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HereComesTheBOOM
Bragian Order Amarr Empire
5
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Posted - 2012.08.29 13:09:00 -
[1] - Quote
I find is the worst thing you could have done to this game. I don't like spawning in surrounded by enemy payers when i am a sniper, you get cut down in seconds.
Who thought this was a good idea to start with? I find it just silly. If we are spawning from the MCC then let us select where we want to put ourselves when entering battle, within a certain space obviously.
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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.29 13:11:00 -
[2] - Quote
It's an ambush thing, and usually only happens at that first spawn. I'm not a fan of it either, hopefully they change it up a bit, but it IS amusing spawning behind someone as a shotgun scout |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.29 13:13:00 -
[3] - Quote
We tired pal! We really tried to convince CCP to change/re-think the spawn system believe me. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.08.29 13:16:00 -
[4] - Quote
its either fixed spawns and spawn camp or random spawns and random. my advice is to have a buddy in your squad spawn first check the area then put a spawn beacon down then spawn safley. cuts down on the WTF ARE YOU KIDDING moments. |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
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Posted - 2012.08.29 13:17:00 -
[5] - Quote
the point of drop uplinks is to let you control where you spawn.....
teamwork |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.29 13:26:00 -
[6] - Quote
I am puzzled to see that DU are still considered a good/safe spawning method!
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HereComesTheBOOM
Bragian Order Amarr Empire
5
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Posted - 2012.08.29 13:27:00 -
[7] - Quote
Jimbo Boilstaff wrote:the point of drop uplinks is to let you control where you spawn..... teamwork
Not when the opposite team is spawn camping the default spawn. You could not even get spawned. Thanks devs you ruined a game for me before its even released. |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
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Posted - 2012.08.29 13:34:00 -
[8] - Quote
HereComesTheBOOM wrote:Jimbo Boilstaff wrote:the point of drop uplinks is to let you control where you spawn..... teamwork Not when the opposite team is spawn camping the default spawn. You could not even get spawned. Thanks devs you ruined a game for me before its even released.
huh?? its a random spawn in ambush though??
put an uplink in a safe place then its fine
i thought that was part of the tactical need for the level,,, and you get loads of W.P's
And remember,,, for every time its annoying when you get got straight out of spawn,,,,, its worth it for those times you manage to get someone else in the same way haha
please DONT cover the game in fluff and have us spawn with 5 seconds immunity or something,, if your corp hasnt put something there for you to spawn at, then why should you have a safe spawn?? My understanding is that when the game is fully running, the only places you can spawn are things that have been put there by a player (clone depots etc).... but,, well,,, if it's proving to be too difficult for you.... |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
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Posted - 2012.08.29 13:38:00 -
[9] - Quote
Templar Two wrote:I am puzzled to see that DU are still considered a good/safe spawning method!
they have their flaws of course lol.....
if they're beyond being used for this,, are we saying they have no place now or what?? think i missed the point of your post eeek please enlighten.... |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.29 13:38:00 -
[10] - Quote
I was in the Starhawk beta d and Dust 514 has the same spawn-camping problems of Starhawk. I din't buy/play Starhawk because spawn-camping & base ravaging are game-breaking issues for me.
I foresee spawn camping to become the number one method to win a match in Null-sec when the reward will be wining a planet: no rules so everything permitted. Frankly EVE is renowned to allow unfair tactics and spawn-camping fits perfectly in that scenario.
I think spawn camping miserable but I can't deny that if you want to win easy, without spending tons of money, it's the perfect tactic. |
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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.29 13:46:00 -
[11] - Quote
HereComesTheBOOM wrote:
Not when the opposite team is spawn camping the default spawn. You could not even get spawned. Thanks devs you ruined a game for me before its even released.
Don't be such a drama queen, this is beta, we're here to test this sort of stuff. You clearly weren't here for the past couple of builds where spawns actually WERE broken. Things have improved with every build, granted there are still plenty of things that need working out, but it's mostly been improving as far as I can tell.
And if you really have that much trouble with spawns, skill into tanks. Those guys only spawn at the start of a match ;) |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.08.29 13:51:00 -
[12] - Quote
Long term CCP is probobly going to almost completely remove spawn points those are there to allow the game to be tested. |
HereComesTheBOOM
Bragian Order Amarr Empire
5
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Posted - 2012.08.29 14:03:00 -
[13] - Quote
DUST Fiend wrote:HereComesTheBOOM wrote:
Not when the opposite team is spawn camping the default spawn. You could not even get spawned. Thanks devs you ruined a game for me before its even released.
Don't be such a drama queen, this is beta, we're here to test this sort of stuff. You clearly weren't here for the past couple of builds where spawns actually WERE broken. Things have improved with every build, granted there are still plenty of things that need working out, but it's mostly been improving as far as I can tell. And if you really have that much trouble with spawns, skill into tanks. Those guys only spawn at the start of a match ;)
Drama queen? Why is it you always get someone answering with a stupid down right nasty remark to try and make you feel bad because you find something wrong with the way things are going?
For your information i was in the earlier builds and found the previous spawning system was better than the current one. This spawning system is a joke, 9/10 times i will spawn with orange dots all around me on the mini map.
Now any class other than the scout should be absolutely fine with this, but someone who prefers to stay away from everyone else and pick people off with a sniper rife is at a major disadvantage.
Why would anyone want to gamble where they spawn? Oh you want to spawn with others on your team? Too bad here's a spawn point surrounded by enemies that will tear you a new one in 5 seconds flat. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.29 14:04:00 -
[14] - Quote
DUST Fiend wrote:
Don't be such a drama queen, this is beta, we're here to test this sort of stuff. You clearly weren't here for the past couple of builds where spawns actually WERE broken. Things have improved with every build, granted there are still plenty of things that need working out, but it's mostly been improving as far as I can tell.
And if you really have that much trouble with spawns, skill into tanks. Those guys only spawn at the start of a match ;)
You din't play Starhawk beta did you? Spawn-camping & base-ravaging where the norm in the beta because the spawn system allowed it, because the spawn system was poorly conceived. I myself was very active on the beta forums asking LBI to change things, it din't happen, and spawn-camping was still there at release and players started to leave because they din't enjoyed the game. We are in the same situation here: the spawn system allows spawn camping and since rumors are we are 2 builds from release nothing can be done now because redesign the spawns system is a colossal work. It took CCP 3 builds and 6 months of beta (internal and closed) to fix the "Spawn bug" so imagine how much time it will take to re-design the spawn system entirely. Now players that leave a game due to spawn-camping is already bad but for a MMO that it's supposed to go on for years having spawn camp as the norm is going to be a death sentence.
@Jimbo The point is that CCP said us to rely on DU because the spawn system is easily exploitable for spawn camping BUT DU have weaknesses as well so in the end we have a spawn spawn system that offers no protection whatsoever to the player. I don't see the bright side in this.
2 systems: one is broken and the other one can either be a perfect tool for campers or a tomb for spawners. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.29 14:08:00 -
[15] - Quote
HereComesTheBOOM wrote:
Drama queen? Why is it you always get someone answering with a stupid down right nasty remark to try and make you feel bad because you find something wrong with the way things are going?
For your information i was in the earlier builds and found the previous spawning system was better than the current one. This spawning system is a joke, 9/10 times i will spawn with orange dots all around me on the mini map.
Now any class other than the scout should be absolutely fine with this, but someone who prefers to stay away from everyone else and pick people off with a sniper rife is at a major disadvantage.
Why would anyone want to gamble where they spawn? Oh you want to spawn with others on your team? Too bad here's a spawn point surrounded by enemies that will tear you a new one in 5 seconds flat.
My drama queen remark was aimed at your "omg this game is ruined before it's out" remark.
As for earlier spawns being better than now....I don't even know how you can say that with a straight face. I guess you enjoyed dieing to RE's on spawn? No, this new system is much better, though admittedly still flawed. I only EVER spawn in the middle of enemies at the very beginning of a match, I have not once spawned that way after the game starts. Either you have terrible luck, or I have great luck >_<
They should try to split us up better at the initial spawn though, I just think it's very far from game breaking. My only complaint is how easy it is still to cap all the objectives and force the enemy back into their initial spawn area, essentially locking down the team so that they can't escape. Drop uplinks only go so far towards helping this problem. This should be alleviated somewhat though with the addition of command suits (or MCC, however it works) where you can call down a CRU wherever you need.
Basically, we're still only looking at a fraction of the tools that will actually be available to us. |
HereComesTheBOOM
Bragian Order Amarr Empire
5
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Posted - 2012.08.29 14:12:00 -
[16] - Quote
DUST Fiend wrote:HereComesTheBOOM wrote:
Drama queen? Why is it you always get someone answering with a stupid down right nasty remark to try and make you feel bad because you find something wrong with the way things are going?
For your information i was in the earlier builds and found the previous spawning system was better than the current one. This spawning system is a joke, 9/10 times i will spawn with orange dots all around me on the mini map.
Now any class other than the scout should be absolutely fine with this, but someone who prefers to stay away from everyone else and pick people off with a sniper rife is at a major disadvantage.
Why would anyone want to gamble where they spawn? Oh you want to spawn with others on your team? Too bad here's a spawn point surrounded by enemies that will tear you a new one in 5 seconds flat.
My drama queen remark was aimed at your "omg this game is ruined before it's out" remark. As for earlier spawns being better than now....I don't even know how you can say that with a straight face. I guess you enjoyed dieing to RE's on spawn? No, this new system is much better, though admittedly still flawed. I only EVER spawn in the middle of enemies at the very beginning of a match, I have not once spawned that way after the game starts. Either you have terrible luck, or I have great luck >_< They should try to split us up better at the initial spawn though, I just think it's very far from game breaking. My only complaint is how easy it is still to cap all the objectives and force the enemy back into their initial spawn area, essentially locking down the team so that they can't escape. Drop uplinks only go so far towards helping this problem. This should be alleviated somewhat though with the addition of command suits (or MCC, however it works) where you can call down a CRU wherever you need. Basically, we're still only looking at a fraction of the tools that will actually be available to us.
Well rumor has it we are 2 builds from release and i cant say that it will change before then. So in effect yes they are ruining a game for me before release.
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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.29 14:13:00 -
[17] - Quote
HereComesTheBOOM wrote:
Well rumor has it we are 2 builds from release and i cant say that it will change before then. So in effect yes they are ruining a game for me before release.
I highly doubt we're seeing everything the game is going to release with. I seriously doubt what we're playing is exactly like what we'll be playing once the game launches.
Just keep putting out feedback I guess, or quit, whatever works for you. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.29 14:27:00 -
[18] - Quote
You guys need to be more clear about when you are talking about Skirmish or Ambush. The latter could use some sort of algorithm to spawn people closer to friendlies, but I've noticed significantly fewer times that I've spawned in the middle of enemies in this build.
Skirmish seems to be working as intended. There is no longer one single spawn point to camp, and the people hacking an objective have to deal with the fact that any number of enemies can blink into existence nearby at any time. If you are getting spawn camped at these objectives, then you need to be more careful about where you choose to spawn.
Also, it doesn't hurt to assume you will be taking fire every time you spawn outside of the redline. I generally jump around like an idiot whenever spawning by an objective, just to be safe. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.29 14:50:00 -
[19] - Quote
^^^ Keep jumping that way: this is how we find DU! |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.08.29 18:56:00 -
[20] - Quote
HereComesTheBOOM wrote:I find is the worst thing you could have done to this game. I don't like spawning in surrounded by enemy payers when i am a sniper, you get cut down in seconds.
Who thought this was a good idea to start with? I find it just silly. If we are spawning from the MCC then let us select where we want to put ourselves when entering battle, within a certain space obviously.
Yeah this game pretty much has the worst spawn system in TDM I have ever seen.
Seriously I have lost count on the times when I spawn some completely random location just to get gunned down by 3 other players who just happened to spawn or be behind me.
It needs some serious work. |
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Shiro Mokuzan
220
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Posted - 2012.08.29 19:00:00 -
[21] - Quote
Uplinks are pretty much necessary in Ambush to have anything other than a big chaotic clusterf**k.
So when you have to play Ambush, bring an uplink and put it somewhere safe-ish. |
Lucifer Moloch
3
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Posted - 2012.08.29 19:10:00 -
[22] - Quote
Ambush spawning is horrific.
As a Scout, I either die in the first five seconds or get away quickly. It honestly depends on how well your team is doing at the given moment, as once one team starts to steamroll the other, there is no escape. Somehow you'll find yourself spawning amongst your enemies and before you can even jump away you're cut down by an Assault Rifle, Shotgun, and a HMG all at once. That or you'll take a few steps only to fall dead by sniper fire. I seriously think it's an issue with the maps, as it seems to me that the larger the map, the less problems I encounter upon spawning. |
Toby Jenkins
Zumari Force Projection Caldari State
0
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Posted - 2012.09.09 05:06:00 -
[23] - Quote
Lucifer Moloch wrote:Ambush spawning is horrific.
As a Scout, I either die in the first five seconds or get away quickly. It honestly depends on how well your team is doing at the given moment, as once one team starts to steamroll the other, there is no escape. Somehow you'll find yourself spawning amongst your enemies and before you can even jump away you're cut down by an Assault Rifle, Shotgun, and a HMG all at once. That or you'll take a few steps only to fall dead by sniper fire. I seriously think it's an issue with the maps, as it seems to me that the larger the map, the less problems I encounter upon spawning.
i agree with what you are saying, in my experience i find myself spawning in many open areas with no cover and have to sprint to cover, if not get cut down in the process. then i find myself spawning with two enemies in the same spot and then im pretty much screwed. why not have default spawn areas in maps for each side, separate so that your not spawning on top of an enemy. worst i got was spawned right in front of a tank and he ran me over. sad. we need a safe spot to spawn and gather ourselves.
if not a separate spawn, then an immunity. but even that is not good enough. |
Tectonious Falcon
23
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Posted - 2012.09.09 05:21:00 -
[24] - Quote
Once in a game I spawned into an enemies line of fire. He was shooting at my team and I literally spawned right where he was shooting. |
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