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81. Questions for the Devs : - in General Discussions [original thread]
Will we be getting chat-timestamps, an EVE clock or prone? Where is the command structure (like the still-missing MCC Commander) and the compartmentalized command chats and proximity chat for other blues? This game will require a high level of co...
- by Kushmir Nadian - at 2013.04.26 11:09:00
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82. Extinction of the Heavy Inbound- May 6th - in General Discussions [original thread]
I think we need to wait for more info (like how armor will be balanced/improved) but your point on cost, and damage loom large. Heavies give up speed/mobility for short to medium range damage and health, its poor balance to see assault suits get s...
- by Kushmir Nadian - at 2013.04.26 10:54:00
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83. Let's discuss The Cloak... - in General Discussions [original thread]
So...cloak confirmed for Uprising. Sure hope its balanced by making it have a time limit, rendering the user fully invisible only when he's still, making it a device you need to hold like the scanner and giving a distinctive sound when the user cl...
- by Kushmir Nadian - at 2013.04.25 22:22:00
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84. What's the point of snipers being in the game? - in General Discussions [original thread]
Django Quik wrote: The problem isn't snipers, it's the red line and bowl shaped maps with places only one side can reach to place snipers. Fortunately these issues should be nicely dealt with in the upcoming map changes of the new build. Thi...
- by Kushmir Nadian - at 2013.04.25 01:27:00
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85. Comms Announcement - Corp UVT and Command Channels - in General Discussions [original thread]
Or atleast I hope that's what it is.... I pray CCP has seen the light and given us back the corp UVT--its just the right thing to do. The other aspect needs to be the addition of mcc commander, platoon leader and squad leader chat channels (and...
- by Kushmir Nadian - at 2013.04.23 17:32:00
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86. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
I'm a big supporter of CCP but I didnt come here to play variations on team death match, sorry. If we get that on May 6th my playtime will drop considerably and not out of anger/hate but of sheer boredom and monotony. MAG had its flaws but one t...
- by Kushmir Nadian - at 2013.04.23 12:02:00
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87. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
Who in their right mind would claim infinite ammo for vehicles is balanced? just WOW.... All the excuses I see mention depending on blue dots or the supply depot for ammo like this is a bad thing...isn't that what everyone else does? If you don't...
- by Kushmir Nadian - at 2013.04.20 17:10:00
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88. Gallente dropsuits- their advantage - in General Discussions [original thread]
But how would a Gallente dropsuit offer more damage? Would that just translate into more slots? Looking at the example of SVER in MAG. Giving one faction more damage very difficult to balance.
- by Kushmir Nadian - at 2013.04.20 16:52:00
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89. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
+1 to command structure, mass driver fix, FF, 450% headshot and no more vehicle unlimited ammo. We need some kind of platoon broadcast as well. CPM needs to make it clear tutorial needs improving.
- by Kushmir Nadian - at 2013.04.20 01:15:00
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90. One new game mode in Uprising? - in General Discussions [original thread]
I've been here a year and I can't tell you how disappointing one new "variation" is... MAG failed for a number of reasons, but one thing they got right was to give us 5 unique game modes that were completely different. I'm shocked at the lack o...
- by Kushmir Nadian - at 2013.04.19 00:04:00
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91. One new game mode in Uprising? - in General Discussions [original thread]
Agreed. I've been promising my guys new game modes was a given based on having Skirmish/Ambush for a year. Was really hoping the "secret announcement" would be tons of new modes. If this is confirmed its a hard one to swallow.
- by Kushmir Nadian - at 2013.04.18 17:27:00
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92. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
WhiskeyJack Otako wrote: Limit Vehicle Ammo Supply I've been wondering lately why HAVs and LAVs should have unlimited ammo - or installations for that matter. Without any reference to fairness or their relative OPness, doesn't it seem a bit un...
- by Kushmir Nadian - at 2013.04.18 01:54:00
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93. Plasma Cannon Speculation. - in General Discussions [original thread]
You're right, would expect 400-600 damage, short reload time. My question is does barely affect infantry (like missiles) or can it be used against non-vehicular targets as well? Even 400 damage will 2-shot most any class and many heavies. With ap...
- by Kushmir Nadian - at 2013.04.17 23:39:00
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94. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
repost
- by Kushmir Nadian - at 2013.04.17 19:02:00
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95. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
LOL! Agree with YDubbs and General here. The engagement is weighted considerably to the tanks advantage (as it should be) i've willingly died countless times to add to the damage on a tank--most have. Most AV specialists will die multiple times in...
- by Kushmir Nadian - at 2013.04.17 19:01:00
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96. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Takahiro Kashuken wrote: Kushmir Nadian wrote: +1 great suggestion. Especially the limited ammo. Interesting to see all the tears about this. Shows who has the tanks so THEY can dominate versus the tank itself dominating.The funniest part? ...
- by Kushmir Nadian - at 2013.04.16 19:21:00
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97. Claymores - in General Discussions [original thread]
Bones McGavins wrote: claymores encourage camping. Camping is lame and not fun. COD has claymores and you can just secure a nifty sniper spot and use claymores to watch your make. Even if someone kills the claymore it still warns you of their a...
- by Kushmir Nadian - at 2013.04.16 18:32:00
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98. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
+1 great suggestion. Especially the limited ammo. Interesting to see all the tears about this. Shows who has the tanks so THEY can dominate versus the tank itself dominating.The funniest part? Their problem isnt because the tank wouldn't get kill...
- by Kushmir Nadian - at 2013.04.16 18:26:00
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99. Do CCP have any restrictions on what you name your merc???? - in General Discussions [original thread]
CCP Eterne wrote: Anyone who is saying HTFU should probably know we do take action against people who have offensive names. Please report them through our support mechanisms and we'll deal with them. glad to hear it.
- by Kushmir Nadian - at 2013.04.15 22:39:00
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100. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Tolen Rosas wrote: . IMO they should give side the ability the other side fears most and let it play out.. I actually agree with this part 100%. I know it has to make sense from a lore aspect but MAKE IT WORK. Its good when conflict is dange...
- by Kushmir Nadian - at 2013.04.12 15:05:00
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