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41. A Respec could save this game... - in Feedback/Requests [original thread]
...at least for me. But I'm sure it's the same for many of you. This is my first "Respec thread". I've never been asking for one, nor I've been a fan of Respecs. I've always despised FOTM chasers and that's why I always said "no" to Respecs. I t...
- by Keri Starlight - at 2013.11.17 20:46:00
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42. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
I would like some kind of particular reward for people playing FW to bring balance among the four races instead of fighting just for one or two of them. This is somehow the idea behind CONCORD and, if you want to have better immersion, you should...
- by Keri Starlight - at 2013.11.14 16:15:00
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43. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
I'm actually fine with the way it works right now. I don't like this idea.
- by Keri Starlight - at 2013.11.14 15:23:00
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44. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
My vote is to keep the Cap and implement the Rollover system. If you want to remove the SP Cap for new players, that's ok, but please do not remove it entirely. We definitely do not want to punish people for having a work, friends, family or what...
- by Keri Starlight - at 2013.11.14 15:14:00
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45. CCP ... can you make ALL WEAPONS in Camo ???? - in Feedback/Requests [original thread]
Weapons should be completely customizable, period. Dropsuits should be only partially customizable, as they are bound to particular colors to represent their battle roles. I don't like camo stuff too much, to be honest.
- by Keri Starlight - at 2013.11.12 12:42:00
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46. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
To answer all of you: 1. Thanks Arkena, you really understand the point. 2. No, I'm not doing it wrong if I spec into a weapon I like. It should be a competitive weapon even though if it's a variant, with the downsides of a much higher ISK cost ...
- by Keri Starlight - at 2013.11.11 11:09:00
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47. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: CCP doing a Blamy again by buffing the OP AR.....lol! Tac AR? Well at least you have a reason to use advanced or proto. I use the gimped laser.....lol! The TAC will at least have some function in 1.7 unlike the soon ...
- by Keri Starlight - at 2013.11.10 20:47:00
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48. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
Current Optimal Ranges: "Duvolle Assault Rifle": 42m "Duvolle Tactical Assault Rifle": 65m Range difference: 23m Sources: https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread 1.7 Optimal Ranges: "Duvolle Assault ...
- by Keri Starlight - at 2013.11.10 20:28:00
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49. [Feedback] Limit Standard Battles to Meta Level 6 - in Feedback/Requests [original thread]
Takron Nistrom wrote: You dont need to limit meta levels. Just limit access to public matches by KDR. I enjoy using proto gear but Im far from a pub stomper. If you want to limit stomps, just limit by KDR So what am I supposed to play? PC 24...
- by Keri Starlight - at 2013.11.08 18:40:00
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50. [Feedback] Limit Standard Battles to Meta Level 6 - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1404693#post1404693 You can read my opinions on this subject in this thread. Check my first reply.
- by Keri Starlight - at 2013.11.08 12:44:00
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51. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Cat Merc wrote: 50dB suit + proto scanner = 35 scan precision. Dunno, kinda eliminates what I was after. It's a Proto Scanner and it won't pick a dampened Proto Scout. Sounds perfect to me.
- by Keri Starlight - at 2013.11.08 12:21:00
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52. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Cosgar wrote: Cat Merc wrote: Cosgar wrote: I could live with this, but as a stipulation, the different tiers of scanners should be based on a multiplier of your suit's precision level. Can you explain what you just said better? Might b...
- by Keri Starlight - at 2013.11.08 12:10:00
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53. [request] Scan Profiles. - in Feedback/Requests [original thread]
Spartan MK420 wrote: you must own a scanner. This is not a discussion about the Scanner. You asked if it would make more sense to have tiered profiles and I gave you my opinion. Not only it doesn't make sense, but it would break the purpose...
- by Keri Starlight - at 2013.11.08 11:55:00
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54. [request] Scan Profiles. - in Feedback/Requests [original thread]
Nope, just like they have the same HP, stamina, speed, shield parameters, etc... only the fitting statistics (number of slots and CPU / PG) change and that's just fine, in my honest opinion
- by Keri Starlight - at 2013.11.08 10:56:00
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55. [Request] Rebalance CQC - in Feedback/Requests [original thread]
Shotty GoBang wrote: Assault: Decrease strafe speed, decrease rotation speed.
Logi: Decrease strafe speed, decrease rotation speed.
Heavy: Increase rotation speed.
I may agree with everything, but NOT with this. Decrease rotati...
- by Keri Starlight - at 2013.11.08 08:30:00
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56. [Feedback] Extended SP Cap - in Feedback/Requests [original thread]
Ok, I love this game. Even though game modes are currently very limited and the game lacks of variety, I can play DUST for several hours and have fun with it. However, let me tell you that the current system for increased SP Cap is insane. Basic...
- by Keri Starlight - at 2013.11.08 08:19:00
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57. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
lol
- by Keri Starlight - at 2013.11.07 13:23:00
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58. Tacnet is Underpowered - in Feedback/Requests [original thread]
shaman oga wrote: Scanners should NOT: Give margin of error message if scanning a dampened target
I really agree with this. It's very dumb that it does.
- by Keri Starlight - at 2013.11.07 10:42:00
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59. Tacnet is Underpowered - in Feedback/Requests [original thread]
I read many threads about Active Scanners being OP, but then I just realized something: Active Scanners didn't change in 1.4, except for the fact that the people you scan is orange instead of red (and then WP for scanning were introduced, I don't...
- by Keri Starlight - at 2013.11.07 10:26:00
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60. [Feedback] Hit detection and TTK - in Feedback/Requests [original thread]
Jade Dragonis wrote: I think that now shots are registering much better that the aim assit can be toned down a lot or evem turned off. Which means you as a player must make your shots count. I'm not posting my personal opinions about Aim ...
- by Keri Starlight - at 2013.11.07 09:53:00
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