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61. tracer rounds - in Feedback/Requests [original thread]
Noowb Sauce wrote: Non-discrete weaponry such as heavy machine guns, assault rifles (fully automatic), installation/vehicle turret blasters should have a tracer round fired every so many shots but not all weoponry should get this ie. Sniper rif...
- by Kincate - at 2012.08.09 01:59:00
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62. Grids lasers and airstikes - in Feedback/Requests [original thread]
Are you talking about a grid overlay that would overlay on the map or in FP mode? I think an overlay in first person mode would be a good idea so someone could quickly call out coordinates. Drone airstrikes arent a bad idea but might be alittle ...
- by Kincate - at 2012.08.08 17:24:00
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63. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Geirskoegul wrote: With proper reinforcement timers and appropriate mechanics station destruction is perfectly fine. You're taking a risk having it there as it is (you could lose control of the station and be unable to dock). CCP has already me...
- by Kincate - at 2012.08.08 17:18:00
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64. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Mr Funless wrote: FatMan McBoomstick wrote: It could be an option to temporarily disable station services instead of destroying the station. That could make Dust useful in sov warfare. Disable the fitting service and suddenly people have to ...
- by Kincate - at 2012.08.08 14:55:00
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65. [Request] Space Monocles for Mercs... - in Feedback/Requests [original thread]
MrFancyMonocle wrote: The suggestion certainly is... bully. Bully!!!! Space Monocles all around.... except for poor people they dont get any.... Corban Lahnder wrote: I endorse this product and or service. Also something that never got...
- by Kincate - at 2012.08.08 14:48:00
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66. [Request] Freefalling mechanics - in Feedback/Requests [original thread]
+1 although i still would preffer that if your controling your fall you suffer huge accuracy penalties.
- by Kincate - at 2012.08.08 13:20:00
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67. Better Kill Feed - in Feedback/Requests [original thread]
Or just make a log so it can be reviewed,
- by Kincate - at 2012.08.08 12:50:00
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68. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
ilafey wrote: Swarm launchers used to be able to kill all but got nerfed last build Yeah because they became close combat weapons, Swarm launchers are fine mechanicaly now. Damage might need to be scaled but I do not have any personal exper...
- by Kincate - at 2012.08.08 12:49:00
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69. [Req] Vehicle PoV - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: vermacht Doe wrote: Kincate wrote: vermacht Doe wrote: Can you destroy the view drones in eve? Theoreticaly yes, but the explanation for this is the drones are so cheap and small that a ship can keep extrem...
- by Kincate - at 2012.08.08 03:23:00
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70. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Quote: A POS is different from a station and corp theft is different too. Your friend could not blow up the POS, with the right roles he could remove fuel, offline stuff, etc... And maybe once the shield was down could do some damage. I und...
- by Kincate - at 2012.08.08 03:17:00
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71. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Damon Romani wrote: The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue. You're supposed to be completely safe while docked, and your account is supposed to be preserve...
- by Kincate - at 2012.08.07 13:42:00
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72. [REQUEST] Jetpacks, new weapons/equipment, aesthetic changes, & alien life PVE - in Feedback/Requests [original thread]
A thought occured to me when I read the part about alien life. Call in attack slaver hounds like CoD3 lol. Seriously though mostly good suggestions. Ship boarding probrably isnt going to happen for a long time but if it does I like the idea of cl...
- by Kincate - at 2012.08.07 13:36:00
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73. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?), It might be prudent and fun to add Dust into the equation when you do get around to solving this issue. I will mak...
- by Kincate - at 2012.08.07 13:21:00
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74. [Req] Vehicle PoV - in Feedback/Requests [original thread]
vermacht Doe wrote: Can you destroy the view drones in eve? Theoreticaly yes, but the explanation for this is the drones are so cheap and small that a ship can keep extremely large numbers, so if one is destroyed it is quickly replaced. Lor...
- by Kincate - at 2012.08.07 13:13:00
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75. proximity chat - in Feedback/Requests [original thread]
testguy242 wrote: No. This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdr...
- by Kincate - at 2012.08.07 12:41:00
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76. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
+1 on the general idea. Using ISK might be more prudent but anything would be better than a simple K/D ratio.
- by Kincate - at 2012.08.07 12:38:00
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77. [Request] Space Monocles for Mercs... - in Feedback/Requests [original thread]
Dont forget matching Space Tophats
- by Kincate - at 2012.08.05 16:33:00
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78. [SUGGESTION] Game Types - in Feedback/Requests [original thread]
Maybe something along the lines of rescue slaves. Or keep said slaves from being rescued. Also Protection contracts, maybe a drug company (or any company I suppose) pays you to defend a shipment, so what is a rival company going to do? Hire peop...
- by Kincate - at 2012.08.01 13:27:00
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79. [Suggestion} Sansha's Nation as PVE Opponants and lootable gear? - in Feedback/Requests [original thread]
+1 this idea has merrits over drones as you can tie it in to the incursion system.
- by Kincate - at 2012.08.01 13:23:00
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80. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: NO I love accurate hipfire, and aiming down sights should only be required for longer ranges. I don't want hipfire to be more "inaccuarct " as the OP said. Don't nerf hipfire, just give aiming down sights a larger ...
- by Kincate - at 2012.08.01 13:09:00
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