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641. Spawning on an objective that is being hacked - in General Discussions [original thread]
Please get rid of objective spawning. It's bad for gameplay. As for CRUs and the eventual uplink hacking, how would this spawn blocking work for someone who is already in the process of spawning when a hack is started? Would they be instantly boo...
- by Krom Ganesh - at 2013.11.11 20:57:00
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642. Let's talk dust: Experience in scout/heavy in dust? - in General Discussions [original thread]
pre-1.6, I enjoyed playing as a scout despite the disadvantages. After 1.6, can't enjoy the game at all as a scout (and while I do well in my brick tanked bpo assault, I don't get too much enjoyment out of using it). Maybe my opinion of the scout...
- by Krom Ganesh - at 2013.11.11 20:04:00
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643. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: There is two sweet routes in where you will not blip. Up the Vent at the back, and the far bridge by the stairs on the side opposite the CRU, though you need to jump off the bridge and over the opposite rail to not blip. Do...
- by Krom Ganesh - at 2013.11.11 19:35:00
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644. Why do spawn times vary? - in General Discussions [original thread]
Forlorn Destrier wrote: 2. If you are outright killed without a chance of revive, it is always 10 Not true. I've had 3 second spawn times on objectives after taking a locus to the face.
- by Krom Ganesh - at 2013.11.11 18:48:00
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645. Time to kill is NOT too low. - in General Discussions [original thread]
Rowdy Railgunner wrote: Then quit running towards people from the front. *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* Every side i...
- by Krom Ganesh - at 2013.11.11 16:13:00
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646. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
Soraya Xel wrote: The problem is actually that for a sniper, it isn't about "major distances", it's about position. It is not a sniper's fault that CCP has put the optimal places to snipe, from a height and view angle, in the redline. +1. ...
- by Krom Ganesh - at 2013.11.11 15:28:00
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647. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
8213 wrote: "Don't worry guys, I got the guy hacking A... There I shot him... pay no mind that it was a guy in a Scout Suit... I saved the entire match for us... wait... 5 people are now hacking A... hurry up ground guys, do something, because....
- by Krom Ganesh - at 2013.11.11 13:29:00
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648. Scout Registry / Killboard - in General Discussions [original thread]
Oswald Rehnquist wrote: Gallente- Cloak Active Module- Makes you walk show but if an enemy is not moving fast enough or is entrenched you can break the cloak by just shooting him. Caldari- Mimic Active Module- makes you appear as a friendly un...
- by Krom Ganesh - at 2013.11.09 17:09:00
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649. Scout Registry / Killboard - in General Discussions [original thread]
Bah. Looks like we won't be getting the new scouts and scout buff in 1.7. After I finish this god forsaken grind fest, I'm taking a break until they are out, scouts get a buff, and we get a respec.
- by Krom Ganesh - at 2013.11.09 02:00:00
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650. Kill Cams For Snipers - in General Discussions [original thread]
How about paying attention to the direction of the shot and learning common sniper spots?
- by Krom Ganesh - at 2013.11.08 18:03:00
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651. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: if your skilled into plates and reps you should go into gallente scout I cannot argue with your logic, there. But, this character is already a Gallente scout.... so, gott...
- by Krom Ganesh - at 2013.11.08 17:12:00
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652. Hmg is getting a 30% range buff........YO! - in General Discussions [original thread]
TechMechMeds wrote: Its needs to be removed and replaced with a trout to slap people with. Too OP. Need to add Herring so other suits can cut the Heavy down.
- by Krom Ganesh - at 2013.11.08 14:04:00
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653. Things I Would Spend Aurum On - in General Discussions [original thread]
Kasote Denzara wrote: Anarchide wrote: Mmm Dust Row IV?! Well, we can already jack each other's rides and run people over... *CCP Releases new heavy weapon - Dubstep Gun* *CCP Releases new melee weapon - Giant Dildo*
- by Krom Ganesh - at 2013.11.08 14:03:00
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654. Things I Would Spend Aurum On - in General Discussions [original thread]
Laurent Cazaderon wrote: Zero Notion wrote: Purple lasers for my LR. Bitchin' flame paint job for my sweet Saga. Dropsuit paint job. Gallente Space Hookers. What about respecs ? Would that be something you guys would pay for ? PS: do...
- by Krom Ganesh - at 2013.11.08 13:55:00
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655. How to fix scouts/light dropsuits 101. - in General Discussions [original thread]
Shotty GoBang wrote: * Opens Weapon Wheel ... activates Cloak * While the cloak would be situationally useful, it won't save the scout from extinction. Scouts need more possible roles than assassin because anyone can do that.
- by Krom Ganesh - at 2013.11.08 13:52:00
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656. Assault rifles - in General Discussions [original thread]
Oswald Rehnquist wrote: Delta 749 wrote: Chunky Munkey wrote: Delta 749 wrote: Inb4 RR QQ RR is going to imbalance the LR Doubtful, the spool up and smaller clip size limit the gun more than most people realize .2 seconds ...
- by Krom Ganesh - at 2013.11.07 22:12:00
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657. Who's saving for the combat rifle? - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: FYI - CPM has been shown video of all the new rifles in action Can you convince CCP to share this video with the rest of us?
- by Krom Ganesh - at 2013.11.07 20:10:00
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658. The "Supposed" Scout Buff - in General Discussions [original thread]
Doshneil Antaro wrote: This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower...
- by Krom Ganesh - at 2013.11.07 17:49:00
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659. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
Beren Hurin wrote: Could we get a little more technical?: If we were to decide a 'paper' baseline HP:DPS (TTK) ratio at the STD skill/suit level what would you guys decide it should be? That's what we are talking about right? Also, what do you...
- by Krom Ganesh - at 2013.11.07 15:51:00
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660. Let's talk dust: New rifles - in General Discussions [original thread]
Mirataf wrote: Krom Ganesh wrote: Rail Rifle. It is Caldari and therefore must be mine. Checks and rechecks avatar /confused I only play on my Caldari character. This guy is for forums Edit: If I could switch my forum avatar to be...
- by Krom Ganesh - at 2013.11.07 15:29:00
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