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181. I know you can stick remote explosives to vehicles, but... - in General Discussions [original thread]
I want to put remotes on my own suit and do the terrorist.
- by Keri Starlight - at 2013.12.17 02:02:00
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182. AWSOME CCP... - in General Discussions [original thread]
Fire of Prometheus wrote: Keri Starlight wrote: CCP nerfed my TAR in 1.7 for unknown reasons, so the Combat Rifle would better stay a good weapon. I WON'T join the happy full-auto AR brigade. What am I supposed to do, throw nanohives at e...
- by Keri Starlight - at 2013.12.17 01:48:00
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183. AWSOME CCP... - in General Discussions [original thread]
CCP nerfed my TAR in 1.7 for unknown reasons, so the Combat Rifle would better stay a good weapon. I WON'T join the happy full-auto AR brigade. What am I supposed to do, throw nanohives at enemies?
- by Keri Starlight - at 2013.12.17 01:43:00
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184. What happened to the Gauss Rifle? - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Caldari heavy weapon! ...Forge Gun?
- by Keri Starlight - at 2013.12.17 01:28:00
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185. [wrong section] Does anyone have some good DUST videos? - in The Locker Room [original thread]
Arkena Wyrnspire wrote: Keri Starlight wrote: And please, whatever you do, do not link Pyrex's channel... :/ Ahahahahaha... AHAHAHAHAHAAA! "The combat rifle is a gun that really needs aim assist". Also watch for being bad with the SC...
- by Keri Starlight - at 2013.12.17 01:11:00
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186. (Vid) Scout Gameplay, Super close game. - in My DUST 514 [original thread]
Awesome :)
- by Keri Starlight - at 2013.12.16 23:14:00
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187. [wrong section] Does anyone have some good DUST videos? - in The Locker Room [original thread]
I posted this in the wrong section, but... I want to see other people playing, possibly good players. I want to compare different playstyles and learn something new. I was wondering if there are some DUST related YouTube Channels. And please, w...
- by Keri Starlight - at 2013.12.16 22:48:00
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188. It has begun - in General Discussions [original thread]
From what I know, modded controllers cannot re-program or re-design a weapon. A modded controller will just allow you to fire at the maximum rate of fire programmed for that weapon. This is totally pointless on an automatic weapon, since the ROF i...
- by Keri Starlight - at 2013.12.16 22:12:00
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189. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
I still have no clue about why they disabled the shared Tacnet vision. Scanners used to be ok because of the high radar reliability, now they feel unbalanced because you are somehow disadvantaged if you don't run one. Scanners are just replacing ...
- by Keri Starlight - at 2013.12.16 21:58:00
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190. The scanner is a crutch - in General Discussions [original thread]
Scanners are "necessary" after the Tacnet nerf, since this game is extremely slow without any form of enemy detection. Scanners were not a problem when Tacnet was useful.
- by Keri Starlight - at 2013.12.16 20:03:00
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191. What do you believe to be the best suit? - in General Discussions [original thread]
Logistic Mk.0
- by Keri Starlight - at 2013.12.16 19:56:00
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192. Kicking Dust 2.86 - 'GRAB DAT TANK SWAG' Hoodie Gimmick ITV - in My DUST 514 [original thread]
Pyrex, you know what the Shield Booster is for, right..?
- by Keri Starlight - at 2013.12.16 18:32:00
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193. Please, raise LP payouts. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=128507&find=unread Apparently, I'm not the only one who thinks payouts need to be raised.
- by Keri Starlight - at 2013.12.16 17:51:00
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194. How to balance Tanks without nerfing them. - in Feedback/Requests [original thread]
D34NOS MAZDA wrote: So you want a friendly vehicle to sit behind the invisible wall so that the enemy tank cant shoot in. Very clever indeed I'm afraid you misunderstood the sense of this topic...
- by Keri Starlight - at 2013.12.16 17:31:00
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195. Please, raise LP payouts. - in Feedback/Requests [original thread]
Thank you.
- by Keri Starlight - at 2013.12.16 05:05:00
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196. People that complain about tanks have to watch this - in General Discussions [original thread]
KING CHECKMATE wrote: Tanks are not necessarily broken, tank spam is. This. Tanks are finally powerful, that's good, but being 6 people against 8 tanks is clearly broken.
- by Keri Starlight - at 2013.12.16 04:45:00
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197. Infantry again and again wanted CCP to fix vehicles - in General Discussions [original thread]
Spkr4theDead wrote: I can easily take down that many. Earlier today, I took out 6 or 7 by myself. *clap clap clap clap clap* Guess they were COMPETENT takers. And that they worked together.
- by Keri Starlight - at 2013.12.16 03:24:00
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198. Infantry again and again wanted CCP to fix vehicles - in General Discussions [original thread]
Spkr4theDead wrote: LOL If you drive tanks and you can only take down so few, you're obviously doing it wrong. Oh sure, if you can't take down 6 decent tankers all by yourself you are doing it wrong? Who do you think you are? I was hoping...
- by Keri Starlight - at 2013.12.16 03:20:00
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199. How to balance Tanks without nerfing them. - in Feedback/Requests [original thread]
Roger Cordill wrote: message from Godin: limiting HAV's more so than now (can only have 6-8? vehicles per side) is stupid, as it screws over the people that puts most of their SP into it. No. As for your ideas, A makes no sense, as we already...
- by Keri Starlight - at 2013.12.16 03:14:00
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200. Infantry again and again wanted CCP to fix vehicles - in General Discussions [original thread]
Spkr, it's not about having a good tanker in your squad all the time, which is already limiting and frustrating. When you run into 6 enemy tanks you might take down 1 or 2 of them if they are dumb and spread too much, but you're not going to win ...
- by Keri Starlight - at 2013.12.16 03:06:00
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