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121. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
RA Drahcir wrote: No. Snipers can use a huge nerf. The sway should never diminish and you should constantly lose health while wielding one. And also be constantly scanned to all enemies. ....wtf?
- by Keri Starlight - at 2013.09.19 10:40:00
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122. Please, tell me you're not touching the Tac AR again... - in Feedback/Requests [original thread]
I can't find the thread to link here, but I read of someone asking to balance the Scrambler Rifle's range compared to the Tac AR's range. And a positive CCP response about it. Even though I agree that the Scrambler should use some sort of buff to...
- by Keri Starlight - at 2013.09.10 07:16:00
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123. New idea for aim assist! - in Feedback/Requests [original thread]
Aim assist is meant to improve the aiming mechanincs and feeling for everyone, it should be something to smooth the whole thing and make the game enjoyable... it's not an aim-assist war. I can't pretend everyone likes the new aim assist, but this...
- by Keri Starlight - at 2013.09.07 01:44:00
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124. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
I-Shayz-I wrote: Keri Starlight wrote: I really like the scan-disturber idea. I believe it should have a long cooldown but a very long durability as well. This way you don't need to activate it constantly (bugging and stressing) but you have...
- by Keri Starlight - at 2013.09.07 01:37:00
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125. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
Interesting stuff, but there is only one point I totally disagree: The active scanner user should NOT become visible while scanning. That's a huge nerf! I really like the scan-disturber idea. I believe it should have a long cooldown but a very lo...
- by Keri Starlight - at 2013.09.07 01:11:00
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126. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I wasn't sure exactly what you meant so I wanted you to clarify, thanks. Disabling it for myself would make me do worse, why would I handicap myself for no reason? Everyone needs to be on equal footing. And I think if t...
- by Keri Starlight - at 2013.09.06 19:39:00
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127. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: It probably creates extra latency based on how many AR projectiles are currently on field so it's not as noticeable with lower RPM ARs. I think this is true, even though just my opinion. Because the improved Hit D...
- by Keri Starlight - at 2013.09.06 19:08:00
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128. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I'm not being passive aggressive at all, I am directly being aggressive towards you. I did not cite anything from that video besides I generally agreed with it. That ONE case that he showed was indeed not aim assist. ...
- by Keri Starlight - at 2013.09.06 18:21:00
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129. [Proposal] Enhanced Aim Assist. Looking for either Community and CCP's opini... - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: This post says it al https://forums.dust514.com/default.aspx?g=posts&t=108213&find=unread Remove the aim Diablo thing. Fully sport the above post, says it al. Only bad hitboxes and lag latency in that vid...
- by Keri Starlight - at 2013.09.06 17:51:00
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130. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Keri Starlight wrote: I'm sorry, but both you and the author of that video don't know exactly what Aim Assist is. That in the video is an awful combination of messed up hitboxes and lag latency. Aim Assist doesn no...
- by Keri Starlight - at 2013.09.06 17:48:00
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131. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
I'm sorry, but both you and the author of that video don't know exactly what Aim Assist is. That in the video is an awful combination of messed up hitboxes and lag latency. Aim Assist doesn not make your bullet curve. http://www.youtube.com/wa...
- by Keri Starlight - at 2013.09.06 17:39:00
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132. [Proposal] Enhanced Aim Assist. Looking for either Community and CCP's opini... - in Feedback/Requests [original thread]
I would like to know how do you guys feel about this and I would really like a blue post in this thread. I want to promote this idea and eventually link it to other related threads, if I get some positive feedback. Personally, I like the current...
- by Keri Starlight - at 2013.09.06 15:44:00
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133. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
LOL that is not aim assist, that is an awful combination of LAG latency and messed up hitboxes. Aim assist does not make your bullets curve, it does not make them hit when your hitscan is out of target. That video is terribly bad-informed.
- by Keri Starlight - at 2013.09.06 14:18:00
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134. [Feedback] Variable Hit Detection and Weapon Balance - in Feedback/Requests [original thread]
1.4 improved Hit Detection, but different weapons are showing different results. Now some people is asking for buffs/nerfs because of the variable impact of the improved Hit Detection on the different weapons. Well, this shows that there is still...
- by Keri Starlight - at 2013.09.06 06:20:00
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135. [Feedback] Aim Assist balancing weapons and bringing new players - in Feedback/Requests [original thread]
Godin Thekiller wrote: Scrub fears that the aimbot is going to be removed lol. A light frame can only take about 6-8 shots from a MLT PR, so with the heatseeking bullets the aimbot brought in, it's making it impossible to fight, scout, hack, et...
- by Keri Starlight - at 2013.09.06 03:09:00
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136. [request] Option to disable new visuals and sounds - in Feedback/Requests [original thread]
I love the shield glare and my character's voice... lol. What's breaking my game experience is matchmaking...
- by Keri Starlight - at 2013.09.03 18:10:00
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137. [Suggestion] Remove Matchmaking momentarily - in Feedback/Requests [original thread]
I thought it was bad but it's getting even worse. I just ran into a terrible "squad split" issue. Someone in my squad gets constantly split, it's terrible. We played 2 games in 90 minutes. We need to go back to the "just choose your mode and play...
- by Keri Starlight - at 2013.09.03 18:05:00
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138. [Feedback] 1.4 is and SOUNDS amazing (except Matchmaking) - in Feedback/Requests [original thread]
Yes, matchmaking is terribad, but let this go for one moment. The sound of the shields taking damage is awesome. My character's voice is pretty and I like it a lot. The blue flashing light of the charging Forge Gun is amazing and this comes fro...
- by Keri Starlight - at 2013.09.03 17:07:00
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139. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
I requested exactly a Plasma Flame Thrower (purple flames, of course) time ago as Gallente(?) Heavy weapon. I think Plasma technology is Gallente, but correct me if I'm wrong. So, yeah, +1.
- by Keri Starlight - at 2013.08.30 15:58:00
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140. Having trouble understanding why murder taxis haven't been simply destroyed ... - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I seen one purposely ram into another LAV and blow it up. The LLAV still had a little under half it's shields. . I must say I do that as well, but mostly it's an enemy militia LAV actaully charging my LLAV and not t...
- by Keri Starlight - at 2013.08.30 15:54:00
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