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Heidoukan
Forsaken Immortals Gentlemen's Agreement
9
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Posted - 2013.05.28 11:42:00 -
[1] - Quote
This idea came up because of a gallente suit which had those mesmerizing eyes heh but it got be thinking. Wouldn't it be a nice addition to gameplay in having another field of vision. Such a feature would have to be an equipment slot/low slot (in my opinion) as you would physically change your suit. Skill book aside to operate it, this would change the HUD as you would need to have a small section dedicated for this system.
Advantages to this system:
Well let's see, Heavies and others would benefit from this (not a heavy so correct me if i make a mistake here) since they could see in greater detail what is behind them + it partially removes there limitation in turning speed. You have to ask yourselves which is better. The minimap (which gives minimalistic information) or this new camera system (which is like a rear view mirror and shows exactly what weapon, dropsuit is coming towards you).
Skill Book:
Since our view range is determined atm by the weapon we are using CCP could implement the same funcionality to this camera system. Greater Skill Level does 2 things:
- Opens up new Cameras up to proto. Each tier of this equipment increase the view distance.
- Increases the focus of the camera. Could have thermal/infrared/night vision capability. Choices are N here :).
Community your feedback and suggestion are greatly appreciated. Would love to have this implemented :) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4052
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Posted - 2013.05.28 11:57:00 -
[2] - Quote
I think a lot of people will be against this idea, but if its balanced correctly with the right fitting costs, then it would be a nice addition. I imagine it as an equipment that is activated by what looks sort of like a remote, when you activate it (press R1) it lets you see behind your back. Being equipment means you can't use it while holding a weapon, which should handle balance concerns about people immediately turning around and shooting. If its an equipment, then heavies won't be able to use it because heavies have no equipment slot. An alternative would be to have them as a low slot infantry active module (their coming according to CCP), but I'm not really sure how those will work besides they will be activated by the cortex (arm computer thing).
The idea makes sense considering a merc would want to be able to watch his back, and the technology is already available (dropsuit eye cameras). |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
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Posted - 2013.05.29 08:37:00 -
[3] - Quote
Bump for comments. |
Geirskoegul
Soul-Strike
180
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Posted - 2013.05.29 11:08:00 -
[4] - Quote
Heidoukan wrote:Bump for comments. Make it take up a light weapon slot, reduce shield, armour, PG and CPU by 50%, and it might not be horribly broken.
Alternatively, you could exercise some basic SA and stop soloing; it's your battle buddy's job to watch your back. |
Stephen Rao
Verboten XXI
13
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Posted - 2013.05.29 13:24:00 -
[5] - Quote
I like this idea if the extra camera's gave you a third person view. While not everyone likes TPS, have it as an option to be skilled into for those that do.
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Geirskoegul
Soul-Strike
180
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Posted - 2013.05.29 13:54:00 -
[6] - Quote
Stephen Rao wrote:I like this idea if the extra camera's gave you a third person view. While not everyone likes TPS, have it as an option to be skilled into for those that do.
Absolutely no under any circumstance whatsoever, no exceptions. The last thing we need to do is introduce SOCOM's corner-camping by being able to see AROUND walls without exposing yourself, thanks to third person view. It's bad enough the vehicles have third person. |
Meeko Fent
Mercenary incorperated
24
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Posted - 2013.05.29 14:08:00 -
[7] - Quote
It is Stupid. WHY do you need to See Behind your back? Make the Radar work ad you won't have to worry about this. I mean, seriously? WHHHHYYYYY? |
Stephen Rao
Verboten XXI
13
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Posted - 2013.05.29 16:01:00 -
[8] - Quote
Geirskoegul wrote:Stephen Rao wrote:I like this idea if the extra camera's gave you a third person view. While not everyone likes TPS, have it as an option to be skilled into for those that do.
Absolutely no under any circumstance whatsoever, no exceptions. The last thing we need to do is introduce SOCOM's corner-camping by being able to see AROUND walls without exposing yourself, thanks to third person view. It's bad enough the vehicles have third person. And you think this would break the game how? Remote scanners do it faster and better without sitting beside a corner. |
Geirskoegul
Soul-Strike
180
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Posted - 2013.05.29 16:11:00 -
[9] - Quote
Stephen Rao wrote:Geirskoegul wrote:Stephen Rao wrote:I like this idea if the extra camera's gave you a third person view. While not everyone likes TPS, have it as an option to be skilled into for those that do.
Absolutely no under any circumstance whatsoever, no exceptions. The last thing we need to do is introduce SOCOM's corner-camping by being able to see AROUND walls without exposing yourself, thanks to third person view. It's bad enough the vehicles have third person. And you think this would break the game how? Remote scanners do it faster and better without sitting beside a corner. Remote scanners don't tell you exactly where and how to instantlh point and shoot. They're a tool (the right one, for what's being sought here), and a useful one, but they are not the same or nearly as gamebreaking as looking around walls in real time.
But if you want to prove me wrong you're welcome to cover your screen in cardboard and play with nothing but the radar; video tape it for proof. I've seen similar arguments to yours on the Star Citizen side, asking for third person view in combat (thus negating the design of the cockpit and fields of view as a factor; a very bad thing for an immersive SIMULATION), arguing the 3d radar is all you really need, and it's a load of ****. That 3d radar is a hell of a lot more useful and accurate than the 2d here, but it's still nothing compared to eyes-on-target. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
11
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Posted - 2013.05.29 16:22:00 -
[10] - Quote
Third Person View in infantry. Hmm I'll pass. |
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Doyle Reese
OSG Planetary Operations Covert Intervention
57
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Posted - 2013.05.29 16:56:00 -
[11] - Quote
cliffnotes version: "Hey, you know that Scouts are pretty ineffective in this build right? Lets make them MORE useless!!" |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
386
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Posted - 2013.05.29 17:16:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:I think a lot of people will be against this idea, but if its balanced correctly with the right fitting costs, then it would be a nice addition. I imagine it as an equipment that is activated by what looks sort of like a remote, when you activate it (press R1) it lets you see behind your back. Being equipment means you can't use it while holding a weapon, which should handle balance concerns about people immediately turning around and shooting. If its an equipment, then heavies won't be able to use it because heavies have no equipment slot. An alternative would be to have them as a low slot infantry active module (their coming according to CCP), but I'm not really sure how those will work besides they will be activated by the cortex (arm computer thing).
The idea makes sense considering a merc would want to be able to watch his back, and the technology is already available (dropsuit eye cameras).
Suggested equipment/module taking a slot is price enough. It's effect is not overpowered in any way. |
Geirskoegul
Soul-Strike
180
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Posted - 2013.05.29 17:25:00 -
[13] - Quote
KEROSIINI-TERO wrote:KAGEHOSHI Horned Wolf wrote:I think a lot of people will be against this idea, but if its balanced correctly with the right fitting costs, then it would be a nice addition. I imagine it as an equipment that is activated by what looks sort of like a remote, when you activate it (press R1) it lets you see behind your back. Being equipment means you can't use it while holding a weapon, which should handle balance concerns about people immediately turning around and shooting. If its an equipment, then heavies won't be able to use it because heavies have no equipment slot. An alternative would be to have them as a low slot infantry active module (their coming according to CCP), but I'm not really sure how those will work besides they will be activated by the cortex (arm computer thing).
The idea makes sense considering a merc would want to be able to watch his back, and the technology is already available (dropsuit eye cameras). Suggested equipment/module taking a slot is price enough. It's effect is not overpowered in any way. You forgot the sarcasm tag in your post. If you didn't, you're welcome to go back to your broken, corner-camping bullshit on SOCOM. |
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