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1841. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Information regarding Assault scan profile is found here . Scan profile is 50dB and scan precision is 55dB. And yeah your math is right. It would take 2 complex dampeners not 3, my bad. Either way, that's still a huge...
- by Kaze Eyrou - at 2013.10.24 19:09:00
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1842. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
pseudosnipre wrote: +1 Ability to use spinning scanners is a gross oversight by CCP that the playerbase is happily exploiting. Why specify angle of detection at all, just make it a bar that you spin around like a doppler radar. Not that I wa...
- by Kaze Eyrou - at 2013.10.24 18:53:00
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1843. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Jack McReady wrote: again wrong and misinformed. Yes you are.
- by Kaze Eyrou - at 2013.10.24 18:48:00
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1844. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Jack McReady wrote: Draco Cerberus wrote: Why not just shoot the guy with the scanner in his hand? yeah lets shoot they gut sitting 100m away behind a wall? *pulls out Mass Driver* +50 Done. Next?
- by Kaze Eyrou - at 2013.10.24 18:43:00
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1845. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Profile dampening is borderline useless as it is right now for anyone but a Gallente Scout. They're effectively the only ones that can avoid a PRO scanner with dampeners. The Duvolle Quantum has a precision of 28 dB. An...
- by Kaze Eyrou - at 2013.10.24 18:38:00
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1846. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Profile dampening is borderline useless as it is right now for anyone but a Gallente Scout. They're effectively the only ones that can avoid a PRO scanner with dampeners. The Duvolle Quantum has a precision of 28 dB. An...
- by Kaze Eyrou - at 2013.10.24 18:23:00
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1847. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Krom Ganesh wrote: Kaze Eyrou wrote: Actually, on my tests of Spin ScanningGäó (muhahaha! Trademarking! >:D), I noticed that while people do light up, they fade away and don't "blink" unless they were in my scan angle the moment my scan e...
- by Kaze Eyrou - at 2013.10.24 18:04:00
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1848. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Quote: Make Active Scanners provide information to your Radar only and not directly on-screen. This would still allow players to know that there are people in the vicinity without it becoming a blatant wallhack. Seriously, I scan and can sit th...
- by Kaze Eyrou - at 2013.10.24 14:50:00
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1849. [request] let us change the order of suits in dropsuit list - in Feedback/Requests [original thread]
Just came in here to say ALL MY YES to FITTING FOLDERS .
- by Kaze Eyrou - at 2013.10.24 14:24:00
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1850. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
Signed. Also, sometimes I rep Supply Depots. Why is it that when I have my Rep Tool out and looking at it, it will (sometimes) display the health # (in the lower left) but when I start repping, it goes away? If we could see the actual numbers so...
- by Kaze Eyrou - at 2013.10.24 07:08:00
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1851. Damn you active Scanners - in General Discussions [original thread]
Vulpes Dolosus wrote: They're ruining Dust too. My stealth suit says "Hi!" Your Active Scanner is confused! It hurt you in its confusion!
- by Kaze Eyrou - at 2013.10.24 06:41:00
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1852. Simple Matchmaking Request - in Feedback/Requests [original thread]
Huzzah! :D
- by Kaze Eyrou - at 2013.10.24 06:30:00
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1853. If BPOs are gamebreaking - in General Discussions [original thread]
Noc Tempre wrote: Thor McStrut wrote: Noc Tempre wrote: Why are they NOT being removed? Does CCP really lack the balls to give a small amount of refunds to fix a core problem with the game? Because they are not game breaking. The game ...
- by Kaze Eyrou - at 2013.10.24 06:02:00
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1854. Simple Matchmaking Request - in Feedback/Requests [original thread]
Bump
- by Kaze Eyrou - at 2013.10.22 22:17:00
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1855. DUST 514 song 'One Universe' needs your support! - in General Discussions [original thread]
!!! :D
- by Kaze Eyrou - at 2013.10.22 16:39:00
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1856. "Laser-Focused on PS3 development" - in General Discussions [original thread]
I think the problem lies with if they DO decide to develop for another platform. First, there is resources. More time must be put into building, not one, but 2 (or more) builds for the different platforms. Second is an increased chance of bugs. ...
- by Kaze Eyrou - at 2013.10.21 08:40:00
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1857. "BPOs aren't safe" - CCP at EVE Vegas - in General Discussions [original thread]
Pent'noir wrote: If they went in a route like eve, then i'd be okay with a bpo that is maxed researched because if I remember right, those take months to research if done in highsec. Although, i'd imagine this would not make the majority of bpo...
- by Kaze Eyrou - at 2013.10.21 08:28:00
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1858. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
On a more positive note, imagine it as a module you can put on a dropship! *n+Ñpé£n+ƒn+Ñ*:.n+í..n+í.:*n+Ñ'(*n+ƒGû+n+ƒ*)'n+Ñ*:.n+í. .n+í.:*n+Ñpé£n+ƒn+Ñ*
- by Kaze Eyrou - at 2013.10.18 13:03:00
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1859. Simple Matchmaking Request - in Feedback/Requests [original thread]
IF Match = "Clone reserves critical" OR Match = "MCC damage critical" THEN Match parameter joinable = "No" ELSE Party Hard END Copy and paste as you will CCP. You're welcome guys (and ladies).
- by Kaze Eyrou - at 2013.10.18 12:58:00
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1860. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
Beforcial wrote: Azri Sarum wrote: I think you need to clarify your OP. The description sounded like the device would prevent players from joining the match(which would suck), but then in the details it starts to sound like a uplink/objectiv...
- by Kaze Eyrou - at 2013.10.18 12:52:00
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