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681. CCP, heres how to balance armor and shields - in Feedback/Requests [original thread]
N7 Operative Anthony wrote: Shield extenders need a slight buff. Complex: 65 And to make it fair, make a penalty after the third stacked module. They are 66 right now... without penalties. Where is the buff?
- by Keri Starlight - at 2013.10.15 18:51:00
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682. CCP, heres how to balance armor and shields - in Feedback/Requests [original thread]
In other words, you want shields to be closer to armor and armor to be closer to shields.
- by Keri Starlight - at 2013.10.15 18:49:00
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683. CRD-9 Assault Rifle - kickback - in Feedback/Requests [original thread]
You're right, the recoil is pretty crazy. I like the weapon, but... the normal Scrambler is just a superior gun... With damage mod(s) and Proficiency, it is better even at CQC, because you just need to spam the hell out of your weapon and hopeful...
- by Keri Starlight - at 2013.10.15 18:43:00
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684. Need advice - in Rookie Training Grounds [original thread]
Hey there, nice to see some new faces around! Too bad I haven't much time right now, but I will still try to answer your questions quickly. 1. That build is beast, it's the best build for an armor assault. Go ahead, Armor tanking and Damage mods...
- by Keri Starlight - at 2013.10.15 15:38:00
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685. [Request] GTFO Button for Dropships - in Feedback/Requests [original thread]
Gimme gimme. Tanks need it too. After you press the button, the vehicle should stay locked for 10 seconds, so you can even recall it without having an idiot stealing it just to die moments later (which is absolutely heart-breaking, since I can se...
- by Keri Starlight - at 2013.10.14 20:04:00
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686. This may sound harsh but 1.5 has been a huge disappointment - in General Discussions [original thread]
Nocturnal Soul wrote: so whats 1.6 about then? Probably a technical patch, mainly (there was an interview about it, somewhere...). I know many people are waiting for the Scout rework and the open market, but don't expect any of those in 1.6....
- by Keri Starlight - at 2013.10.14 19:37:00
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687. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
2nd option for me Hate will be ignored, guys, don't bother...
- by Keri Starlight - at 2013.10.14 19:30:00
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688. Why do we still have a weekly cap? - in General Discussions [original thread]
Skihids wrote: We need to lose the "Cult of KDR" as it is an impediment to true objective play.
- by Keri Starlight - at 2013.10.14 19:24:00
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689. Would You Rather Have.... - in General Discussions [original thread]
Canari Elphus wrote: Im honestly surprised that CCP has not polled the players via survey for this before. We keep hearing about what is coming and what was promised to us months ago but it seems like aside from QQ on the forums, CCP has never ...
- by Keri Starlight - at 2013.10.14 19:17:00
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690. Why do we still have a weekly cap? - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: NO, no its not a good correlation between SP and K/D. You must realise that some people are logis and others may just not be as good, skill IS a factor, especially when you reach a certain level. Exactly.
- by Keri Starlight - at 2013.10.14 19:04:00
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691. Why do we still have a weekly cap? - in General Discussions [original thread]
trraacx wrote: Ah, to have one idea in months and to have it called terrible. :) Actually it kind of works that way now since a cap of 190,000 is much more signifiant to someone with 10M+ SP than it is to someone with <2M. I really wish the...
- by Keri Starlight - at 2013.10.14 19:02:00
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692. Why do we still have a weekly cap? - in General Discussions [original thread]
Not sure if this is a thread about Matchmaking or the Weekly Cap. About matchmaking, I actually think that mixed experience levels in the same battle is NOT a bad thing. The bad thing in my honest opinion is to have 16 protostompers agains a bunc...
- by Keri Starlight - at 2013.10.14 18:36:00
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693. Neocom Bug - in Technical Support/Bugs [original thread]
It's among the 1.5 known issues. Extremely annoying bug, yes.
- by Keri Starlight - at 2013.10.14 18:17:00
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694. Bunny/noob here. You impress me! - in Rookie Training Grounds [original thread]
I'm glad you met exclusively good people so far, these Forums are full of trolls and QQers as well, but don't let them get on your nerves (I thought I should have prepared you to this, lol) if you run into them. Anyway, they are rare in this sect...
- by Keri Starlight - at 2013.10.14 12:59:00
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695. The Amarr Prototype Assault Dropsuit - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: I just end up challenging people to prove them wrong, but they never take me up on the offer :( Too bad, that would definitely work, lol. There are some people I would never want to find in the red team, an...
- by Keri Starlight - at 2013.10.14 12:50:00
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696. The Amarr Prototype Assault Dropsuit - in Feedback/Requests [original thread]
Hey there. Assault AK.0 is pretty awesome. The number of slots is not that important when you have such amazing PG and CPU. I'm currently struggling to fit my CK.0 because of the very limited CPU and I can barely fit STD modules as lows if I wan...
- by Keri Starlight - at 2013.10.14 12:38:00
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697. Forum Picture: wrong character race and gender? - in Technical Support/Bugs [original thread]
Today I logged into the Forums with a secondary character for the first time and the girl looks like a Caldari man, lol. I use my main character exclusivley (this one) on the Forums, so it's not really a problem to me, but I though I should repor...
- by Keri Starlight - at 2013.10.14 10:28:00
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698. Feelings on Aim Assist - in General Discussions [original thread]
Aim assist is fine. Scouts need love. Two things are completely separated. The fact that Scouts are broken shouldn't be used to judge aim assist. Scouts die from 2 Mass Driver shells and 1 blast damage from Forge Guns and these weapons have no ...
- by Keri Starlight - at 2013.10.14 09:59:00
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699. Man, HMG's are so OP.................... - in General Discussions [original thread]
Goro Scornshard wrote: Recently skilled into HMG, if it's better at short range would you recommend it mainly for city maps? Yes, I would.
- by Keri Starlight - at 2013.10.12 21:20:00
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700. Man, HMG's are so OP.................... - in General Discussions [original thread]
Using the HMG, I'm pretty sure that it's the dispersion that makes it so dumb... why? Sometimes, aiming (ADS) at a close, stationary target, you get the kill almost instantly but, when the target is strafing, you barely do any damage. ADS reduce...
- by Keri Starlight - at 2013.10.12 21:19:00
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