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Logi Bro
Eyniletti Rangers Minmatar Republic
1230
|
Posted - 2013.04.18 01:36:00 -
[31] - Quote
Scheneighnay McBob wrote:Logi Bro wrote:Mobius Wyvern wrote:Logi Bro wrote: Vehicles spamming fire is what they were designed to do.
Vehicles are designed to provide transportation and heavy fire support on the battlefield. They hardly need unlimited ammunition to be able to do this. Besides, you can just put your HAV up on that mountain next to your buddy's LLV, and you can spam to your heart's content while giving him some well-deserved WP. And then the lucky guy that drops an OB on both of you gets extra kills. The problem I have with your LLAV theory is LAVs suck. Nobody will spec into them except for the mentally ill who want to die **** tons just to get a few +10s to resupply tanks. Limited ammo on tanks turns them into heavies with no other units on the field to throw them a nanohive. LAVs don't suck- it's just that the vast majority of players don't know how to use them.
LAVs are weak. Too weak to be behind a tank while it goes into battle against AV spec'd players and other tanks. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
166
|
Posted - 2013.04.18 01:37:00 -
[32] - Quote
Mobius Wyvern wrote:BobThe843CakeMan wrote:Sev Alcatraz wrote:Terrible idea is terrible why is it terrible? give a rail 20 shots and a blaster 300 shots and missile 50 volleys and it would be fine. small turrets like rail 100 shots blaster 1000 and missile 150. Or something like this where u have plenty of ammo but will need to keep track of ur ammo. Whoah, whoah, let's not blow this out of proportion. These are large vehicles using weapons that can fire rather small projectiles while still doing quite a bit of damage. Make that 80-100 for a Railgun and 600-800 for a Blaster. We're talking about balance, not nerfing. thts not an absolute number just pulling some from a hat for an example. but u give it to much and u'll never need to restock. even in BF2 40 shots was over kill no one ever ran out. Lol. but more for a blaster is probably better. |
Mobius Wyvern
BetaMax. CRONOS.
1296
|
Posted - 2013.04.18 01:39:00 -
[33] - Quote
Logi Bro wrote:Scheneighnay McBob wrote:Logi Bro wrote:Mobius Wyvern wrote:Logi Bro wrote: Vehicles spamming fire is what they were designed to do.
Vehicles are designed to provide transportation and heavy fire support on the battlefield. They hardly need unlimited ammunition to be able to do this. Besides, you can just put your HAV up on that mountain next to your buddy's LLV, and you can spam to your heart's content while giving him some well-deserved WP. And then the lucky guy that drops an OB on both of you gets extra kills. The problem I have with your LLAV theory is LAVs suck. Nobody will spec into them except for the mentally ill who want to die **** tons just to get a few +10s to resupply tanks. Limited ammo on tanks turns them into heavies with no other units on the field to throw them a nanohive. LAVs don't suck- it's just that the vast majority of players don't know how to use them. LAVs are weak. Too weak to be behind a tank while it goes into battle against AV spec'd players and other tanks. You don't keep the LAV around the HAV.
In Planetside 2, I use a Sunderer with speed upgrades and Ammo Resupply racks. When I see a group of tanks, I drive up to them, drive through them to resupply them, and then fall back where I can't be shot.
To answer the post about Fighters, the concept art Ironwolf dug up shows that they have a "hover mode" that let's them fly like a dropship, which would make it rather easy to land. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1230
|
Posted - 2013.04.18 01:45:00 -
[34] - Quote
Mobius Wyvern wrote:Logi Bro wrote:Scheneighnay McBob wrote:Logi Bro wrote: The problem I have with your LLAV theory is LAVs suck. Nobody will spec into them except for the mentally ill who want to die **** tons just to get a few +10s to resupply tanks. Limited ammo on tanks turns them into heavies with no other units on the field to throw them a nanohive.
LAVs don't suck- it's just that the vast majority of players don't know how to use them. LAVs are weak. Too weak to be behind a tank while it goes into battle against AV spec'd players and other tanks. You don't keep the LAV around the HAV. In Planetside 2, I use a Sunderer with speed upgrades and Ammo Resupply racks. When I see a group of tanks, I drive up to them, drive through them to resupply them, and then fall back where I can't be shot.
But what does the LLAV do while it's not with the tank? Hide? This is why I say no one will spec into them, from what I remember, LLAVs have a .5 damage modifier, so they can't go off and be useful battle units while they wait for the HAV to request more ammo.
All they could do is sit in a corner twiddling their thumbs, or stay behind the tank with a shield transporter/armor repper and get blown to smithereens by an intelligent AV user. |
Scheneighnay McBob
Bojo's School of the Trades
1248
|
Posted - 2013.04.18 01:54:00 -
[35] - Quote
Logi Bro wrote:Scheneighnay McBob wrote:Logi Bro wrote:Mobius Wyvern wrote:Logi Bro wrote: Vehicles spamming fire is what they were designed to do.
Vehicles are designed to provide transportation and heavy fire support on the battlefield. They hardly need unlimited ammunition to be able to do this. Besides, you can just put your HAV up on that mountain next to your buddy's LLV, and you can spam to your heart's content while giving him some well-deserved WP. And then the lucky guy that drops an OB on both of you gets extra kills. The problem I have with your LLAV theory is LAVs suck. Nobody will spec into them except for the mentally ill who want to die **** tons just to get a few +10s to resupply tanks. Limited ammo on tanks turns them into heavies with no other units on the field to throw them a nanohive. LAVs don't suck- it's just that the vast majority of players don't know how to use them. LAVs are weak. Too weak to be behind a tank while it goes into battle against AV spec'd players and other tanks. My Limbus is tougher than some tanks, and a hell of a lot more maneuverable. HAVs survive by raw eHP. LAVs survive by combining eHP with speed. |
Kushmir Nadian
Valor Coalition RISE of LEGION
154
|
Posted - 2013.04.18 01:54:00 -
[36] - Quote
WhiskeyJack Otako wrote:Limit Vehicle Ammo Supply I've been wondering lately why HAVs and LAVs should have unlimited ammo - or installations for that matter. Without any reference to fairness or their relative OPness, doesn't it seem a bit unrealistic and out of sync for vehicles to have unlimited ammo when dropsuits do not? Managing the ammo supply is part of running a dropsuit with any weapon, why not give vehicle users the same depth of experience? I, for one, think that they can handle the additional challenge. I've discussed this idea with a few people and a few tankers (not to imply in any way that tankers aren't, in fact, people) and the response to it has been interesting and positive.-á Incorporating the suggestions I've heard from folks thus far, I propose the following for your consideration:
- Add a vehicle-focused nanohive with similar fitting requirements as we have now.
Modify vehicles to have an ammo battery with a reasonable recharge rate.
Add modules that can be fitted to vehicles that increase ammo battery recharge rate
These seem to me to be reasonably simple things to incorporate that would add a great deal in terms of realism and depth of experience for those in the vehicle and those trying to kill it. In fact, if this idea has already been put out there, please ignore and get back to that bacon.
GREAT SUGGESTION. Someone get this guy on the player council thingee CCP is doing.
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Mobius Wyvern
BetaMax. CRONOS.
1297
|
Posted - 2013.04.18 01:55:00 -
[37] - Quote
Logi Bro wrote:Mobius Wyvern wrote:Logi Bro wrote:Scheneighnay McBob wrote:Logi Bro wrote: The problem I have with your LLAV theory is LAVs suck. Nobody will spec into them except for the mentally ill who want to die **** tons just to get a few +10s to resupply tanks. Limited ammo on tanks turns them into heavies with no other units on the field to throw them a nanohive.
LAVs don't suck- it's just that the vast majority of players don't know how to use them. LAVs are weak. Too weak to be behind a tank while it goes into battle against AV spec'd players and other tanks. You don't keep the LAV around the HAV. In Planetside 2, I use a Sunderer with speed upgrades and Ammo Resupply racks. When I see a group of tanks, I drive up to them, drive through them to resupply them, and then fall back where I can't be shot. But what does the LLAV do while it's not with the tank? Hide? This is why I say no one will spec into them, from what I remember, LLAVs have a .5 damage modifier, so they can't go off and be useful battle units while they wait for the HAV to request more ammo. All they could do is sit in a corner twiddling their thumbs, or stay behind the tank with a shield transporter/armor repper and get blown to smithereens by an intelligent AV user. http://www.blackpalette.com/wp-content/gallery/artworks/gallente_scv2.jpg
Spec into that.
My suggestion is based around the assets we have right now, but remember that the original plan back in 2009 was for 8 vehicle classes at launch, only 3 of which we have right now.
So imagine a vehicle like that, only with a Medium turret instead of a Large one, that acts as a mobile spawn point and helps defend the HAVs from infantry AV while simultaneously supporting the vehicles around it, just like a Sunderer in Planetside 2.
You won't find any threads complaining about Sunderers being overpowered on their forums, believe me. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1230
|
Posted - 2013.04.18 02:05:00 -
[38] - Quote
I'm confused as to what your point is now. I thought we were talking about LLAVs, if you are saying those should replace LLAVs when we get them, you should know just as well as I do what CCP's SOONGäó tactics are, LLAVs are all we will have for the next year at the least. |
Mobius Wyvern
BetaMax. CRONOS.
1297
|
Posted - 2013.04.18 02:15:00 -
[39] - Quote
Logi Bro wrote:I'm confused as to what your point is now. I thought we were talking about LLAVs, if you are saying those should replace LLAVs when we get them, you should know just as well as I do what CCP's SOONGäó tactics are, LLAVs are all we will have for the next year at the least. I'm saying that LLAVs need not be the only way to provide that support, but since you can still put a gunner in them, you can zip around the map like any other LAV and only occasionally visit another vehicle to top them up before zipping off again. |
Mobius Wyvern
BetaMax. CRONOS.
1298
|
Posted - 2013.04.18 03:51:00 -
[40] - Quote
Honestly, the main reason I'm behind this is because I see it providing additional roles for support players while also assisting with Infantry/Vehicle balance, and also hopefully encouraging more players to consider support specializations instead of having a game of nothing but "slayers". |
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2-Ton Twenty-One
Imperfects Negative-Feedback
489
|
Posted - 2013.04.18 09:58:00 -
[41] - Quote
Yani Nabari wrote:Meh, vehicles just have super good Nanohives where the ammo is supposed to go.
If that is true why cant infantry be resupplied at HAVs? Nanohives allow any ammo to be made so then infantry should get as much ammo as they want from a HAV.
Veh should have limited ammo and be balanced accordingly they should require more team support and veh resupply from things like installations, the MCC base area, logi dropships and orbital nanohives.
You could balance accordingly so they are not nerfed. Right now veh are trash for depth. They should require far more support then a infantry man does, same goes for aircraft. Should be veh resupply stations that repair and resup vehs as well as veh moduals and equipment for in field resup. |
2-Ton Twenty-One
Imperfects Negative-Feedback
489
|
Posted - 2013.04.18 10:03:00 -
[42] - Quote
Logi Bro wrote:Scheneighnay McBob wrote:Logi Bro wrote:Mobius Wyvern wrote:Logi Bro wrote: Vehicles spamming fire is what they were designed to do.
Vehicles are designed to provide transportation and heavy fire support on the battlefield. They hardly need unlimited ammunition to be able to do this. Besides, you can just put your HAV up on that mountain next to your buddy's LLV, and you can spam to your heart's content while giving him some well-deserved WP. And then the lucky guy that drops an OB on both of you gets extra kills. The problem I have with your LLAV theory is LAVs suck. Nobody will spec into them except for the mentally ill who want to die **** tons just to get a few +10s to resupply tanks. Limited ammo on tanks turns them into heavies with no other units on the field to throw them a nanohive. LAVs don't suck- it's just that the vast majority of players don't know how to use them. LAVs are weak. Too weak to be behind a tank while it goes into battle against AV spec'd players and other tanks.
By that same logic tanks are weak. if 99% of the playerbase rolled around in free mil tanks that is...
LAV's are tough as hell. Your perception of them is wrong. |
Takahiro Kashuken
Red Star. EoN.
249
|
Posted - 2013.04.18 10:26:00 -
[43] - Quote
No - I will explain my reasons why
1. Vehicles have no cargohold - I want the ability to store at least 10k of rounds and not just have 40 and then have to rely on either a supply depot (which can be blown up), a blueberry which wont carry a vehicle nanohive or even one of my squad because if he gets out to put the nanohive down a blueberry may take his seat
2. No squad lock for vehicles - My squad member gets out to put down a vehicle nanohive, blueberry either way nicks his seat so he cannot get back in or takes the top turret which he was using to watch my back, thus my tank is weaker and i will then spend all my time at the back not moving hoping that the blueberry gtfo
2a. Due to no squad lock it also means johnny bluedot whill spam my small turret ammo all over the place and not even at enemy meaning he is wasting my ammo and ISK and i cannot do anything about it
2b. No ejecting system - Someone nips in my squadmates turret because squad lock isnt in the game, well i cant eject his ass out either because i dont even have that option
3. Supply depot go boom - Easily, if i dont do it normally a turret works or an enemy tank thus if you are out of ammo you are screwed more so than infantry because they have nanohives and vehicles do not
4. No vehicle nanohives - So make it all reliant on the supply depot which can go boom and then the tank is roling empty making it a non factor
5. It creates teamwork - Where is the teamwork for the solo AV guy?
6. Makes vehicles weaker - We dont have squad lock or the ability to eject ppl out of the turret seats, we have no vehicle nanohives making it all relient on the supply depot which goes boom easily, we dont even know how much ammo would be in a clip for railguns and blasters and we dont have a reload function to reload with a fresh clip so that we dont go into a situation with less than half ammo and end up having to wait 10sec to reload and in that time the enemy may have defended or taken the objective
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Prius Vecht
Red and Silver Hand Amarr Empire
46
|
Posted - 2013.04.18 11:21:00 -
[44] - Quote
Mobius Wyvern wrote:Honestly, the main reason I'm behind this is because I see it providing additional roles for support players while also assisting with Infantry/Vehicle balance, and also hopefully encouraging more players to consider support specializations instead of having a game of nothing but "slayers".
exactly. 80-100 shots for rails & 400-600 for blasters sounds perfect. infinite ammo in a game like this is madness. |
Rasatsu
Much Crying Old Experts
607
|
Posted - 2013.04.18 11:34:00 -
[45] - Quote
Higgs flagrantfool wrote:Think about it. Your sitting inside a giant mechine (tank) why not just implant a huge nanite storage plant inside the belly of the beast? And for the price these things cost, IMO, that kitten should come factory standard. Better than that; according to lore there's nanobots in the air that dissolve rapidly which is why you see stuff just disappear.
So the tank could easily have a supply that gets constantly refilled by scavenging nanobots and/or the MCC sends small drones down to refuel, and these are removed from the visual feed similar to how non-capsuleer ships are not visible in EVE. |
Sir Meode
Seraphim Initiative. CRONOS.
429
|
Posted - 2013.04.18 12:09:00 -
[46] - Quote
This is a bad idea HAV's have been hit with the Nerf hammer so many times they are almost flat. You should all be ashamed at such a suggestion. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.04.18 15:34:00 -
[47] - Quote
I like how these guys answer to not wanting it is that supply depots can be blown up - How about defending your controlled supply depot sometimes
Too many times tankers just like to roll around blowing up all installments and then laying waste to the battlefield - where is the fun in that for everyone else.
Great suggestions in here though |
Baal Omniscient
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
467
|
Posted - 2013.04.18 16:58:00 -
[48] - Quote
Higgs flagrantfool wrote:Think about it. Your sitting inside a giant mechine (tank) why not just implant a huge nanite storage plant inside the belly of the beast? And for the price these things cost, IMO, that kitten should come factory standard. {Edit>>> Dropsuits are a little different. Dropsuits are a relatively thin/light weight construction, meant to work in favor of a human's agility, at least as best as possible. Incorporating nanite tech would not necessarily be advantageous, which is why they are "optional" equipment. How do you like that for a logical aproach. Do I want to see tanks pooping nanohives? No. By that logic, since heavies are basically slow crawling bricks, they should have a nanite storage plant built in and never run out of ammo.
Also, with the current level of nanite technology a single proto hive for infantry holds less than 100 nanites. That's how many pulses? Now then, how many nanites do you think it would take to restock a single tank round? If there were a nanite storage plant large enough to supply a tank, it would be the size of the tank itself. If they could make them smaller, they would and just attach them to infantry via a wrist band so it would be portable. One big enough to resupply infantry is the almost the size of your torso, so how do you suppose one big enough to resupply a tank infinitely would fit onto a tank? |
Mobius Wyvern
BetaMax. CRONOS.
1313
|
Posted - 2013.04.18 19:00:00 -
[49] - Quote
Sir Meode wrote:This is a bad idea HAV's have been hit with the Nerf hammer so many times they are almost flat. You should all be ashamed at such a suggestion. Look, do you ever want to see a Dust where seeker AV weapons have more reasonable damage and Forge Guns don't hit harder than tank turrets?
If we want to improve the balance between vehicles and infantry, we're all going to have to get together and compromise.
For example: have the current damage output of Swarms given to Plasma Launchers, decrease Swarm damage and kick while increasing missile speed, and reduce Forge Gun projectile speed, all in exchange for giving vehicles a limited supply of ammo.
If you want to argue a "realism" standpoint, having a seeker package in a missile reduces the amount of space left for the warhead, and a soldier in an armor suit carrier a short-barreled weapon shouldn't be able to accelerate a projectile to as high of speeds as the longer Large turret, and wouldn't have as much power to dump into the magnets either.
But again, we're talking about balance here, not realism. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
83
|
Posted - 2013.04.18 20:03:00 -
[50] - Quote
Sir Meode wrote:This is a bad idea HAV's have been hit with the Nerf hammer so many times they are almost flat. You should all be ashamed at such a suggestion.
theres that word again!! how is this a nerf? ur talking about holding every one to the same standard tanks will still have enormous amounts of rounds. they will just need to resupply like everyone else.
how anyone can call that unbalanced is beyond me. unless of course ur only good because you can spam blasters everywhere because u never run out of ammo. |
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Vethosis
Universal Allies Inc.
0
|
Posted - 2013.04.18 20:07:00 -
[51] - Quote
Are you crazy? Vehicles run on air particles that dissolve into the engine of a turret and is heated into the form of a bullet or rocket! How do you run out of ammo! |
knight of 6
ZionTCD Legacy Rising
126
|
Posted - 2013.04.18 20:23:00 -
[52] - Quote
your idea is poorly fleshed out, so i can't say i support it.
though i wouldn't mind having a limited ammo supply per say. ammo would need to be easily enough accessible that vehicles are still usable.
tanks can sit but not for long, at all optimally you move every 15 sec or every kill. and i think you're neglecting the fact that dropships and LAVs are vehicles too, what's you brilliant plan to restock a dropship? LAVs can sit for roughly 5 sec. AV would need much nerf before vehicle ammo is reasonable, and a good way to restock flying dropships is needed.
also to whomever was saying 400-800 rounds blasters put out well above 400RPM that number is way low. |
Spkr4theDead
Namtar Elite Gallente Federation
51
|
Posted - 2013.04.18 20:28:00 -
[53] - Quote
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
Just another nerf tanks thread. Go back to Call of Duty, little child. |
KalOfTheRathi
Talon Strike Force LTD
341
|
Posted - 2013.04.18 21:25:00 -
[54] - Quote
Yet another idea that has been beaten to death, buried, dug up, revived at midnight under the full moon, dragged kicking and screaming into the light of day to be hung at noon so it can start the cycle again.
Give it up. Play the game.
If you are a HAV, LAV or a DS operator then go back to your base every three minutes and wait for another three. It's a game so you can just pretend you are refilling your ammo. You could even count it out if that helps. While you are doing that the rest of us can be playing a game we like (DUST for me and who knows what for you). |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
167
|
Posted - 2013.04.18 21:27:00 -
[55] - Quote
knight of 6 wrote:your idea is poorly fleshed out, so i can't say i support it.
though i wouldn't mind having a limited ammo supply per say. ammo would need to be easily enough accessible that vehicles are still usable.
tanks can sit but not for long, at all optimally you move every 15 sec or every kill. and i think you're neglecting the fact that dropships and LAVs are vehicles too, what's you brilliant plan to restock a dropship? LAVs can sit for roughly 5 sec. AV would need much nerf before vehicle ammo is reasonable, and a good way to restock flying dropships is needed.
also to whomever was saying 400-800 rounds blasters put out well above 400RPM that number is way low. 800 is low. thts 2 minutes of shooting. without overheating. So in theory you would last about 5-6 min before having to restock. That's if u use it constantly. Which no one does so your looking at a match having to restock once. Twice if ur trigger happy. Which in all honesty is not that much. Especially if ur in an armor tank with nitrous like most armor tanks. Shield tanks and mainly on the move or hiding so you wouldn't need as much ammo.
How about we make it the more ammo you carry the heavier you are and the less you would have to restock. Just an idea. Plus i think that would be neat to have. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
167
|
Posted - 2013.04.18 21:30:00 -
[56] - Quote
BobThe843CakeMan wrote:knight of 6 wrote:your idea is poorly fleshed out, so i can't say i support it.
though i wouldn't mind having a limited ammo supply per say. ammo would need to be easily enough accessible that vehicles are still usable.
tanks can sit but not for long, at all optimally you move every 15 sec or every kill. and i think you're neglecting the fact that dropships and LAVs are vehicles too, what's you brilliant plan to restock a dropship? LAVs can sit for roughly 5 sec. AV would need much nerf before vehicle ammo is reasonable, and a good way to restock flying dropships is needed.
also to whomever was saying 400-800 rounds blasters put out well above 400RPM that number is way low. 800 is low. thts 2 minutes of shooting. without overheating. So in theory you would last about 5-6 min before having to restock. That's if u use it constantly. Which no one does so your looking at a match having to restock once. Twice if ur trigger happy. Which in all honesty is not that much. Especially if ur in an armor tank with nitrous like most armor tanks. Shield tanks and mainly on the move or hiding so you wouldn't need as much ammo. How about we make it the more ammo you carry the heavier you are and the less you would have to restock. Just an idea. Plus i think that would be neat to have.
Edit: Also for an idea have an invincible resupply station in ur base that could only be taken out by eve orbitals. Maybe an orbital thts meant for destroying instalations. Or 2-3 normal persison strikes.
Lol meant to click edit. XD silly me. |
Mobius Wyvern
BetaMax. CRONOS.
1313
|
Posted - 2013.04.18 23:35:00 -
[57] - Quote
BobThe843CakeMan wrote:BobThe843CakeMan wrote:knight of 6 wrote:your idea is poorly fleshed out, so i can't say i support it.
though i wouldn't mind having a limited ammo supply per say. ammo would need to be easily enough accessible that vehicles are still usable.
tanks can sit but not for long, at all optimally you move every 15 sec or every kill. and i think you're neglecting the fact that dropships and LAVs are vehicles too, what's you brilliant plan to restock a dropship? LAVs can sit for roughly 5 sec. AV would need much nerf before vehicle ammo is reasonable, and a good way to restock flying dropships is needed.
also to whomever was saying 400-800 rounds blasters put out well above 400RPM that number is way low. 800 is low. thts 2 minutes of shooting. without overheating. So in theory you would last about 5-6 min before having to restock. That's if u use it constantly. Which no one does so your looking at a match having to restock once. Twice if ur trigger happy. Which in all honesty is not that much. Especially if ur in an armor tank with nitrous like most armor tanks. Shield tanks and mainly on the move or hiding so you wouldn't need as much ammo. How about we make it the more ammo you carry the heavier you are and the less you would have to restock. Just an idea. Plus i think that would be neat to have. Edit: Also for an idea have an invincible resupply station in ur base that could only be taken out by eve orbitals. Maybe an orbital thts meant for destroying instalations. Or 2-3 normal persison strikes. Lol meant to click edit. XD silly me. Was pretty much just throwing a number out to make sure it was clear the 20 idea was bad. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
125
|
Posted - 2013.04.19 04:09:00 -
[58] - Quote
Mobius Wyvern wrote:This topic is a no-brainer that has been beat to death. Vehicles should have limited ammo just like infantry. Having a limitation on ammunition does not automatically mean your vehicle is underpowered. Supply Depots already replenish armor when you drive a vehicle near them, and could do the same for ammunition. Logistics LAVs could also be given this ability, increasing their usefulness, and further rewarding those who spec into them. The nanohives we use have a finite lifespan before deactivating, so the idea of mounting one in every vehicle doesn't hold water, and is just an excuse to keep things as they are out of irrational fear. Keep in mind that vehicle ammunition could be capped in the hundreds, which would simply reduce the likelihood of such tactics as putting an HAV on top of a mountain as BAD FURRY has demonstrated is an excellent way to dominate a match without risk, while only requiring that people using vehicles on the ground with infantry have to drive past a Supply Depot or LLV for maybe 3-5 seconds every few minutes depending on how much they fire. Rather than trying to mess up fitting by creating modules to increase ammo counts, just give vehicles a large supply of ammunition and a fairly fast replenish rate to keep them on a bit more even footing with the AV players trying to take them out. I say this as an HAV driver in every single build since Replication. BobThe843CakeMan wrote:Scheneighnay McBob wrote:I like the idea- there should also be a module similar to a remote repair tool that instead can transfer ammo to other vehicles.
This is the only way I can think of that would prevent fighters from being severely crippled. do what battlefield 2 did and make it where you had to go back to your base to restock ammo. or in this case a supply depo. even tanks had ammo. 40 rounds but still ammo. Helis carried 20 missiles if i recall. Exactly. If infantry are required to carry nanohives or visit Supply Depots to replenish ammo reserves, why should all vehicles be exempt? I'm just waiting for the threads demanding limited ammo for air vehicles while leaving ground vehicles unlimited once Fighters and the like come out. You know it's going to happen. Scheneighnay McBob wrote:I like the idea- there should also be a module similar to a remote repair tool that instead can transfer ammo to other vehicles.
This is the only way I can think of that would prevent fighters from being severely crippled. I don't think Fighters would be unfairly crippled by this change either. Having to land occasionally won't bother me at all. However, it would be kind of neat if you could equip remote-resupply modules to a Logistics Dropship and use it as a flying ammo station. Actually, that would eliminate the need for ground vehicles to return to a fixed supply point or work with a fragile LLV, and would provide Dropship pilots with more WP, which they've been asking about for quite a while.
I'll just solve this by redline railgun sniping bc i cant be too far away from my supply depot so when yall are hatin on me for it just remember it's your fault. |
Mobius Wyvern
BetaMax. CRONOS.
1317
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Posted - 2013.04.19 05:31:00 -
[59] - Quote
Charlotte O'Dell wrote:Mobius Wyvern wrote:This topic is a no-brainer that has been beat to death. Vehicles should have limited ammo just like infantry. Having a limitation on ammunition does not automatically mean your vehicle is underpowered. Supply Depots already replenish armor when you drive a vehicle near them, and could do the same for ammunition. Logistics LAVs could also be given this ability, increasing their usefulness, and further rewarding those who spec into them. The nanohives we use have a finite lifespan before deactivating, so the idea of mounting one in every vehicle doesn't hold water, and is just an excuse to keep things as they are out of irrational fear. Keep in mind that vehicle ammunition could be capped in the hundreds, which would simply reduce the likelihood of such tactics as putting an HAV on top of a mountain as BAD FURRY has demonstrated is an excellent way to dominate a match without risk, while only requiring that people using vehicles on the ground with infantry have to drive past a Supply Depot or LLV for maybe 3-5 seconds every few minutes depending on how much they fire. Rather than trying to mess up fitting by creating modules to increase ammo counts, just give vehicles a large supply of ammunition and a fairly fast replenish rate to keep them on a bit more even footing with the AV players trying to take them out. I say this as an HAV driver in every single build since Replication. BobThe843CakeMan wrote:Scheneighnay McBob wrote:I like the idea- there should also be a module similar to a remote repair tool that instead can transfer ammo to other vehicles.
This is the only way I can think of that would prevent fighters from being severely crippled. do what battlefield 2 did and make it where you had to go back to your base to restock ammo. or in this case a supply depo. even tanks had ammo. 40 rounds but still ammo. Helis carried 20 missiles if i recall. Exactly. If infantry are required to carry nanohives or visit Supply Depots to replenish ammo reserves, why should all vehicles be exempt? I'm just waiting for the threads demanding limited ammo for air vehicles while leaving ground vehicles unlimited once Fighters and the like come out. You know it's going to happen. Scheneighnay McBob wrote:I like the idea- there should also be a module similar to a remote repair tool that instead can transfer ammo to other vehicles.
This is the only way I can think of that would prevent fighters from being severely crippled. I don't think Fighters would be unfairly crippled by this change either. Having to land occasionally won't bother me at all. However, it would be kind of neat if you could equip remote-resupply modules to a Logistics Dropship and use it as a flying ammo station. Actually, that would eliminate the need for ground vehicles to return to a fixed supply point or work with a fragile LLV, and would provide Dropship pilots with more WP, which they've been asking about for quite a while. I'll just solve this by redline railgun sniping bc i cant be too far away from my supply depot so when yall are hatin on me for it just remember it's your fault. I'll be sure to keep that in mind while I call down OBs on you since you'll just be sitting in one spot. |
noob 45
Syndicate of Gods
45
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Posted - 2013.04.19 06:27:00 -
[60] - Quote
If there is a vehicle supply depot does that mean I can return my tank instantly or swap to a different tank for an instant heal?
Does that mean we don't have to gamble with RDVs anymore? I mean those things will crash into the ground without the help of a hill or building...
Are you saying replace the overheat mechanism with ammo?
Doing this to the LAV turret would just be a punk move and it certainly wouldn't help dropships at all.
There is a a huge difference between a good tank and a bad tank, just like there is a huge difference between good an infantry with proto gear and one mil gear. One would assume that there is a huge difference between a specced tank and a specced infantry, but more or less there isn't aside from the expenses the 2. |
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