Pages: 1 [2] |
21. Red Zone Justification - in General Discussions [original thread]
Could be any number of explanations, but either of the two above sound pretty feasible to me, I like the idea of them attempting to reduce civilian casualties/damage to expensive facilities, though it is my sincere hope that once we continue along...
- by Kriegs son Jaeger - at 2013.01.31 04:03:00
|
22. [Request] Warpoints for support actions - in Feedback/Requests [original thread]
While we all know that K/D is the almighty god that rests upon high ( that high being a pile of skulls forming a massive throne upon a burning ocean of blood) it would be nice to see some alternative ways of gathering WP that reward defense and su...
- by Kriegs son Jaeger - at 2013.01.31 03:33:00
|
23. [Suggestion] LAV handling - in Feedback/Requests [original thread]
In the same vein of any other post regarding vehicle controls, this has my support as well. One stick controlling both acceleration and turning is a pretty frustrating exercise in poorly designed controls. I'm not sure I've seen this type in any o...
- by Kriegs son Jaeger - at 2013.01.31 03:10:00
|
24. (request, modeling, art) MCC gun types - in Feedback/Requests [original thread]
I assume that we're going to have a full compliment of racial variations on suits and weapons, much like in eve. Though it would be interesting to limit racial warfare.
- by Kriegs son Jaeger - at 2013.01.25 18:13:00
|
25. Suggestion = 1 Station and facility capturing, both PVP and PVE. - in Feedback/Requests [original thread]
Found nothing on search so here it goes: Station Capturing gametype/mechanic Not sure if it's already planned, but the ability to capture stations intact, not to mention fighting on space and asteroid installations adds some interesting pote...
- by Kriegs son Jaeger - at 2013.01.25 18:10:00
|
26. Krieg's Feedback and a few potential ideas. - in Feedback/Requests [original thread]
Very solid game for a beta, I think CCP did the right thing in getting the fundamentals down pat, and saving the content for later. Haven't noticed any glaring issues just yet, and the feel is pretty good thus far. Also enjoy putting a bit of a mo...
- by Kriegs son Jaeger - at 2013.01.25 16:23:00
|
27. Burst HMG: Feedback/expectation issues or just a high end weapon? - in Rookie Training Grounds [original thread]
One of the newblets scootin about here and getting my bearings. Taken a shine to the HMG (Always enjoyed heavy in TF2 :P) and by playing intelligently I've been racking up the kills and leading the team around (Puggers seem to love to follow me, u...
- by Kriegs son Jaeger - at 2013.01.25 14:25:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |