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1181. Amarr Templar - logistics Bonus not working - in Technical Support/Bugs [original thread]
Was about to make this thread. Good thing I searched. Tested with some squadmates I run with on a normal basis. Testbed: 'Templar' Amarr Logistics A-I. Equipment: 'Templar' Drop Uplink and Militia Drop Uplink Blueprint. Spawned in a Skirmish ...
- by Kaze Eyrou - at 2014.11.13 19:12:00
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1182. Mobile CRU cannot be selected in spawn screen unless you are bled ou... - in Technical Support/Bugs [original thread]
Good luck with this Mobius. Hopefully it will allow mCRUs to be useful. So far I've only ever gotten 1 +50 Team Spawn from it. :/ Skilled completely out of vehicles as a result.
- by Kaze Eyrou - at 2014.11.13 19:04:00
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1183. APEX LOGI SUIT MAJOR ISSUE - in Feedback/Requests [original thread]
I-Shayz-I wrote: Currently the placement of equipment from left to right is like this: uplink hive rep tool needle Great! Glad that my exact setup is just the way I hoped!
- by Kaze Eyrou - at 2014.11.13 18:53:00
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1184. So 1.10 or w/e you wanna call it. - in General Discussions [original thread]
Skirmish 1.0 I never got to experience it and it looked and sounds really cool. I believe CCP turned it off due to back data from back then and I think if we turned it on, the community could give some really good input (*crosses fingers*) to fi...
- by Kaze Eyrou - at 2014.11.13 18:47:00
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1185. GellanteFW Join here - in General Discussions [original thread]
Sgt Kirk wrote: Wat
- by Kaze Eyrou - at 2014.11.13 18:37:00
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1186. APEX suit can be modified - in Technical Support/Bugs [original thread]
bezmel ferrers wrote: apex suits should be removed and moved to eve ANY bpo above malita level needs to be removed because it breaks the setup of the game if you dont need to pay for what you are loseing than whats the point of trying to be any...
- by Kaze Eyrou - at 2014.11.13 18:21:00
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1187. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Just looked over the guide again and found something things needing revision: Change in the game: Rail Rifle dispersion. The part about Rail Rifles eating people up in CQC... it can still happen but is VERY unlikely now as the dispersion has been...
- by Kaze Eyrou - at 2014.11.13 18:13:00
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1188. So I've been working on something... - in Feedback/Requests [original thread]
CCP Logibro wrote: Kaze Eyrou wrote: CCP Logibro wrote: Alright, so you wanted more details. These are: Officer items
Available through salvage as per officer items normally
Not prefit with any modules
Incredibly powerful (tw...
- by Kaze Eyrou - at 2014.11.13 17:21:00
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1189. Sticky:Boulder Rim Skirmish Feedback! - in Skirmish Gamemode [original thread]
Buildings in the B-9 through B-12 area are up too high. They are displaced just above the ground and require you to jump over an invisible barrier, even if you run along the road. It can also be visibly seen if you look down and strafe around (ent...
- by Kaze Eyrou - at 2014.11.13 07:19:00
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1190. Sticky:Caldari Production Facility Feedback - in Outposts [original thread]
Is it possible to add icons to the map showing the Supply Depot and the CRU on this map? For those wondering, Supply Depot is at J4, and the CRU is in the middle of the white area of L13-M13.
- by Kaze Eyrou - at 2014.11.13 07:11:00
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1191. Sticky:Boulder Rim Ambush Feedback! - in Ambush Gamemode [original thread]
First up, Smart Deploy will throw everyone all over the place, almost reminiscent of Ambush in Closed Beta days. Unlike all the other ambush maps where everyone spawns together, this map will spawn you in a free-for-all like spawn with enemies and...
- by Kaze Eyrou - at 2014.11.13 07:06:00
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1192. So I've been working on something... - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so you wanted more details. These are: Officer items
Available through salvage as per officer items normally
Not prefit with any modules
Incredibly powerful (two of those suits include three weapon slots...
- by Kaze Eyrou - at 2014.11.13 06:57:00
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1193. Pursuing Faction-Variant APEX suits? - in General Discussions [original thread]
I'm 4 battles away from the Gallente Scout.
- by Kaze Eyrou - at 2014.11.13 06:46:00
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1194. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Currently, Min Logi is still the king of being the Logibro. The Gal Logi is a good alternative, although you may be weighted heavily down by armor plates while the biggest passive you get from Gal is scan precision on Actives. Amarr is ok for layi...
- by Kaze Eyrou - at 2014.11.13 02:27:00
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1195. Hey Cat Merc - in General Discussions [original thread]
https://www.youtube.com/watch?v=rChjMRfi40c
- by Kaze Eyrou - at 2014.11.13 00:17:00
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1196. Blaziken's Assault Suit Guide: Frontline Role with fittings - in Rookie Training Grounds [original thread]
That.... that's not the Minmatar symbol...
- by Kaze Eyrou - at 2014.11.12 22:54:00
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1197. Question on LR/ScR - in Rookie Training Grounds [original thread]
Here's a good guide for it: https://forums.dust514.com/default.aspx?g=posts&t=117063&find=unread For your question, the Amarr Assault reduces the heat buildup of Laser Weapons (Scrambler Rifle and Laser Rifle) and would be a good suit t...
- by Kaze Eyrou - at 2014.11.12 22:50:00
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1198. Help me be the best boxer I can be - in Rookie Training Grounds [original thread]
And done. Thinking back, I do have a Militia Myofibril Stimulant BPO. I'll strap that to my suits and see how it modifies the damage. Not saying you are wrong, but there might be a possibility we are right, but CCP could have forgotten stacki...
- by Kaze Eyrou - at 2014.11.12 22:44:00
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1199. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Hey Cyrus! Back again with another possible bug! I responded to a thread about someone wanted to be a "boxer" of sorts (melee puncher fun suit) and was asking to know what a good suit for this was. Arkena beat me to it, but I replied in better...
- by Kaze Eyrou - at 2014.11.12 22:38:00
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1200. Help me be the best boxer I can be - in Rookie Training Grounds [original thread]
Melee base damage is 240. 1st Complex Myofibril Stimulant 240 * .75 = 180 + Current Damage (240) = 420 2nd Complex Myofibril Stimulant 240 * .6518 = 156.43 + Current Damage (420) = 576.32 3rd Complex Myofibril Stimulant 240 * .4279 = 102.70 + C...
- by Kaze Eyrou - at 2014.11.12 22:09:00
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