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21. LAV Usage - in Feedback/Requests [original thread]
I have skills in LAV and I have a friend who functions as my gunner. Big issue with LAVs are exposure, low HPs, ease with which AV can hit them (Hard to use speed as an advantage when AV grenade and swarm launchers almost never miss), short range ...
- by Kincate - at 2013.02.16 02:06:00
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22. [REQUESTS] Kill Assists for Squad Mates on Orbital Strikes - in Feedback/Requests [original thread]
+1
- by Kincate - at 2013.02.03 02:25:00
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23. Open beta and daily SP cap - in Feedback/Requests [original thread]
Well I dont think it will be quite that dramatic I agree there should be an explanation to the new folks.
- by Kincate - at 2013.01.21 10:20:00
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24. {Feedback} lav physics - in Feedback/Requests [original thread]
+1 I drive LAVs alot. you hit a rock and all of a sudden your in a death slide. Would be nice to not have to worry about speed bumps quite so much.
- by Kincate - at 2013.01.21 05:25:00
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25. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Jason Pearson wrote: +1 AV is ridiculous, especially its range and people defending its range just want to keep their GETRIDOFTHEVEHICLE Button. Since this new spawn system for ambuh happened, everyone has decided to sit on the red line firing...
- by Kincate - at 2013.01.21 05:09:00
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26. Call me crazy, but I like the new SP regime. - in Feedback/Requests [original thread]
They can always have no cap weekends. Just a thought
- by Kincate - at 2013.01.16 10:59:00
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27. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Kyy Seiska wrote: Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc. The...
- by Kincate - at 2012.09.04 14:55:00
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28. Mouse Sensitivity - in Feedback/Requests [original thread]
Im merely pointing out that for the longest time you had two camps, those who couldnt wait for MBM to come out because "KBM is far superior" and those who didnt want the KBM because "KBM is an unfair advantage", and as it turned out both of those ...
- by Kincate - at 2012.09.03 22:50:00
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29. Mouse Sensitivity - in Feedback/Requests [original thread]
Raynor Ragna wrote: There's a hard cap on turning speed when using a mouse. Its meant to make it so people with a mouse can't turn in a split second. Unfortunately it also nerfs the KBM too much. I hope CCP finds a new solution that allows us K...
- by Kincate - at 2012.09.03 21:35:00
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30. Squad Advertising - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Quote: Once you have created your fleet, other pilots will want to join it. To facilitate others joining your fleet, setup an advertisement by going to the Fleet Finder tab, then the My Adverts tab and finally clicking...
- by Kincate - at 2012.09.03 20:08:00
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31. Swarm launchers V2.0? - in Feedback/Requests [original thread]
I think you need to clearly define what you mean by 'good for every situation' because I remeber several builds ago they where good for every situation. Prehaps to good.
- by Kincate - at 2012.09.03 19:17:00
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32. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Kro'nak Ragnok wrote: I believe the dampeners actually are unrealiscically overpowered. I say this because part of my enjoyment of using the dampeners comes from the thrill or rush of using the dampeners at the very last second. However having...
- by Kincate - at 2012.09.03 19:11:00
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33. Tank Wars - 514 - in Feedback/Requests [original thread]
Oh the joys of yesterbuild where everyone swarmed tanks and dropships and those same vehicles where destroyed by some circle jerk runner with an assault rifle.
- by Kincate - at 2012.09.03 19:03:00
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34. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
Craig Greenway wrote: We have all read about, and encountered first hand the rise in usage of tanks following the reduction of damage against them, but I have only seen solutions about balancing the damage and little else in the way of possible...
- by Kincate - at 2012.09.03 18:59:00
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35. Objectives should not be spawn points - in Feedback/Requests [original thread]
Timothy Reaper wrote: Why not? It makes holding the objectives all the more important, because they can provide the enemy with a 'back door' to to your territory. Being that they are how you win the game I would say they are important enough...
- by Kincate - at 2012.09.03 00:11:00
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36. [Feedback] Map and Command and Control functions - in Feedback/Requests [original thread]
There should be a way of viewing the overview map in a semi transparent way that doesnt freeze me from moving or seeing anything around me. If all I can do at that point is view it thats fine ill take that but a way to look at the overview without...
- by Kincate - at 2012.09.03 00:06:00
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37. Pick me up here! Drop me off there! Shoot that guy! - Team/Squad markers. - in Feedback/Requests [original thread]
Nova Knife wrote: The idea is simple. Using the same idea as squad rally commands, any player could mark on the map a 'pickup zone' which would be visible to anyone on their team currently driving a vehicle. Marking the player themself is a le...
- by Kincate - at 2012.09.03 00:01:00
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38. Tanks and AV balancing - in Feedback/Requests [original thread]
Khun-Al wrote: Based on the statements in this thread I created a list what should be done with both. Tanks: 1. They need a higher top speed and a far lower acceleration. 2. Their turret rotation should be lower. 3. They should have weak sp...
- by Kincate - at 2012.09.02 21:57:00
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39. So, small turrets. - in Feedback/Requests [original thread]
Dundalk wrote: Has anyone here put points into turret skills? It seems stupid to me that the person calling in the vehicle requires skills to fit the weapon, but that person may be piloting/driving and not manning the gun. Perhaps there should...
- by Kincate - at 2012.09.02 16:32:00
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40. Large Destructible Structures.....and Small ones too - in Feedback/Requests [original thread]
Run you OVER wrote: Nothing is better than using remote explosives to topple a building full of enemies, or breaking through a wall with a missile to get a clear shot at your hiding foe. Destructible buildings is a must. In all shapes and size...
- by Kincate - at 2012.09.02 13:44:00
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