to armor tanking, you can hide behind an obstacle pretty well, and if you use something bette...
- by Laurent Cazaderon - at 2012.09.13 08:50:00
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546. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Sorry but how does the latest post link to the shield/armor tanking discussion ?!
- by Laurent Cazaderon - at 2012.09.13 06:03:00
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547. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Tyas Borg wrote: Sure the dropsuit side of things might need looking at, but by doing so your gonna seriously increase the potential of the armour vehicles, which tbh I think are already the better option at higher levels. Really ? the tanks...
- by Laurent Cazaderon - at 2012.09.12 11:42:00
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548. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Shiro Mokuzan wrote: One thing is to make shield extenders or other mods increase one's signature radius like in EVE. These do two different things in the two games, but in DUST it would make you more easily detectabl...
- by Laurent Cazaderon - at 2012.09.12 11:40:00
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549. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Signature radius is already upped by shield modules in Dust 514. But due to the automatic detection when you're sighted by the ennemies, i guess nobody will trade its efficiency in regen and speed bonus for a slightly more discrete profile that wi...
- by Laurent Cazaderon - at 2012.09.12 09:39:00
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550. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Here's something i was discussing with some folks yesterday on IRC. Since the beta started, it's been clear that Shield Tanking is way more interesting and efficient than Armor Tanking in Dust 514. But in the current build, the difference is clear...
- by Laurent Cazaderon - at 2012.09.12 08:04:00
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551. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
reserved -- we never know ^^
- by Laurent Cazaderon - at 2012.09.12 08:04:00
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552. PAY TO WIN - in Feedback/Requests [original thread]
I tend to agree with you but i seriously dont understand the title of your topic
- by Laurent Cazaderon - at 2012.09.10 14:37:00
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553. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
agreed regarding the old restock system. It was way better but i think it would deserve a dedicated topic.
- by Laurent Cazaderon - at 2012.09.10 14:34:00
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554. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
Bumping this thread. Any news to add Devs ? :)
- by Laurent Cazaderon - at 2012.09.10 09:46:00
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555. [Request] "Cavity" Thukker Locus Grenade Nerf - in Feedback/Requests [original thread]
Tyas Borg wrote: The simple fix for this is make NO grenades that explode on impact one shot anything. 2 hits quickly sure, but 1 is a bad idea and no fun to fight against or with, unless your a talentless sap. Half damage sure, but contact gr...
- by Laurent Cazaderon - at 2012.09.10 09:36:00
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556. [feedback] Fixes regarding Keyboard\Mouse controls - in Feedback/Requests [original thread]
Hey guys, Here's some pointers to enhance KBM controls. It's a pretty good job already imo but there's a few stuff to correct: - Button mapping is a must-have in my opinion. - Maybe change the way the controls are set. At the moment, the button ...
- by Laurent Cazaderon - at 2012.09.10 07:46:00
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557. Cavity grenades should be taken out. - in Feedback/Requests [original thread]
Yes they should. Those "blow on impact" grenades are exactly like Remote Explosive in the previous build. At the moment, this type if grenades only exist through Aurum wich limits its use by people. But, as i guess we'll have soon or later some...
- by Laurent Cazaderon - at 2012.09.08 08:14:00
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558. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
well least i can say is that the description you re making of the game isnt really appealing lol. CCP, this uy is right. Hit detection is priority #1 . Especially as we were teased a lot about how good it became with this new build If hit detecti...
- by Laurent Cazaderon - at 2012.08.16 12:48:00
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559. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
I really hope this thread isnt serious.. Creodron breach is already OP and should get nerfed. I stick with my duvolle as i can feel the nerf bat coming and dont like easy mod. Creodron = Tamsen.
- by Laurent Cazaderon - at 2012.08.08 13:16:00
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560. Request: Magic - in Feedback/Requests [original thread]
this thread trash.
- by Laurent Cazaderon - at 2012.08.08 13:14:00
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