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561. Can't believe so few people have noticed this ! - in General Discussions [original thread]
Seems like this would be a good time to bring back corp forums.
- by Knarf Black - at 2012.08.29 16:30:00
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562. The breach ARs are now useless. - in General Discussions [original thread]
Buzzwords wrote: Gauder Berwyck wrote: The CreoDron is the only Breach assault rifle that has been confirmed nerfed, isn't it? That said, I think they did nerf the max effective range across all breach assault rifles tho, at least compared ...
- by Knarf Black - at 2012.08.29 16:06:00
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563. Mouse and Keyboard - fix it or don't include it :( - in General Discussions [original thread]
There are a lot of factors regarding the proliferation of snipers in this build. For one, snipers are no longer mostly useless. The base sway seems to have been reduced and the hit detection is much better. I'm still using a dual shock and I will ...
- by Knarf Black - at 2012.08.29 16:02:00
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564. Can you afford to constantly pimp out your suit? - in General Discussions [original thread]
Nomed Deeps wrote: LMAO I can't believe I killed this thread by mentioning AUR. So much for the braggers. I am sure they have boosters too. Oh well. I hadn't needed any of that AUR stuff yet. Of course, if the AUR gear is actually needed to s...
- by Knarf Black - at 2012.08.29 15:17:00
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565. Mass Drivers - in General Discussions [original thread]
I didn't get much of a chance to use them last build, and haven't touched them in this one. From my limited experience, they seemed to work best from an elevated position to harass groups protecting objectives. Hard to get kills with, but you can ...
- by Knarf Black - at 2012.08.29 14:33:00
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566. Default spawn points - in General Discussions [original thread]
You guys need to be more clear about when you are talking about Skirmish or Ambush. The latter could use some sort of algorithm to spawn people closer to friendlies, but I've noticed significantly fewer times that I've spawned in the middle of ene...
- by Knarf Black - at 2012.08.29 14:27:00
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567. About overpowered tanks: - in General Discussions [original thread]
My problem with tanks these days is that they are basically 'win buttons' for Ambush. (More the gametype's fault than the tanks though.) The only time I've ever seen the team with a tank lose a game of Ambush was when I had already set up a dropl...
- by Knarf Black - at 2012.08.29 14:09:00
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568. Fitting Time - in General Discussions [original thread]
Dragonfly-SMG, with different primary weapons depending on the situation. Sniper for killing snipers, shotgun for close encounters, assault rifle for general killing until I get my SMG range up to snuff, etc. I'll probably go back to Swarm Launche...
- by Knarf Black - at 2012.08.28 21:43:00
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569. DUST and SSD - in General Discussions [original thread]
I've been thinking of doing this anyways. Time to bite the bullet.
- by Knarf Black - at 2012.08.28 21:25:00
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570. New Items revealed on Singularity! - in General Discussions [original thread]
I am excited about becoming a suicide bomber! Hold on a sec, there are some dudes in suits and sunglasses knocking on my office door...
- by Knarf Black - at 2012.08.28 16:20:00
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571. Most SP and ISK Received? - in General Discussions [original thread]
Lucked into a tank needing a gunner versus a decent team for my first match of the day = 157k SP, 400K ISK
- by Knarf Black - at 2012.08.28 15:31:00
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572. Whats just been hot fixed with latest patching? - in General Discussions [original thread]
Noc Tempre wrote: Minddrive now has the proper stats. Noooooo! I didn't get around to abusing it yet.
- by Knarf Black - at 2012.08.28 14:59:00
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573. STB-TEDNUGENT EV! - in General Discussions [original thread]
The vehicle nerf has kind of backfired on tanks. There seem to be way fewer decent AV guys on the field, as you can go multiple matches with only militia LAVs. So when the well fit, fully manned super tanks hit the field, nobody is in much of a po...
- by Knarf Black - at 2012.08.27 03:03:00
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574. Something inbetween getting shot down, and dying? - in General Discussions [original thread]
Just being able to look around would help.
- by Knarf Black - at 2012.08.27 01:30:00
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575. I found a great new way to reduce the number of crashes and reboots! - in General Discussions [original thread]
Just stay up too late and tell your spouse that you'll be done playing "next time it crashes." The game will suddenly become crazy stable.
- by Knarf Black - at 2012.08.24 14:24:00
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576. Sigh...Scout Suits. - in General Discussions [original thread]
Scouts die just fine. (I know I do.) SMG hipfire works the best, but heavies that can aim well will often just tank the damage 1v1. I've snuck up on people before and unloaded on them, only to have them turn around and drop me in a handful of bull...
- by Knarf Black - at 2012.08.24 14:11:00
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577. About the Nova Knife - in General Discussions [original thread]
Yeah. It seems to attack in an arc in front of you now instead of only hitting where your reticle is. I may actually have to drop some SP into it this time. I'm also enjoying how not completely useless snipers are this build, and I recently disco...
- by Knarf Black - at 2012.08.24 14:04:00
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578. Sidearms, Light Weapon Slots, and Skills - in General Discussions [original thread]
Being able to fit a sidearm into a light weapon slot is sometimes necessary for Logistics and Scout Type II suits.
- by Knarf Black - at 2012.08.23 22:13:00
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579. built in armour repairers - in General Discussions [original thread]
Maybe a passive bonus, but I think they should still have to equip the module. One thing I think heavies do need is a light weapon slot in place of their sidearm. That might improve their versatility, which I think is Doe's main issue.
- by Knarf Black - at 2012.08.23 22:09:00
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580. salvage: 5x Eryx, 5x Prometheus? - in General Discussions [original thread]
I've got the 5x Prometheus before and a single fancy tank once, but generally it's modules and nanohives.
- by Knarf Black - at 2012.08.23 19:39:00
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