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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.20 19:10:00 -
[31] - Quote
Fornacis Fairchild wrote:Aeon Amadi wrote:ALLOW THEM TO TEMPORARILY MARK TARGETS
Seriously, nothing annoys me more than my sniper corp-mate who's trying to convey information to me and I have no idea where this particular guy he's talking about is. LOL....."It's the guy over there in Quadrant A - 8 .... the guy in the SUIT, with the emo face"
More like this:
Dario: "Got a heavy at nine o'clock." Me: ".... Wait, my nine o'clock or your nine o'clock?" Dario: "Your nine." Me: "How the hell do you know what direction I'm facing if you're watching him?" Dario: "He's ea- damnit.. WEST of Alpha!" Me: "I'm at freaggin Bravo!" Dario: "In between Alpha and Bravo there is a Heavy who is going toward Bravo!" Me: "I'm staring directly at Alpha and there's no-one here what the hell are you talking about?!" Dario: "I dunno dude, he's gone now." Me: "You don't say?"
-Heavy starts firing at me from another angle-
Me: "OH YOU MOTHER ****** YOU BETTER KILL ME.." |
Alcare Xavier Golden
DUST University Ivy League
30
|
Posted - 2013.02.20 19:33:00 -
[32] - Quote
Aeon Amadi wrote: More like this:
Dario: "Got a heavy at nine o'clock." Me: ".... Wait, my nine o'clock or your nine o'clock?" Dario: "Your nine." Me: "How the hell do you know what direction I'm facing if you're watching him?" Dario: "He's ea- damnit.. WEST of Alpha!" Me: "I'm at freaggin Bravo!" Dario: "In between Alpha and Bravo there is a Heavy who is going toward Bravo!" Me: "I'm staring directly at Alpha and there's no-one here what the hell are you talking about?!" Dario: "I dunno dude, he's gone now." Me: "You don't say?"
-Heavy starts firing at me from another angle-
Me: "OH YOU MOTHER ****** YOU BETTER KILL ME.."
And that's why I want my spotting to ping the tacnet |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.20 19:37:00 -
[33] - Quote
Pays 2 Win wrote: More like this:
Me: "Got a heavy at nine o'clock." You: ".... Wait, my nine o'clock or your nine o'clock?" Me: "Well **** you" Me: *bang* *bang* *bang* Me: "Nevermind hes dead"
Fixed! |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2013.02.20 19:50:00 -
[34] - Quote
Sniping at long range is a sound tatical advantage - it covers choke points and if in the right place can turn the tide of battle. My best 1 shot kill to date has been 617m. At that distance you are firing on sensor and instinct as the image is soo small. |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.02.20 20:15:00 -
[35] - Quote
Ion Crush wrote:Two things I would like to see for snipers are: 1. Bullet drop, this would really separate the good snipers out. Just placing your red dot on someones head doesn't take much skill. 2. More intel gathering for them. They are 'Scout' suits after all.
Yes, to this.
Bullet drop and travel time: I would like to see projectile physics for the sniper rifles mainly for the reasons stated above. It would also add some personality to the different weapon technologies. For example:
Traditional projectile weaponry of the Minmatar with more significant bullet drop but the ability to swap out ammo of different damage types (e.g. explosive) and significantly lower fitting requirements GÇôhow much CPU would this type of weapon really require?
Rail based technology of the Caldari GÇôprobably very close to the current mechanics of point and shoot with respect to drop due to the higher velocities (but projectile physics would still require snipers to lead their targets). -only deals kinetic and thermal damage. Painful fitting requirements.
Expanded scout function for snipers:
Allow them to mark opponents to show up on friendly HUD. The tanker might appreciate knowing the location of the Forge gunners; and friendly infantry could prioritize targets easier. Perhaps have the duration of the tag (though it should be brief -requiring remarking) and the number of tags that can be maintained tied to a separate skill(s).
Give them a target painter that can augment the damage of small missile based infantry weapon systems.
just examples -not particularly attached to any specific ideas but I would like them to have more options toward contributing to team based gameplay. Though, I suspect the snipers that would support this are probably not the snipers that many of us complain about. |
Lunamaria Hawkeye
SyNergy Gaming
92
|
Posted - 2013.02.20 20:36:00 -
[36] - Quote
Tien TheSecond wrote:Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears.
Heavy snipers are fail. 2 shots for the most part, some can be one shotted, so you can kill them almost as fast as a normal sniper. They can't run once you start shooting at them. Not to mention they have no nanohives and take forever to get to a supply depot. Also they have a massive signature so they are extremely easy to find. If we are talking about sniping from a mountain, the heavy cannot reach many of the spots snipers use.
So many reasons why this fit is just bad. |
Kriegs son Jaeger
Ikomari-Onu Enforcement Caldari State
5
|
Posted - 2013.02.20 20:43:00 -
[37] - Quote
Arbor Viridanus wrote:Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment. ^ Dis
Snipers are a nuisance, but the hardly win games. All that matters in the long run (whenever EVE is actually about conquest and pillage than K/D D3thm4tch) is who wins. |
Tenchu-13
What The French
76
|
Posted - 2013.02.20 20:51:00 -
[38] - Quote
Been playing sniper for months and every few weeks I see the same stupid remarks, qq and dumb nerf threads....
There are only a few little things wrong with snipers... and probably none of those will have any direct effect on you, the non snipers, or at least not in the way you qq-ers hoped for.
What SHOULD be changed:
- the total number of snipers/game. 1 sniper/2squads is more then enough. this will get you 4 snipers/game max. (6 once we go to 48 dots) - Tagging red dots. Yes I could look at them and make them appear as red dots on those mini radars etc... but it's not the same as tagging someone. - the fact that at times I die (commit suicide) when "walking" on un-even terrain... this gets me every time. Messa walking in the mountains jumping at most 30 cm's high and WHAM 'you commited suicide' because CCP still hasn't - improved the terrain detection/collision problems that have been around since ages. (most of you wouldn't even know this problem since apparently none of you ever goes into the mountains, even though MOST of the snipers are always there, up for the grabbing...) - I want my long range scanner back, and working. AR's run in groups, a heavy 'should' have a logibro scotched to his kitten and i HAD my long range scanner to help my spot red dots in my vicinity... Messa want's it back.
Now what SHOULDN'T be changed (and why as to prevent useless comments asking me to explain the obvious..)
- The fact that I can get to places where you can't... it's the purpose of the scout suit, CCP meant it that way. - The fact that snipers can sit on the border of the redline... it is meant that way. They sit on the most outer limit of their playing field defined by CCP, deal with it. - I heard people complaining that snipers can kill a heavy from the other side of the map... Seriously... If I manage to tripple tap some fat bastard from the other side of the map I deserved that kill, the noob should have moved his fat kitten after the 1st shot. (or seriously scold his logibro for getting killed that easy, we all know "logi 1st, fat bastard next") - Bullit drop, why because it is simply utterly BS to add it in the game. The snipers that really choose the role because they like it will simply adapt and will still kill you. Yes it might make some of the noobs choose an other role, but I don't think it will have such an impact that it will be noticable in the game. (I wouldn't mind, I just think it is BS. I think I might actually welcome it).
Now a point that seriously needs addressing so the qq-ing will end since it is an utter MYTH.
Grab a sniper riffle... position yourself 10 meters from a wall and tripple tap the wall, don't move, let the reload animation finish and shoot without moving. Now if my ps3 isn't broken, and the game isn't bugging and neither is yours you'll notice 1 thing... you DIDN'T SHOOT AT THE SAME SPOT. Your scope has swayed at least 10/15 cm's in whatever direction 'random' was. Now imagine this over at least a few 100 meters... see where I'm going with this. There is no such thing as 0 sway when reloading. And when 'scoping' I'd better have the least sway possible I used my freaking SP to counter it. Asking for more sway is like me asking for more recoil an an AR.
TL:DR : What are you doing on a forum if you don't want to read... |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.02.20 20:53:00 -
[39] - Quote
Improvements for the sniper:
For one, spotting capabilities. that would be awesome to have if your in a squad and you mark a person of interest, the red dot lights up in a different color for the squad to see.
Anti-material rifle variants. strictly for vehicles , LAVS, HAV all that jazz. long range
A little lore to fascinate your minds: 57-N Anti Material rifle Description: Made by an unknown Sebiestor Tribal-man using a combination of salvaged Amarrian and Mannar tech during the rebellion, The 57-N "Anti material rifle operates in mainly 2 phases. The first phase utilizes a short, highly concentrated laser beam to inflict shield damage prior to the firing of the actual round. the 2nd phase fires the actual rifle, a 25mm round containing a shaped explosive charge . the explosive used is similar to mining charges once used by the minmatar under slavery.
upon impact, the improvised mining charge will detonate, focusing all of its energy into the armored hull.
While tanks can withstand a few rounds before taking serious damage, the LAV is the most susecptible, a well placed shot can temporarily disable the LAV's engine, rendering it immobile. due to priming delay, the rifle can only be fired from a certain distance away. later iterations of the rifle have shortened this delay. |
A'Real Fury
The Silver Falcon Federation
4
|
Posted - 2013.02.20 21:01:00 -
[40] - Quote
I have no problems with the sniper build so long as they have to stay on the map i.e no redzone/line antics. So long as you have a chance of getting at them then snipers are a valid part of the game. |
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Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2013.02.20 21:07:00 -
[41] - Quote
Tenchu-13 wrote: - The fact that snipers can sit on the border of the redline... it is meant that way. They sit on the most outer limit of their playing field defined by CCP, deal with it.
Consider it dealt with. However, that doesn't mean it isn't a crap mechanic that needs to be addressed in some fashion. Red line sniping is not realistic, nor is it ideal. For now, we do indeed have to deal with it, but to imply people need to drop it and not argue for its redress . . . pfft. Otherwise, I actually agree with pretty much all of your points. Good post overall. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
20
|
Posted - 2013.02.20 22:41:00 -
[42] - Quote
IRuby Heart wrote:I disagree, No sniper in the RL is running around on the ground trying to kill people with their squad. They sit up on their perch like they're supposed and deliver support fire from above. I think CCP got it right. i did not say running around, i said position themselves to be in a support role, not camped out under mcc or in backfield spawns where you can't see 95% of objective points on maps we currently have,re read my post. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
14
|
Posted - 2013.02.20 23:05:00 -
[43] - Quote
sniper in this game is easy mode, crouch for PERFECT aiming and stability. there is no movement from the scope at all, unless merc's are intergalactic champions at holding there breath, they need to change how easy it is to aim down scope for all weapons. i think they should remove the whole crouch = perfect stability. i find it VERY dumb they did not include "holding your breathe for more stability"
meh, i think sniper players are funny, roll a team off the battlefield and watch 90% of the team switch to snipers and sit around the red zone waiting for the match to end. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
20
|
Posted - 2013.02.20 23:25:00 -
[44] - Quote
Vin Vicious wrote:sniper in this game is easy mode, crouch for PERFECT aiming and stability. there is no movement from the scope at all, unless merc's are intergalactic champions at holding there breath, they need to change how easy it is to aim down scope for all weapons. i think they should remove the whole crouch = perfect stability. i find it VERY dumb they did not include "holding your breathe for more stability"
meh, i think sniper players are funny, roll a team off the battlefield and watch 90% of the team switch to snipers and sit around the red zone waiting for the match to end. exactly my point |
TV Repair Guy
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2013.02.20 23:32:00 -
[45] - Quote
IRuby Heart wrote:I disagree, No sniper in the RL is running around on the ground trying to kill people with their squad. They sit up on their perch like they're supposed and deliver support fire from above. I think CCP got it right.
I agree with this 100%. Leave the snipers alone, they're just doing what snipers do. |
iceyburnz
Crux Special Tasks Group Gallente Federation
282
|
Posted - 2013.02.20 23:34:00 -
[46] - Quote
TV Repair Guy wrote:IRuby Heart wrote:I disagree, No sniper in the RL is running around on the ground trying to kill people with their squad. They sit up on their perch like they're supposed and deliver support fire from above. I think CCP got it right. I agree with this 100%. Leave the snipers alone, they're just doing what snipers do.
Don't hate me for this but.
Sniper class has the lowest attrition rate of all the classes, it encourages sniping, because nobody wants to lose thier hard earned isk.
I seriously think all sniper rifles should have thier price increased by 30-50% |
Vel'sar Altruin
Shadow Company HQ
5
|
Posted - 2013.02.20 23:39:00 -
[47] - Quote
Cosorvin wrote:Not whining about hip fire kills from a sniper?
I did this once! I was changing positions because I was being counter sniped and I didn't know where from, turned the corner and saw another guy turn the corner ahead of me, he startled me and I reflexively pulled the trigger and got a headshot. I felt so bad for him. |
TV Repair Guy
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2013.02.20 23:50:00 -
[48] - Quote
Quote: Don't hate me for this but.
Sniper class has the lowest attrition rate of all the classes, it encourages sniping, because nobody wants to lose thier hard earned isk.
I seriously think all sniper rifles should have thier price increased by 30-50%
That's true and I don't think there's anything wrong with it. I run logistics, but I have a sniper fitting for when I'm bored, frustrated with teammates or just broke. I wouldn't care if the cost of the sniper gear cost is tweaked, but let's not make the sniper rifle useless because people in assault/heavy suits don't like to be sniped. Sniping has its drawbacks too: it can be boring, takes patience and doesn't yield much WP. |
TheMarkOf22
Internal Error. Negative-Feedback
41
|
Posted - 2013.02.21 00:38:00 -
[49] - Quote
there no sniper sway or recoil when scoped in, and it 2 hit kills at max range at militia levels, also gets strong and can one shot in cqc, sorry their is no balance and the gun needs a severe damage reduction on lower tiers, put more focus on headshots and less on body (their is only 2 hit boxes in this game just like cod making sniping uber easy)
Constant radar on players out of bounds and shooting also is necessary.
The main problem is their is no way to counter sniping without actually sniping, you'll never find them in skirmish and even if you do some of the spots are unhitable
or requires you to climb a 100 ft ladder before reaching them and eventually you end up suiciding from Out of bounds timer, LAME |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.21 00:48:00 -
[50] - Quote
Vin Vicious wrote:sniper in this game is easy mode, crouch for PERFECT aiming and stability. there is no movement from the scope at all, unless merc's are intergalactic champions at holding there breath, they need to change how easy it is to aim down scope for all weapons. i think they should remove the whole crouch = perfect stability. i find it VERY dumb they did not include "holding your breathe for more stability"
meh, i think sniper players are funny, roll a team off the battlefield and watch 90% of the team switch to snipers and sit around the red zone waiting for the match to end.
****. no.
Let me repeat that.
****. NO.
Real life snipers do not deal with constant sway, they train to keep steady. WE are cloned super soldiers.
This is not ******* COD. YOu have a multitude of options to deal with snipers, the most effective being counter sniping.
Learn to adapt instead of whining about everything under the sun because you got popped by it. |
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Vin Vicious
Sinq Laison Gendarmes Gallente Federation
14
|
Posted - 2013.02.21 01:08:00 -
[51] - Quote
Zyrus Amalomyn wrote:Vin Vicious wrote:sniper in this game is easy mode, crouch for PERFECT aiming and stability. there is no movement from the scope at all, unless merc's are intergalactic champions at holding there breath, they need to change how easy it is to aim down scope for all weapons. i think they should remove the whole crouch = perfect stability. i find it VERY dumb they did not include "holding your breathe for more stability"
meh, i think sniper players are funny, roll a team off the battlefield and watch 90% of the team switch to snipers and sit around the red zone waiting for the match to end. ****. no. Let me repeat that. ****. NO. Real life snipers do not deal with constant sway, they train to keep steady. WE are cloned super soldiers. This is not ******* COD. YOu have a multitude of options to deal with snipers, the most effective being counter sniping. Learn to adapt instead of whining about everything under the sun because you got popped by it.
lol shut up, "real life snipers" train to hold their breath when committing to a shot because it slows down your heart rate. they do not "train to keep steady" go ahead, try and keep a steady hands pal. they also perch there rifle on objects to remove their long arm because this is the hand that keeps the rifle stable. ****** COD did it right by adding this. in COD, standing up was unstable looking down scope, crouching it was near stable but still shifty. holding your breath reduced both when you committed to a shot. but it wasnt unlimited, you could only hold your breath for so long. im not saying nerf snipers, because to be honest most of you guys suck anyway. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.21 01:37:00 -
[52] - Quote
Sniper rifles need permanent scope sway, even at Ops 5, even when crouched and not moving. Maybe a "steady aim" button that gives you a second of steadiness.
Sniper rifles might also need bullet drop, and possibly bullet travel time. Nobody cares about the "realism" of these features, what matters is that they exist to make sniping require more skill. People don't like snipers because they're people who put themselves in very little danger, can kill from 600 m or greater in two shots on most suits, and all they need to do is point and click. No compensating for sway, no leading their targets, no adjusting for distance. It's too easy, it encourages people to stay as far away from the fight as possible, and it's bad for the game compared to the alternative.
Give sniper rifles sway, bullet drop, and bullet travel time, and they'll be compelled to move closer to the action, because it'll be to hard to aim from really long distances to get more than a couple kills a game. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.21 01:42:00 -
[53] - Quote
Vin Vicious wrote:****** COD did it right by adding this.
I stopped reading right there. |
sharted pantaloon
Zumari Force Projection Caldari State
35
|
Posted - 2013.02.21 03:48:00 -
[54] - Quote
How about making it easier for snipers to give directions to the team by making north always at the top of the map.
You're not fooling anyone, CCP. Just because you randomly decide to change where north is doesn't make it a new map. |
SSBBW Amber
Church of the Unforgiven
26
|
Posted - 2013.02.21 04:04:00 -
[55] - Quote
semperfi1999 wrote:Arbor Viridanus wrote:Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment. Right because sniper are supposed to be able to sit back in an area that you cant get to because it is in their main base and snipe anyone with impunity because they can shoot through their eyeballs and instantly hit anything on the entire field. That is perfectly reasonable.
There's an app for that:
It's called counter-sniping. |
sharted pantaloon
Zumari Force Projection Caldari State
35
|
Posted - 2013.02.21 04:06:00 -
[56] - Quote
SSBBW Amber wrote:semperfi1999 wrote:Arbor Viridanus wrote:Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment. Right because sniper are supposed to be able to sit back in an area that you cant get to because it is in their main base and snipe anyone with impunity because they can shoot through their eyeballs and instantly hit anything on the entire field. That is perfectly reasonable. There's an app for that: It's called counter-sniping.
Herd that. Can't think of the number of matches I have forgone the duckshoot just to get that one headshot on a head glitching enemy sniper. |
SSBBW Amber
Church of the Unforgiven
26
|
Posted - 2013.02.21 04:09:00 -
[57] - Quote
Fivetimes Infinity wrote:Sniper rifles need permanent scope sway, even at Ops 5, even when crouched and not moving. Maybe a "steady aim" button that gives you a second of steadiness.
Sniper rifles might also need bullet drop, and possibly bullet travel time. Nobody cares about the "realism" of these features, what matters is that they exist to make sniping require more skill. People don't like snipers because they're people who put themselves in very little danger, can kill from 600 m or greater in two shots on most suits, and all they need to do is point and click. No compensating for sway, no leading their targets, no adjusting for distance. It's too easy, it encourages people to stay as far away from the fight as possible, and it's bad for the game compared to the alternative.
Give sniper rifles sway, bullet drop, and bullet travel time, and they'll be compelled to move closer to the action, because it'll be to hard to aim from really long distances to get more than a couple kills a game.
I disagree, people care about realism. If they didn't there wouldn't be anyone yelling something is OP.
You claim that to be a better sniper, the sniper needs to be more engaged in the combat by being closer to the action, I disagree.....
http://www.youtube.com/watch?v=_MK4SEoBFXk |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.21 04:12:00 -
[58] - Quote
By meleeing them to death, it'll teach them to mind their surroundings. |
sharted pantaloon
Zumari Force Projection Caldari State
35
|
Posted - 2013.02.21 04:21:00 -
[59] - Quote
SSBBW Amber wrote:I disagree, people care about realism. If they didn't there wouldn't be anyone yelling something is OP. You claim that to be a better sniper, the sniper needs to be more engaged in the combat by being closer to the action, I disagree..... http://www.youtube.com/watch?v=_MK4SEoBFXk
That just makes me want a rifle that will disable an LAV. |
SSBBW Amber
Church of the Unforgiven
26
|
Posted - 2013.02.21 04:32:00 -
[60] - Quote
sharted pantaloon wrote:SSBBW Amber wrote:I disagree, people care about realism. If they didn't there wouldn't be anyone yelling something is OP. You claim that to be a better sniper, the sniper needs to be more engaged in the combat by being closer to the action, I disagree..... http://www.youtube.com/watch?v=_MK4SEoBFXk That just makes me want a rifle that will disable an LAV.
Yeah a ".50 cal" DUST version would be nice.
Redneck games:
http://www.youtube.com/watch?v=_t2Yz-R7_hE |
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