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121. Squad Leader commands - in General Discussions [original thread]
Liner ReXiandra wrote: It could be a whole lot better. Assigning a rally / defend order is twitchy, and half of the time when you select the option it doesn't register. I have a feeling it's because of how long you hold X for, or something. Yo...
- by Kyy Seiska - at 2012.08.26 00:22:00
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122. Finished game download? - in General Discussions [original thread]
It's mainly annoying when it happens trough the Ps3 update feature. It's ancient and doesn't allow background downloading unlike game downloads do. But guess it's cheaper or something for publishers to use that instead. I mean if you can download...
- by Kyy Seiska - at 2012.08.25 23:49:00
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123. Squad Leader commands - in General Discussions [original thread]
There seems to be only few people who actually know or want to use the squad leader system in matches. Personally I am starting to feel like only one who actually uses the system. Are players just oblivious of it's existence or is it just genera...
- by Kyy Seiska - at 2012.08.25 23:35:00
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124. Has anyone invested in Swarm Launchers? - in General Discussions [original thread]
Been playing AV on my secondary character, and had prototype swarm launcher in the last build. Had pretty nice K/D (2 - 3.0) due to the fields being literally littered with vehicles. - Use SMG, its a deadly weapon in the hands of heavy as you ca...
- by Kyy Seiska - at 2012.08.25 11:24:00
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125. To you dedicated tank drivers - in General Discussions [original thread]
Tanks seem fairly balanced now that ISK is actually worth something. Most of the tanks can be blown up with militia swarm launcher so infantry actually needs to defend the tank from AV-Infantry. In the last build some tank builds where nearly un-...
- by Kyy Seiska - at 2012.08.25 10:40:00
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126. Active Scanners? - in General Discussions [original thread]
Maybe they are to counter some upcoming stealth modules, I bet many of the scout and assault builds could really use those as there are snipers everywhere. Most of the snipers seem to be pretty unskilled tough.. And when the whole enemy team is ...
- by Kyy Seiska - at 2012.08.25 10:34:00
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127. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
I play an assault and a heavy and never had really any problems with these scouts. Sure they might kill me once or twice in a match when they suddenly jump out from middle of nowhere and fill me with holes before I even can react. But in pretty m...
- by Kyy Seiska - at 2012.08.25 10:24:00
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128. This build is all about RoF - in General Discussions [original thread]
xprotoman23 wrote: 1v1 against somebody using a weapon with a higher RoF and you'll lose every time. But I tend to win most medium-long range encounters with my Tactical assault rifle. It's god awful in CQC tough, especially with the hit...
- by Kyy Seiska - at 2012.08.20 20:42:00
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129. Snipers :( - in General Discussions [original thread]
The game really needs some ways to combat these snipers other than "get close and kill him" . Assaults and scouts could really use some infiltrator skills/modules/equips that conceal them from enemy radar when not firing or sprinting. I mean seri...
- by Kyy Seiska - at 2012.08.19 19:29:00
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130. Hit detection still isn't good enough - in General Discussions [original thread]
I'd love some "EU servers only" option for for my instant battles. The game does way too much on the server side, which pretty much breaks the hit detection completely.
- by Kyy Seiska - at 2012.08.19 19:22:00
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131. New Patch, Hit detection, sensitivity and paperthin armor - in General Discussions [original thread]
Don't really like the current quick match and server system. In the last build It was easy to just pick European server but now it feels like I am playing on the laggy as hell (for me) US servers for the most time. Latency can completely mess up ...
- by Kyy Seiska - at 2012.08.19 15:16:00
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132. Forge Gun - in General Discussions [original thread]
it's fairly powerful anti-personnel weapon as it is, although I wouldn't mind it having some nice extra shield penetration against vehicles to keep tanks on their toes.
- by Kyy Seiska - at 2012.08.03 22:39:00
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133. Logic for the SP nonwipe/reset - in General Discussions [original thread]
I don't any Sp/skill wipe is necessary until the game enters open beta. having to grind back to the top will just hinder the closed beta testing. But when the game actually goes open beta where everyone who wants to play can just download the cl...
- by Kyy Seiska - at 2012.08.03 22:34:00
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134. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Is it so god damn hard for AR-Assault scrubs to understand that Assault rifle is a MEDIUM AND LONG RANGE WEAPON. SMG is a CLOSE RANGE ONLY weapon. So if you get your brains splattered to the nearest wall by SMG user because you where stupid enough...
- by Kyy Seiska - at 2012.07.29 21:41:00
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135. ...I just don't like vehicles - in General Discussions [original thread]
Garrett Blacknova wrote: A well-fitted tank will cost easily 10 times your wel-fitted AV Dropsuit. Oh really do they now? How do you think I could make my fitting 10 times more expensive? You do realize that no other builds than pilots ev...
- by Kyy Seiska - at 2012.07.27 15:47:00
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136. ...I just don't like vehicles - in General Discussions [original thread]
Garrett Blacknova wrote: Kyy Seiska wrote: None of the things you mentioned makes Prototype AV weapons super-destructive. You'll still need a dozen shots with with Prototype forge gun to take down a well equipped tank. Prototype Swarm launch...
- by Kyy Seiska - at 2012.07.27 14:58:00
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137. ...I just don't like vehicles - in General Discussions [original thread]
Garrett Blacknova wrote: [ A well-fitted Heavy with a Prototype Forge Gun does higher damage per shot than a Tank. Swarm Launchers can be pretty insanely nasty if you're good with them. So yeah, we DO get super-destructive AV weapons. When n...
- by Kyy Seiska - at 2012.07.27 14:06:00
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138. ...I just don't like vehicles - in General Discussions [original thread]
For those claiming that tanks should require team effort to take down: When do we non-pilots get access to such super weapons? I mean I don't see any Portable-nukes for AV-builds or super bullet shields or armor regen for assaults or scouts in t...
- by Kyy Seiska - at 2012.07.27 09:40:00
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139. Don't Leave A Game Just Because You Are Loosing - in General Discussions [original thread]
Ayures0 wrote: When there's a catastrophic failure in a skirmish and the enemy is holding all points while spawncamping the only available spawn, you're damn right I'm bailing. This. There's simply no reason to stick around when the teams g...
- by Kyy Seiska - at 2012.07.25 20:33:00
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140. Beta weekend #1 dropsuit reward ? - in General Discussions [original thread]
onlyelisha wrote: It would be nice if they were permanent. Not anything stronger, but just something cosmetic that would could show if someone was beta tester for this game, stuff like that. personally I think it would probably be the best a...
- by Kyy Seiska - at 2012.07.12 12:56:00
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