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581. [Bug] "Restock To" function not working properly for odd a... - in Technical Support/Bugs [original thread]
The "Restock To" function seems to not function correctly when having an odd amount of multiple equipment/modules of the same thing on a character. Test Data: Batch 1 Batch 2 Batch 3 In Batch 1, I have 99 Duvolle Quantum Active Scanners...
- by Kaze Eyrou - at 2015.02.11 11:20:00
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582. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Arkena Wyrnspire wrote: Active scanners do not appear to include cooldown times in the listed stats. From my knowledge, the SDE doesn't list them. Cyrus, if you wish, let me know if you want cooldown timers on Active Scanners should you make...
- by Kaze Eyrou - at 2015.02.11 00:02:00
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583. [suggestion] - Claiming single weapons from experimental laboratory - in Feedback/Requests [original thread]
Signed.
- by Kaze Eyrou - at 2015.02.10 07:00:00
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584. Favorite weapon based on looks? - in General Discussions [original thread]
Combat Rifle - I love how in some concept art it had a modular system for attachments and modifications for it. It very much reminded me of the M4A1 Carbine. Forge Gun - "What the heck is thing?" was my first thought. I picked it up in closed bet...
- by Kaze Eyrou - at 2015.02.10 06:52:00
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585. Hacked Decryptor Week - Time Extension! - in General Discussions [original thread]
Mejt0 wrote: Ow... great. So i'll get more defender mk-II suits and some basic modules. Couldn't think of anything better [actually i can]. Inb4 Militia AV grenade.
- by Kaze Eyrou - at 2015.02.10 06:51:00
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586. I need to take a breather from this game - in General Discussions [original thread]
G Felix wrote: It's good to take a breather from DUST every so often, it's like a very dysfunctional relationship with a crazy girlfriend you can't stop loving even when she takes most of your clothes out into the yard and sets them on fire bec...
- by Kaze Eyrou - at 2015.02.10 06:37:00
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587. Hacked Decryptor Week - Time Extension! - in General Discussions [original thread]
Read all about it here!
- by Kaze Eyrou - at 2015.02.10 06:33:00
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588. issues with sp cap bug - in Technical Support/Bugs [original thread]
devjo88 wrote: Kaze Eyrou wrote: In case you don't read the login screen when you log in: "Warlords 1.0 Update Please accept our sincere apologies for any inconvenience the Weekly Skill Point cap issue may have caused. We have deployed a f...
- by Kaze Eyrou - at 2015.02.10 06:24:00
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589. CCP, sp missions, your new fix wrecked the game - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2619849#post2619849
- by Kaze Eyrou - at 2015.02.10 06:23:00
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590. Announcement:[Event] Hacked Decryption Week! - in Announcement and Events [original thread]
CCP Frame wrote: This event will be extended by additional 3 days - Friday, Saturday and Sunday - 13th, 14th and 15th of February 2015 from 11:00 UTC - 11:00 UTC each day. In addition, we are lowering the requirement to 5/5 missions for these 3...
- by Kaze Eyrou - at 2015.02.10 06:20:00
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591. So... how is simple trading going to work? - in General Discussions [original thread]
Crimson ShieId wrote: I don't mean the mechanics, mind you, but rather, the issue of player trust. I know there are scams that go on right and left in these forums, and all that comes to mind is two parties saying back and forth "No, you send t...
- by Kaze Eyrou - at 2015.02.10 04:15:00
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592. Really starting to hate the WP minimum... - in General Discussions [original thread]
RayRay James wrote: The 150 WP minimum is for Vets only. I'm unaware of what the level is the constituted a vet, but I've heard it range anywhere from 10 mil SP to 30 Mil SP. Actually, I've been told it's character age. eccentric echidna told...
- by Kaze Eyrou - at 2015.02.10 04:05:00
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593. Really starting to hate the WP minimum... - in General Discussions [original thread]
CCP Rattati wrote: I think you just hate ambush? We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible. The current mechanic tries to put you close to th...
- by Kaze Eyrou - at 2015.02.10 04:01:00
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594. Caldari Warfare - Ask Middas - in Rookie Training Grounds [original thread]
gustavo acosta wrote: Skimmed through thread, so this might have already been answered does shield depleted delay happen when a dropsuit has completely exhausted its shield, or is it vice versa to regular delay? I read that depleted delay hap...
- by Kaze Eyrou - at 2015.02.10 03:25:00
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595. The Supply Depot - in Technical Support/Bugs [original thread]
Working as intended.
- by Kaze Eyrou - at 2015.02.10 03:18:00
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596. issues with sp cap bug - in Technical Support/Bugs [original thread]
In case you don't read the login screen when you log in: "Warlords 1.0 Update Please accept our sincere apologies for any inconvenience the Weekly Skill Point cap issue may have caused. We have deployed a fix during the downtime on the 08.02.201...
- by Kaze Eyrou - at 2015.02.10 03:04:00
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597. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Dj grammer wrote: Severe Bump Hockey check
- by Kaze Eyrou - at 2015.02.09 17:24:00
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598. Ticket ( Wasted Boosters) - in Technical Support/Bugs [original thread]
Here you go. :)
- by Kaze Eyrou - at 2015.02.09 01:52:00
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599. The DUST 514 forums XCOM project - in The Locker Room [original thread]
Cat Merc wrote: And it appears that my saves may not be lost after all! Hooray! Though my name list seems to be acting up and I'm trying to figure out why. http://i.imgur.com/orxJ37y.jpg http://i.imgur.com/C2AefDs.jpg http://i.imgur.com/9...
- by Kaze Eyrou - at 2015.02.09 01:51:00
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600. Assaualt Swarm Launchers - in Rookie Training Grounds [original thread]
The-Errorist wrote: Rattati made them do more than just that. It was something about the turning radius and speed. Nope. The change during one of the hotfixes was to swarm missiles across the board, not just Swarm Missiles.
- by Kaze Eyrou - at 2015.02.09 01:50:00
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