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1. Risk514 - Dividing up lowsec sov like CCP wants us too. - in General Discussions [original thread]
Why can't I just shoot things without the horrifying implications of being a mere pawn in an intergalactic game of complex politics and fantasy football drafts?
- by Kriegs son Jaeger - at 2013.03.15 03:01:00
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2. Casual Duster wants Starmap back - in General Discussions [original thread]
+1 to thread
- by Kriegs son Jaeger - at 2013.02.26 14:37:00
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3. Inherent ignorance in comparining about LMG in regards to ease of use. - in General Discussions [original thread]
DJINN Marauder wrote: Yup. Also mass driver is fairly easy to use too. Yeah, in some regards. I tend to be decent with calculating trajectories so I find fighting with it long range to be intuitive and relatively easy, but fighting enemies on...
- by Kriegs son Jaeger - at 2013.02.22 01:03:00
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4. Inherent ignorance in comparining about LMG in regards to ease of use. - in General Discussions [original thread]
Damage complaints? Sure! Increasing heat build up as a way to nerf them down a bit, no problem. But complaining about them being a "Point and click weapon/Newbie weapon/So easy to use". What isn't? Mass driver aside, literally every weapon is poi...
- by Kriegs son Jaeger - at 2013.02.21 21:43:00
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5. New Blog: Can Dust be more Immersive? - in General Discussions [original thread]
Will have to check that out when I get time! I do have to agree with the above "Let us see our legs" IE "We are not floating guns and arms, let us observe this".
- by Kriegs son Jaeger - at 2013.02.20 20:45:00
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6. How could we improve snipers? (general discussion) - in General Discussions [original thread]
Arbor Viridanus wrote: Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed t...
- by Kriegs son Jaeger - at 2013.02.20 20:43:00
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7. please buff turret AI - in Feedback/Requests [original thread]
Would rather have target painting secondary weapon and skill. +3% Turret rotation speed per level and for proficiency +2% turret heat cooldown speed. "Shoot" a turret with the market to link it to your systems, then laze a target with secondary, t...
- by Kriegs son Jaeger - at 2013.02.20 20:40:00
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8. Utility "Sidearms" and equip slot for heavy. - in Feedback/Requests [original thread]
usrevenge2 wrote: heavies don't need a buff. It's an equip slot, not a buff. Doesn't help them kill faster or survive longer. Just gives them the ability to support the team. As for the secondary equip, that would buff all suits. Not just he...
- by Kriegs son Jaeger - at 2013.02.20 20:31:00
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9. Utility "Sidearms" and equip slot for heavy. - in Feedback/Requests [original thread]
Depending on your main weapon, heavy or otherwise, a secondary may range from extremely situational to nearly useless. That being said, it would be great to have the option to replace the sidearm with something you might deem more useful. Perhaps ...
- by Kriegs son Jaeger - at 2013.02.20 20:18:00
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10. Okay, I think I found a paradox in the storyline of Dust 514/ EVE Online - in General Discussions [original thread]
Sontie wrote: We didn't start as mercs, we became them, when the factions grew to fear us. We used to be simple soldiers, though elite. And just because we can be re-cloned doesn't make us immortal. Clone supplies are not infinite. Its not t...
- by Kriegs son Jaeger - at 2013.02.20 01:25:00
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11. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
^ Issue isn't Gek damage, it's stacking weapon upgrades with no downsides. Known bug. Assaults have more medium slots to do this with than the heavy and scout do. That aside, more weapons would mean more diversity and likely less people using LMG...
- by Kriegs son Jaeger - at 2013.02.20 00:59:00
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12. Okay, I think I found a paradox in the storyline of Dust 514/ EVE Online - in General Discussions [original thread]
There's a few considerations. For one thing, immortality isn't a new concept in EVE, capsuleers have been doing it for thousands of years now. It's just that their method is more costly and complex as I understand it. So killing someone that is im...
- by Kriegs son Jaeger - at 2013.02.20 00:56:00
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13. Burst HMG vs normal, any real reason for using it? - in Rookie Training Grounds [original thread]
You get a lot less rounds downrange in the same amount of time, for accuracy you will still attain after a brief moment of spewing lead with the normal MG, without any significant improvement to range it would seem. Any particular reason for burs...
- by Kriegs son Jaeger - at 2013.02.19 19:48:00
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14. Will Sp gain rates increase as more skills are added? - in General Discussions [original thread]
Understandably, SP gains are relatively low (unless you farm to cap every day) for your average player, playing a handful of matches a day. Currently we have relatively few options, so It's not such a big deal. But comparative to EVE, I can train ...
- by Kriegs son Jaeger - at 2013.02.19 19:45:00
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15. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
Ultimately the best comparison I can think of that most people can relate to is team fortress. Sentinel is the heavy. Do not expect to run headlong into a heavy's line of fire and get hosed down with bullets for a winning scenario. Ironically I ...
- by Kriegs son Jaeger - at 2013.02.19 19:18:00
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16. new game modes for next build please - in General Discussions [original thread]
Fingers crossed for a modification to skirmish for something more like BFTitan mode.
- by Kriegs son Jaeger - at 2013.02.19 01:36:00
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17. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Sloth9230 wrote: J Lav wrote: BUT they're so inaccurate that I think this balances it out. Indeed, they're like spitballs at a range. The weapon really only shines in CQC, but that doesn't mean it should be forced into CQC; they still ma...
- by Kriegs son Jaeger - at 2013.02.19 01:18:00
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18. Heavies are OP but Scout + Shotgun is fine right? - in General Discussions [original thread]
Haven't been on in a bit, and haven't had many encounters with SG's so I can't really make an educated statement there, but if SG can 2 shot heavy at 10m, wouldn't they be able to 1 shot assaults at similar or closer ranges? Ultimately, if SG's c...
- by Kriegs son Jaeger - at 2013.02.06 19:59:00
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19. Nova Knives range increase - in Feedback/Requests [original thread]
Well now, something just came to mind. A passive speed increase could be a bad thing, as could an easily cancelled charge considering how nova knives could become something of a necessity on heavies. Pulling ye olde "Run faster with your knife out...
- by Kriegs son Jaeger - at 2013.02.02 19:36:00
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20. Devs should watch these videos - in Feedback/Requests [original thread]
WARNING: RANT. Not aimed at OP or anyone in thread necessary As usual, the vast majority of F***wits will make quick, inept judgements of a game still in development that they did not make any attempt to research or comprehend. I'm not trying t...
- by Kriegs son Jaeger - at 2013.01.31 04:12:00
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