Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.08.29 12:13:00 -
[61] - Quote
DUST Fiend wrote:Amazigh Stormrage wrote: we need skill to operate a tank. Thank you, I'm always up for a good laugh, much appreciated ^_^
pitty thats the only thing you quote, and not the restof it, yes you need skills in driving a tank. otherwise you'l get blown up in seconds.
saw it several times, borrowing my tank to a teammate so he coulld see how it is and then in less then a minute he's blown up, tho i easly would survive.
but i was talking about SP, skill points mainly.
you just had to elect that litte bit to nag, cause you couldn't find anything else.
Good hunting |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.08.29 13:01:00 -
[62] - Quote
DTsoy Smith wrote:Kyy Seiska wrote:No, you should still be able to take down a tank with militia fitting and alone if you are actually given the chance to do so. If tank doesn't get severely damage from 5 militia swarm launcher shots they are overpowered without question.
The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN. Prototype gear should be better than militia gear, sure but making it nearly invulnerable against standard fits is just plain silly.
Tanks should be means to support the infantry and not act as nearly invulnerable fast moving fortresses of death. They should still require infantry support on taking down enemy AV threads if unable to do so on their own. JESUS CHRIST, CRY SOME MORE. Tanks are supposed to LEAD AN ASSAULT on objectives. WHY? Because they are the things that are HARDEST TO KILL. A militia-level newbie who happened to figure out how to use the swarm launcher yesterday SHOULD NOT and CAN NOT stand a chance against a multi-million ISK HEAVY ASSAULT VEHICLE.
You're the one crying I am not the one who might get his toy taken away due to people complaining it being too powerful.
They are not meant to lead an assault alone, they are meant to be on the front-lines and support the front-line troops by providing protection, firepower and maybe by taking down mounted turret or two. IF they where to lead and assault they would quickly be destroyed by enemy mines and anti-tank weaponry before even getting the chance to fire back.
A militia-level newbie can easily pick up a militia sniper rifle and kill infantry in prototype suits. Sure it takes maybe 2-3 hits possibly more if heavy but it's highly possible to get the kill. Hell you could even pick any weapon you like and still have a fairly good chance to take them down. Besides militia level swarm launcher is not all that much weaker than the prototype counterpart. Prototype Swarm launcher deals maybe what 2-3 missiles worth extra damage, which isn't much considering the ridiculous regeneration you can achieve with tanks and the fact that hit % isn't 100.
Personally I don't even bother with tanks, i prefer to just focus taking down the infantry around the tank and thus screwing up the capture process. You can't really capture the objective from a tank now can you? Besides they are slow and pretty easy to follow up on map making them easier to dodge than other vehicles.
But maybe in the future we will see AV-Vechicles to counter these tanks, and possibly engineer builds that can build/summon insanely powerful stationary AV-Turrets. So this might all be planned far a head. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.29 14:09:00 -
[63] - Quote
My problem with tanks these days is that they are basically 'win buttons' for Ambush. (More the gametype's fault than the tanks though.)
The only time I've ever seen the team with a tank lose a game of Ambush was when I had already set up a droplink in an elevated position and just happened to be respawning up there while the driver was tooling around in an open field.
When nobody is in place to shut down a tank immediately or it is really well fit and properly backed up, the other team doesn't stand a chance. Even if I can switch to AV and scare away or kill the thing, the clones lost in the process are all counting against my team while we miss out on the infantry kills I would otherwise be racking up.
None of this is much of an issue in Skirmish, where HAV drivers slaughtering militia dropsuits can't directly win the match, but it throws the whole balance of Ambush out of whack.
TL;DR - I hate tanks, but I hate Ambush much more. (At least you can blow up tanks.) |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.08.30 01:04:00 -
[64] - Quote
Knarf Black wrote:My problem with tanks these days is that they are basically 'win buttons' for Ambush. (More the gametype's fault than the tanks though.)
The only time I've ever seen the team with a tank lose a game of Ambush was when I had already set up a droplink in an elevated position and just happened to be respawning up there while the driver was tooling around in an open field.
When nobody is in place to shut down a tank immediately or it is really well fit and properly backed up, the other team doesn't stand a chance. Even if I can switch to AV and scare away or kill the thing, the clones lost in the process are all counting against my team while we miss out on the infantry kills I would otherwise be racking up.
None of this is much of an issue in Skirmish, where HAV drivers slaughtering militia dropsuits can't directly win the match, but it throws the whole balance of Ambush out of whack.
TL;DR - I hate tanks, but I hate Ambush much more. (At least you can blow up tanks.)
tho i'm a tank driver, i consider this as well spoken. giving you a +1 |
Grezkev
The Red Guards
100
|
Posted - 2012.08.30 02:10:00 -
[65] - Quote
I guess it really boils down to what makes or breaks the victory:
Infantry, or tanks? |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.08.30 02:13:00 -
[66] - Quote
Grezkev wrote:I guess it really boils down to what makes or breaks the victory:
Infantry, or tanks?
both. tanks can't win battles on their own, but they can turn the balance if the infantry for example would take the cap point the tank is trying to keep clear of hostiles, but that very rarely happens. |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |