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Kevall Longstride
DUST University Ivy League
258
|
Posted - 2013.06.10 11:30:00 -
[31] - Quote
I would go with a 2 way combo.
Account linked.
First part of the requirement is that the account has to be linked to a payment card via PSN. If the various data protection acts also allow it, the billing address of that payment card can only be used once. This prevents people 'buying' extra votes by having multiple payment cards on different account. This may require an opt-in giving CCP permission to use that data. Once an account passes that criteria there is a second one.
Average monthly War Point gain.
That account has to achieve an average monthly War Point total. I personally would go for at least 25,000 (or 300,000 per year). That should show a strong enough commitment to the game to be eligible to vote.
The actual voting system I'd go for is the transferable vote system that the CSM now uses. |
Laurent Cazaderon
What The French CRONOS.
1541
|
Posted - 2013.06.10 12:41:00 -
[32] - Quote
Kevall Longstride wrote: I like the idea that some one posted earlier about limiting it the MAC address of your PS3.
It's a good one indeed. If it's doable it's probably the best solution to counter multi-accounts voting. |
Abu Stij
Goonfeet Special Planetary Emergency Response Group
180
|
Posted - 2013.06.10 14:24:00 -
[33] - Quote
Kevall Longstride wrote:I would go with a 2 way combo.
Account linked.
First part of the requirement is that the account has to be linked to a payment card via PSN. If the various data protection acts also allow it, the billing address of that payment card can only be used once. This prevents people 'buying' extra votes by having multiple payment cards on different account. This may require an opt-in giving CCP permission to use that data. Once an account passes that criteria there is a second one.
That is a horrible idea. You're basically telling the players they have to pay for something just to vote in a Free-To-Play game. Linking it to 1 vote per PSN is a good idea, start with that but leave the need to give out personal info like your bank account/credit card to a faulty system out.
Identity theft isn't something worth risking over a single vote in an internet shoot mans game. |
Fiddlestaxp
TeamPlayers EoN.
83
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Posted - 2013.06.10 16:40:00 -
[34] - Quote
One vote per person. A WP(Not skill point) minimum threshold would make the most sense. Justifiable in its similarities to the age restriction on voting seen in many modern democracies. 500,000 seems like a reasonable cutoff. Maybe lower, but not much.
Candidates should be established by a petition/nomination process within this forum. A minimum of 50 unique votes of support should be necessary to make the ballot. This process should be open for one week.
A week should then be taken to evaluate the candidates.
Once the ballot is set, we vote. As their are multiple positions to fill, multiple CPMs may be selected with a single vote. I think a simple "Select all candidates that you support" would be more manageable than a "rank in order of preference" system. If we had the time and manpower to tally the latter system it would be preferable, but I don't think we do. This process should also be open for one week.
In the event of a small margin of victory for the last CPM1 spot (>1%?), A runoff election should be held in FPTP style. This should be held immediately after the vote tally and should be over no later than a week after the initial election.
This process should take roughly a month. Potential voters should be made aware of this process via the MOTD/patch screen that displays upon loading. Ballots should be secret and CCP should take care to ensure that no fraud occurs |
Abu Stij
Goonfeet Special Planetary Emergency Response Group
183
|
Posted - 2013.06.11 13:24:00 -
[35] - Quote
Fiddlestaxp wrote:One vote per person. A WP(Not skill point) minimum threshold would make the most sense. Justifiable in its similarities to the age restriction on voting seen in many modern democracies. 500,000 seems like a reasonable cutoff. Maybe lower, but not much.
Candidates should be established by a petition/nomination process within this forum. A minimum of 50 unique votes of support should be necessary to make the ballot. This process should be open for one week.
A week should then be taken to evaluate the candidates.
Once the ballot is set, we vote. As their are multiple positions to fill, multiple CPMs may be selected with a single vote. I think a simple "Select all candidates that you support" would be more manageable than a "rank in order of preference" system. If we had the time and manpower to tally the latter system it would be preferable, but I don't think we do. This process should also be open for one week.
In the event of a small margin of victory for the last CPM1 spot (>1%?), A runoff election should be held in FPTP style. This should be held immediately after the vote tally and should be over no later than a week after the initial election.
This process should take roughly a month. Potential voters should be made aware of this process via the MOTD/patch screen that displays upon loading. Ballots should be secret and CCP should take care to ensure that no fraud occurs
The system you described is, in most ways, similar to the current CSM election system in EVE so kudos on that. It's a worthy system, but I think the main concern is preventing people spamming alt account votes, but the WarPoint system is a preventative measure for that.
The only point I would argue against the the threshold for unique votes of support to be on the ballot, I would say something higher is required but given how small the community is now that number can be adjusted as time goes on. |
Kain Spero
Imperfects Negative-Feedback
1590
|
Posted - 2013.06.11 15:54:00 -
[36] - Quote
The MAC adress is a non-starter for me. You have households where multiple people use the same PS3 and I see no reason in disenfranchising them because they only own one PS3. Also, the voting process needs to be something completely in CCPs hands and that means in-game metrics. Same goes for the credit card idea, which in my opinion is also bad. You shouldn't have to provide a credit card number to vote in a free to play game. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1135
|
Posted - 2013.06.11 20:53:00 -
[37] - Quote
Everyone votes, no condition.
Agreed with OP
Time Based requirement to vote
Agreed with OP, while this is better than no conditions it's still not a good solution.
WP based requirement to vote
Make the WP requirement based off of WP earned that year rather than lifetime this prevents players from "banking" multiple alts for every election by simply hitting the required level and then mothballing them.
It also makes the requirement an active one as players who wish to vote would need to maintain a minimum activity level within the game that year.
AUR item requirement to vote
As someone who has and uses AUR let me say bluntly NO! This type of solution can not only be abused but is also very P2W. It's not directly buying an "IWin" button but it's long term impacts on the game could be much more detrimental and insidious.
Real-Life ID verification to vote
Since the issue of people who don't have a CC has already been raised allow me to point out another one. What about the people who have more than one CC? And in the same vein what counts as a CC? Do all types from each region/nation count? How about check cards do they count and if not who are they screened? How about prepayed VISA Giftcards and the like, in most merchant transaction systems they show up as CCs, and since you wouldn't even have to spend the cash on them this allows for a low cost (free until the card expires) way to secure multiple votes with minimal action once every few years.
Then there's the simple issue of international law and basic privacy concerns. Upon what grounds does a F2P game require the personal an financial information of it's players to allow full participation and still maintain it's status as free to play? In a persistent world long term effects like who holds office on the CPM most certainly does effect the game and cannot be dismissed.
PS3 MAC adress limitation, suggested by sammus420
This is a less costly and more effective means of establishing a "Real ID" type verification. The system is already in place or largely so and the buy in price cash wise (a new console per vote) is high enough to prevent most abuse. Further this avoids invasiveness for the end user or creating new requirements that will place differing burdens on differing regions of the world.
+1 for a noncumulative yearly WP requirement combined with the PS3 MAC system. Vehement opposition to the other options listed.
0.02 ISK Cross
EDIT: Upon reading beyond the OP this post stuck out
Kain Spero wrote:The MAC adress is a non-starter for me. You have households where multiple people use the same PS3 and I see no reason in disenfranchising them because they only own one PS3. Also, the voting process needs to be something completely in CCPs hands and that means in-game metrics. Same goes for the credit card idea, which in my opinion is also bad. You shouldn't have to provide a credit card number to vote in a free to play game. Spero makes a very valid point regarding the MAC address putting unfair limits on many households. Further it is entirely valid that requirements should be drawn from in game metrics rather than externalizing them to out of game contexts.
This voting system is about the game, the CSM who represents the players of the game to CCP and the voice of those playing the game being giving a mechanism to be actively involved. Requirements should be founded on the same ground that results are built upon and that means keeping it [b[in game[/b]. |
Iron Wolf Saber
Den of Swords
5074
|
Posted - 2013.06.11 21:59:00 -
[38] - Quote
Temba Fusrodah wrote:Wow so many ideas on how to create an elitist voting regime, this is a free to play game correct?
I have played EVE long enough to know and realize whatever tricks you are trying to implement or avoid someone will figure out how to get an advantage from it. The bottom line don't be overly cute here, if you play you get to vote, if you are nerd enough to set up 50 psn accounts well you get fifty votes.
Do not ask me for my credit card info after both EVE and Dust514 recently suffered a ddos attack, PSN has a bad reputation and I buy the PSN cards at the store so they do not have my cc info in their system.
The war point idea is so bad .... let's say i play one day a week cuz i have a real life .... i should have no vote because someone else has 7 hours a day he can play?
Time to employ Occam's Razor, among competing hypotheses, the hypothesis with the fewest assumptions should be selected. Just let players with accounts vote, end of story.
Power To The Players!
DDoS attacks rarely do not expose credit cards. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
755
|
Posted - 2013.06.11 22:04:00 -
[39] - Quote
Fiddlestaxp wrote:One vote per person. A WP(Not skill point) minimum threshold would make the most sense. Justifiable in its similarities to the age restriction on voting seen in many modern democracies. 500,000 seems like a reasonable cutoff. Maybe lower, but not much.
No. I've been playing since slightly after open beta started. I've never gone AFK for SP. I have about half that. Maybe that's because I played Skirmish almost exclusively pre-uprising. But I play enough to hit the cap more often than not. This would disenfranchise me, and I think I've more than earned a right to vote. If people playing since BEFORE the official release can't even vote - the system is beyond screwed.
I know I have corp-mates that play less than me, don't cap, but still play for a few hours every week. If I'd lose my vote, they'd be losing theirs too. I think they play enough to have a vote too.
Use the WP cut-off for the Battle Academy if you must. If people are dedicated enough to make multiple accounts and play through battle academny... fine. It's better than that elitist BS you're suggesting. |
Fiddlestaxp
TeamPlayers EoN.
85
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Posted - 2013.06.12 01:32:00 -
[40] - Quote
Zeylon Rho wrote:Fiddlestaxp wrote:One vote per person. A WP(Not skill point) minimum threshold would make the most sense. Justifiable in its similarities to the age restriction on voting seen in many modern democracies. 500,000 seems like a reasonable cutoff. Maybe lower, but not much.
No. I've been playing since slightly after open beta started. I've never gone AFK for SP. I have about half that. Maybe that's because I played Skirmish almost exclusively pre-uprising. But I play enough to hit the cap more often than not. This would disenfranchise me, and I think I've more than earned a right to vote. If people playing since BEFORE the official release can't even vote - the system is beyond screwed. I know I have corp-mates that play less than me, don't cap, but still play for a few hours every week. If I'd lose my vote, they'd be losing theirs too. I think they play enough to have a vote too. Use the WP cut-off for the Battle Academy if you must. If people are dedicated enough to make multiple accounts and play through battle academny... fine. It's better than that elitist BS you're suggesting.
Chill homie.
Minimum Warpoints is the best method for limiting alt voting (Coming closer to the 1 person 1 vote ideal). Maybe 500,000 is too much. but battle academy is certainly too little. The purpose is to lock out alts, not legitimate player/voters. Would 250,000 be more reasonable? How about 200,000? How much does the average player have? WP based cutoff is clearly the best option. Alts will tend to have a higher SP/WP ratio, because of AFK farming.
To determine the WP, we need more info and statistics from CCP. Would be a great task for a CPM. Player count, Average SP/WP, SP to WP ratio. Acadamy is till 10,000 WP right? Would 100,000 be too little/much total WP to set as a minimum? |
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Kain Spero
Imperfects Negative-Feedback
1605
|
Posted - 2013.06.12 02:02:00 -
[41] - Quote
I think potentially WP over a set period of time (maybe the last three months?) may work. I'm still concerned about people war point farming to get extra votes, but no system we come up will be perfect.
My only concern over the WP method is people who play low WP payout roles like dropship pilots. I don't want to end up not giving someone a vote because the game isn't rewarding their role properly in the first place. |
Terry Webber
Turalyon Plus
105
|
Posted - 2013.06.12 02:07:00 -
[42] - Quote
Kain Spero wrote:I think potentially WP over a set period of time (maybe the last three months?) may work. I'm still concerned about people war point farming to get extra votes, but no system we come up will be perfect.
My only concern over the WP method is people who play low WP payout roles like dropship pilots. I don't want to end up not giving someone a vote because the game isn't rewarding their role properly in the first place. CCP will probably consider this before the voting system is up and running.
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Starfire Revo
G I A N T EoN.
77
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Posted - 2013.06.12 03:41:00 -
[43] - Quote
Kain Spero wrote:I think potentially WP over a set period of time (maybe the last three months?) may work. I'm still concerned about people war point farming to get extra votes, but no system we come up will be perfect. It should be a year as someone who is active during the time of the previous CPM can bring a valid point of view. If you decide that the CPM has had a negative effect on your play experience (pushing for stuff you don't play yourself), you should be allowed to come back later and vote if you were active for a time at the beginning of their term.
Someone who acquires the average amount of WP people get while hitting the cap every week for 3 months sounds about right.
Kain Spero wrote:My only concern over the WP method is people who play low WP payout roles like dropship pilots. I don't want to end up not giving someone a vote because the game isn't rewarding their role properly in the first place. Surely this should be fixed by balancing WP between roles. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
755
|
Posted - 2013.06.12 06:11:00 -
[44] - Quote
Why not ignore WP altogether, and just go on time logged in-game. How long for part of a year does a person need to play to have an opinion that matters? Two months? Three months?
What's a fairly low expectation of time played? If a person's put in 8 hours of play in a week, they've basically logged as much as one day at a full-time job that week. That's about 64-96 hours in-game. That's enough for a vote in my opinion, assuming it's spread out over enough time.
I don't really care about their WP or battles. Dust claims to be about things like intrigue, espionage, and other non-battle-specific elements as well. If someone spent their time in channels recruiting or chatting people up, they're still in-game. Plus, some people are just really bad. If you spent three months getting pubstomped with a pittance of WP to show for it, then you should still get to vote.
If anything, your suffering is enabling the chest-beating of the pub-stompers. You're sort of an important part of the community at that point. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1147
|
Posted - 2013.06.12 07:16:00 -
[45] - Quote
Zeylon Rho wrote:Why not ignore WP altogether, and just go on time logged in-game. How long for part of a year does a person need to play to have an opinion that matters? Two months? Three months?
What's a fairly low expectation of time played? If a person's put in 8 hours of play in a week, they've basically logged as much as one day at a full-time job that week. That's about 64-96 hours in-game. That's enough for a vote in my opinion, assuming it's spread out over enough time.
I don't really care about their WP or battles. Dust claims to be about things like intrigue, espionage, and other non-battle-specific elements as well. If someone spent their time in channels recruiting or chatting people up, they're still in-game. Plus, some people are just really bad. If you spent three months getting pubstomped with a pittance of WP to show for it, then you should still get to vote.
If anything, your suffering is enabling the chest-beating of the pub-stompers. You're sort of an important part of the community at that point.
Time logged in isn't a great metric because that time doesn't represent any actual interaction with the game per se. Yes it could represent actual play time but it might just as easily represent time spent AFK in the MCC or time not even spent in match at all. If one were to track based simply on time logged into the client then alt voting would be very simple to attain and many will do it thereby disenfranchising everyone who does not. Time logged may be a valid metric if taken as a one qualifier among many but it certainly cannot stand effectively on its own.
0.02 ISK Cross |
Laurent Cazaderon
What The French CRONOS.
1558
|
Posted - 2013.06.12 07:36:00 -
[46] - Quote
Kain Spero wrote:The MAC adress is a non-starter for me. You have households where multiple people use the same PS3 and I see no reason in disenfranchising them because they only own one PS3. Also, the voting process needs to be something completely in CCPs hands and that means in-game metrics. Same goes for the credit card idea, which in my opinion is also bad. You shouldn't have to provide a credit card number to vote in a free to play game.
At some point one, compromises will have to be made ! What's the percentage of players that would be left out with such mecanics ? Imo, not much. Now, how many players could wrong the voting process with a WP mecanics through farming alt accounts ? Imo, a lot more.
Greater good > need of the few.
Took that from a friend. Sad but real. |
Kain Spero
Imperfects Negative-Feedback
1608
|
Posted - 2013.06.12 15:12:00 -
[47] - Quote
Laurent Cazaderon wrote:Kain Spero wrote:The MAC adress is a non-starter for me. You have households where multiple people use the same PS3 and I see no reason in disenfranchising them because they only own one PS3. Also, the voting process needs to be something completely in CCPs hands and that means in-game metrics. Same goes for the credit card idea, which in my opinion is also bad. You shouldn't have to provide a credit card number to vote in a free to play game. At some point one, compromises will have to be made ! What's the percentage of players that would be left out with such mecanics ? Imo, not much. Now, how many players could wrong the voting process with a WP mecanics through farming alt accounts ? Imo, a lot more. Greater good > need of the few.Took that from a friend. Sad but real.
I still think that having any metric tied to something out of game and potentially gatewayed by Sony is a big mistake. There are some many in-game metrics at our disposal that it is just the matter of finding the right mix.
I don't think that one metric will be the magic bullet. I think it will require a combination of metrics to formulate of method of determining the electorate. A cocktail of WP, active SP, active time in-game etc. would be what is needed in the end.
In the end my main criteria are that it can't exclude players that put sweat equity in the game but play for free and it can't be something that is easily gamed. I feel pretty strongly that whatever is used it should be kept to something in-game. I really don't like the idea of MAC adresses since those can be spoofed and the idea of using credit cards is right out.
I do think though there needs to be a general consensus that the candidates will be player selected and elected and not appointed by CCP. |
Nova Knife
Seituoda Taskforce Command Caldari State
1044
|
Posted - 2013.06.12 17:32:00 -
[48] - Quote
Reserved |
Nova Knife
Seituoda Taskforce Command Caldari State
1044
|
Posted - 2013.06.12 17:33:00 -
[49] - Quote
Reserved (cont from previous) |
Klivve Cussler
S.e.V.e.N.
170
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Posted - 2013.06.12 18:20:00 -
[50] - Quote
Nova, you've got some valid points and have correctly listed the perils of any democratic system.
However.
The primary advantage of the player councils over the CCP community reps is the fact that they are player-chosen. This gives them a solid mandate to act on behalf of the players, and significantly increases the trust that the player body has in the council as a whole. I think an appointed body, while likely more active, would be no more effective than the existing CCP community reps because they would be exactly that: Community reps. Volunteer reps at that.
So, in my opinion, having the council selected by the community is vital. That said, there should be safeguards. As I understand it, CCP already reserves the right to veto a nomination for the CSM, so if a known exploiter, or a player banned for racists comments on the forums, CCP can prevent them from running for council. In addition, there should be a method for removing an inactive or counter-active member of the council from his seat, with a system of rapid by-elections to replace him or her.
In the end, I agree that not every member of the councils will pull their weight. Not all of them will seriously consider the workload that they have volunteered for, and some of them will simply be difficult to work with. But the advantages of having a council that gets its mandate from the community rather than CCP outweigh the drawbacks. |
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Kain Spero
Imperfects Negative-Feedback
1609
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Posted - 2013.06.12 19:20:00 -
[51] - Quote
Klivve Cussler wrote: In the end, I agree that not every member of the councils will pull their weight. Not all of them will seriously consider the workload that they have volunteered for, and some of them will simply be difficult to work with. But the advantages of having a council that gets its mandate from the community rather than CCP outweigh the drawbacks.
Couldn't agree more. |
Gunner Nightingale
Internal Error. Negative-Feedback
731
|
Posted - 2013.06.12 19:55:00 -
[52] - Quote
Since he's no longer active I think I'll quote him instead.
Keyser Soze VerbalKint wrote:It started out in a troll thread but i figured what the heck i think its worth a discusion.
A watchdog group for a watchdog group.
God bless good ole fashioned bureaucracy.
Okay for the real feedback on this. I applaud the effort Mith but in truth its a redundant effort. Ultimately the real issue is getting an elected CPM and for that to occur CPM needs a charter of ideals, bylaws, and mechanisms for not only election but removal and no-confidence votes.
However a thing to remember about unfiltered democracy and the underpinning on why America(the example i know best) was established as a republic, Mob rule is bad, especially when in the hands of an uninformed electorate. Unlike MMO troll FPS trolls are the masters of public assassinations and smear campaigns(sure mmo guys do it well, but FPS guys are ruthless).
This means if no-votes and recall is a mechanism in the hands of the people it becomes very easy for savvy political operators to begin to create discontent by pushing hot button issues and swelling up a mob through disinforamtion, half truth and isolation(aka the FOX News model).
There was a reason why the Senate prior to the 17th amendment was appointed by state legislature instead of directly elected because the position of power(only 2/state) was too great to put in the hands of mob rule.
This is why im a proponent that a part of the charter CPM test the idea(for future consideration to possibly CSM) a bicameral approach in which part of the seats are popularly elected and 1 maybe 2 seats are appointed by CCP after interview with the candidates, seeking the post. It serves as a sanity check for CCP but also ensure the council is truly balanced on all effects.
Why this instead of all full player elected seats? Because politics are a dirty business and power blocks begin to form and mud begins to fling. Having 1-2 appointees at least ensure CCP person(s) they feel can serve as perhaps a mediatior when opposing and vocal elected officials begin to clash behind closed doors and serves as a check against wildly changing attitudes and fluctuating demographics that are likely to occur in a F2P FPS community.
Edit- Just like a congress does, the CPM should be looking to tap expert panels or perhaps CCP should be the one to appoint these panels, To gather data from individuals of a particular role well known throughout the community in that regard and give write a well thoughtout and well documented argument for the role.
An example is the threads genereated by Mavadao, Caeli, Slap, Noc, and others( these are the ones ive read from a long while ago) on the state of tankers. This panel and its "findings" then needed to have a counter rebuttal presented by an expert panel of AV specialists.
Point is thats how governments work you move people into positions of power and then they delegate and find 'experts" to present findings and provide critiques and then you balance them with counter debate. Then you present the whole thing to CCP. Its delegation 101.
Of course the question becomes define "expert" and should they really be the only ones to voice an opinion or should they be seeking to empower others and give their opinion to. Or does this simply create a needless and potentially dangerous filter?
Discuss. |
Nova Knife
Seituoda Taskforce Command Caldari State
1044
|
Posted - 2013.06.12 20:53:00 -
[53] - Quote
Klivve Cussler wrote:Nova, you've got some valid points and have correctly listed the perils of any democratic system.
However.
The primary advantage of the player councils over the CCP community reps is the fact that they are player-chosen. This gives them a solid mandate to act on behalf of the players, and significantly increases the trust that the player body has in the council as a whole. I think an appointed body, while likely more active, would be no more effective than the existing CCP community reps because they would be exactly that: Community reps. Volunteer reps at that.
I'm not sure I understand this point. Why would players who were voted in (because of popularity) be less effective than people chosen for prior contributions? Sure, there's going to be some good people who get voted in, like I said. But the vast majority of the playerbase does not participate on the forums. They don't watch youtube videos, or listen to podcasts. They just play the game, and when they leave their PS3, they're done with dust until they get back. This will cause an even worse 'bloc vote' syndrome than we put up with in eve. The majority of players will vote for whoever they're /told/ to vote for, not because they know or trust any of the candidates or what they do or have done.
That being said... Why? Why is it so important that players choose? In my mind, if CCP legitimately wants feedback on their next build(s) on the immediate roadmap, I'd rather see them pick people who can directly provide feedback to that. Consider the Eve CSM. What would be the point of players electing 3-4 Wormhole guys, if the entire next expansion is dedicated to FW, etc? While those 3-4 guys might contribute... They're not ideal picks.
In my mind, you have the screening/veto process backwards. CCP needs to pick the candidates, and the players need to veto them. This needs to be in the form of ISD or other 'trusted' players, or you'll just have zerg blocs saying "no to X because i don't like them" regardless of how good a candidate they'd be. Again, this brings us back to the perils of Politics.
Personally, I think the whole idea of the CPM as the players (and probably CCP) expect it to be formed and processed, is a flawed, unrealistic, and impractical beast. A 12-14 (or less) person council is not the way to go. Elections are not the way to go. There are a bunch of people who stand out as 'experts' in certain fields, on the forums. I don't think a public council is necessary for CCP to get feedback from these groups of people.
I'd honestly prefer this kind of stuff to be an ISD Team with several subgroups instead. With proper logistics, it'd be much more ideal. The general anonymity (mostly) prevents any sort of e-peen/political agenda. ISD all are given NDAs to sign already, so giving them the skinny on upcoming plans/features that affect their relevant group, is no big deal. This also means that if say, CCP wants to iterate on Vehicles/AV, they can just set up a meeting with the specific guys on this ISD thing who deal with vehicles/AV, and not get any garbage feedback from other guys in the feedback group who've never touched either.
Giving CCP a means for their devlopers to communicate with the players who can help them most is pretty much the entire goal of this 'CPM thing' anyways. The real question is : Do we really need a political entity of a few people to do this, when we could get a much better result, from a larger, organized group with several subgroups?
I don't think anyone could use platforms like they do in Eve. Being a " Caldari assault guy" or a "HMG guy" doesn't really hold the same clout as "WH guy" or "Nullsec guy" in eve does. There's a huge distinction between the two. And honestly? The last thing I want to see is a group of self proclaimed 'experts' who only care about once facet of the game trying to railroad CCP into making their personal play style the best thing in dust. You want people who will represent the greater interests, not ones who will represent the specific. Those who care about the game as a whole will go to bat for anything that needs support. Those who care about /their/ part of the game, will generally be blind to all others.
Personally, I don't give a damn if players trust or like the people giving feedback... as long as it's good feedback. A wise man once said to me "Being on the CSM isn't about how you support and communicate with the people who voted you in.... It's about how you support and communicate with the ones who didn't." |
Kain Spero
Imperfects Negative-Feedback
1610
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Posted - 2013.06.12 21:01:00 -
[54] - Quote
Nova, the fact that you don't see the point in the players directly electing who represents them to CCP makes me sad.
The players deserve a voice through the CPM on the future of the game and they deserve the right to choose that voice through an election. CPM0 was established to be a precursor to the first player elected Council of Planetary Management. Our duty is to fulfill that mandate and give the players an elected council.
Elected by the players and not chosen by CCP.
I'll also reiterate my point that CPM0 should not be eligible for CPM1 elections., myself included. |
Nova Knife
Seituoda Taskforce Command Caldari State
1044
|
Posted - 2013.06.12 21:05:00 -
[55] - Quote
Kain Spero wrote:Nova, the fact that you don't see the point in the players directly electing who represents them to CCP makes me sad.
(Other stuff)
I see the point. I'm trying to tell you that it's the wrong point.
Player elections makes something like this little more than a PR stunt for the company. If they actually want legitimate feedback from an orgnanized group of players... Politics and 'the metagame' need to be as far from this process as possible.
Re-read my post directly above yours.
There's much, much better ways to get specific feedback from the people who're best suited to give it. |
Arkena Wyrnspire
Turalyon Plus
906
|
Posted - 2013.06.12 21:15:00 -
[56] - Quote
Nova - CPM is meant to give a voice to the playerbase. If CPM members are picked by CCP, that's not showing the voice of the playerbase, that's just showing the voice of a few people who happen to have caught CCP's attention. |
VEXation Gunn
Imperfects Negative-Feedback
256
|
Posted - 2013.06.12 21:23:00 -
[57] - Quote
elections are a bad idea. Lets me honest we know they types of players were would get and they wouldn't help dust at all. Also I think ccp shanghai has no interest in cpm feedback and it was only forced upon them by CCP Iceland. So we just have PR squad only
I think the bigger picture is that ccp limited themselves in the pool of players they selected cpm from.
On the cpm now we have
-all ccp fanbois -all eve players -most are not considered expects in anything in dust related -most don't know how to engage the community properly -some are using it to get choosing to cpm1
|
Klivve Cussler
S.e.V.e.N.
171
|
Posted - 2013.06.12 21:24:00 -
[58] - Quote
I guess it depends on what you view the role of the CPM is. In my opinion, the CPM has two main roles:
1. provide focused feedback to CCP to ensure that their medium and long-term roadmap is not going to alienate/ragequit a significant portion of the existing community, or at least to inform them that it will (since they can and may go ahead anyway). While being trusted by the community is not a requirement for this role, the council member must be confident that he/she is reflecting the community's view, and not his/her own.
2. provide assurances to the gaming community that CCP is listening and reacting to the views of the community. This is where the community's trust of the CPM plays a large role. If, for example, people were raging about the lack of an Amarr HAV, the CPM would be in a position to see the pre-release version of the vehicle, maybe play-test it, and in addition to providing feedback to CCP on it (which is more item 1), they could then go back to the community and say "The shiny golden death machine is a work of art and kicks ass to boot. It's in QA now, so look for it in the next release if all goes well, or if not, the release after." The difference between the CPM saying this vs someone with CCP in their name, is that the community has learned (correctly) that CCP's responses have an element of PR, and need to be taken with a grain of salt. The CPM are known to be able to say what they want, and that they are not beholden to CCP in any way beyond the NDA, so if they say it kicks ass, then the community will likely believe them. Equally if they say "it's not ready. Trust us, you don't want it yet", the community is more likely to believe a community-chosen group than a CCP-chosen group (See "give us PVE, no matter what state its in" threads). If CCP is choosing the members of the CPM, then the assumption is that they WILL be beholden to CCP in some way. |
Telcontar Dunedain
Imperfects Negative-Feedback
467
|
Posted - 2013.06.12 21:32:00 -
[59] - Quote
Given how poorly the current CPM was chosen I can see no merit to letting CCP continue to choose.
Fail post Nova. |
Kain Spero
Imperfects Negative-Feedback
1612
|
Posted - 2013.06.12 21:34:00 -
[60] - Quote
Klivve Cussler wrote: If CCP is choosing the members of the CPM, then the assumption is that they WILL be beholden to CCP in some way.
This can't be stressed enough. The CPM needs to be beholden to the community it represents. |
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