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1121. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Funny, CCP/Shanghai wanted tanks to be simpler and have to play to a very specific play style. They accomplished that with 1.7, not that I agree with anything in their goals, solutions or methods but it has been accomplished: Tanks are easier to u...
- by KalOfTheRathi - at 2014.02.24 10:00:00
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1122. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
Draco Cerberus wrote: I ... At a grand total of around 7000 players on Dust at the most at once, combined with the average of 50k Eve players ... While your numbers are easily twice as high as been happening the last month, even your EVE numb...
- by KalOfTheRathi - at 2014.02.24 09:50:00
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1123. [Idea] A debug session for all dust mercs to solve equipment overloa... - in Feedback/Requests [original thread]
Hoover Damn wrote: Perhaps nanohives could send out 'projectiles' (in a game engine sense) that represent the nanite packages instead of generating that sphere effect? They'd target nearby mercs, the only functional difference would be that it'...
- by KalOfTheRathi - at 2014.02.24 09:39:00
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1124. [Idea] A debug session for all dust mercs to solve equipment overloa... - in Feedback/Requests [original thread]
There are many posts regarding lag, lag in PC and the massive lag caused by massive equipment farming. First a little feedback. I was involved with a test and dropped a full compliment of four types of Uplinks from my Proto Logi suit. I switched ...
- by KalOfTheRathi - at 2014.02.23 12:06:00
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1125. Turret proficiency not working - in Technical Support/Bugs [original thread]
Alena Ventrallis wrote: -- videos of failure of turret proficiency skill -- Alena, I retested with a stop watch a day or so ago and recalled your post. There is No Difference between a Militia Rail Gun Turret, a Rail Gun or a Particle Accel...
- by KalOfTheRathi - at 2014.02.23 11:29:00
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1126. Turret proficiency not working - in Technical Support/Bugs [original thread]
Lt Royal wrote: NextDark Knight wrote: Can you do a test to see if they stack for gunner and pilot? Already tested and no, they dont stack anymore :( No gunner stats work in 1.7, that was known the first day. I don't recall if it was a pos...
- by KalOfTheRathi - at 2014.02.23 11:26:00
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1127. How to fix tanks - in Feedback/Requests [original thread]
MRBH1997 wrote: Only changes I feel towards vehicles should be is the reduction of pg/CPU available on militia tanks. Getting actual efficiency differations between modules like militia hardeners have reduction of 40% damage and proto 60%, not ...
- by KalOfTheRathi - at 2014.02.23 11:19:00
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1128. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
Regis Blackbird wrote: ... Well, let's add your current wallet balance (as a factor) to matchmaking ... Why is this such a problem to comprehend for the many Mercs posting matchmaking threads? Besides the very limited roll of the academy Th...
- by KalOfTheRathi - at 2014.02.23 11:12:00
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1129. Driving a tank by the mushroom over B causes tanks to explode. - in Technical Support/Bugs [original thread]
There is no feedback for sockets so here is the bug report. The three point socket that has the mushroom where drop ships can land (carefully) and is normally situated with the control for the B Null Cannon. It is against the wall of the compound...
- by KalOfTheRathi - at 2014.02.23 03:56:00
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1130. [REQUEST] utility slots on most suits - in Feedback/Requests [original thread]
Your idea has some merit which means it will never get any traction. Good luck. The reason many use Logi suits for assault is the assault suits suck at the game in its current state. Assaults need two equip slots to fix the scanner being force...
- by KalOfTheRathi - at 2014.02.23 03:51:00
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1131. How to fix tanks - in Feedback/Requests [original thread]
This is not a well balanced solution, possibly because the OP is not a tanker. Many would switch to armor plating thus negating all the fancy math and the effects of his magical thinking. Note the recent history of CCP/Shanghai themselves hacking...
- by KalOfTheRathi - at 2014.02.23 03:43:00
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1132. (Your Opinion) Making Dust fun! - in General Discussions [original thread]
If this is a serious post and not just a troll then here are my suggestions: Bring back the TacNet. It set Dust514 apart from all other alleged Sci-Fi FPS games. PVE has been promised for so long it would be at least amusing to see how poorly t...
- by KalOfTheRathi - at 2014.02.23 03:20:00
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1133. Turret proficiency not working - in Technical Support/Bugs [original thread]
Alena Ventrallis wrote: I have proficiency 3 in large railguns. I see no turret rotation improvement over someone who has no proficiency (tested with ratamaq doc) Quite true. However, I never expected it to actually work. You need Prof lvl ...
- by KalOfTheRathi - at 2014.02.20 22:01:00
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1134. Vehicle Keys - in Feedback/Requests [original thread]
We have asked for some version of this since the closed Beta. What we have now is a distinct improvement as a quick Blue used to be able to steal your vehicle as it dropped. So count your blessings but don't expect much on this front.
- by KalOfTheRathi - at 2014.02.20 21:57:00
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1135. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I wonder about a few things in this entire thread. Lots of rumors and claims but very few posts or links that actually are from Devs or CCP itself. Typical Dust514 unfortunately. I checked back in because of some comments in game, that have proven...
- by KalOfTheRathi - at 2014.02.20 21:55:00
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1136. Got Kicked From a FW - in Technical Support/Bugs [original thread]
KAmi EMatee wrote: -- snip yet another kick from FW for killing a red tank -- BTW, the bug update post has the following: Swarm launchers damage on hacked friendly tank counts toward FF Known issue; appears to affect all weapons, not just s...
- by KalOfTheRathi - at 2014.02.16 11:56:00
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1137. Hey CCP it's back again - in Technical Support/Bugs [original thread]
Audio solution (ie chat) is provided by a third party. Don't recall who. I thought the fix was mostly for FW. But I have been wrong in the past.
- by KalOfTheRathi - at 2014.02.16 11:50:00
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1138. [BUG] Forge doesnt fire projectile when shot - in Technical Support/Bugs [original thread]
A little help to clarify this for me if you wouldn't mind. I am not sure I have run into this or not. When the forge gunner is shot ... by another Merc? Or when the forge gunner shoots the FG? And it is more likely to happen when you are moving...
- by KalOfTheRathi - at 2014.02.16 11:48:00
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1139. Can't update Dust on 12Gb PS3 - in Technical Support/Bugs [original thread]
Yeeshak wrote: I've deleted Dust 514 and formatted the HDD of the PS3 ... Excuse me? How do you format the HDD of a 12GB PS3 that doesn't have a HDD? That is slightly confusing.
- by KalOfTheRathi - at 2014.02.16 11:44:00
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1140. Tank you very much - in Feedback/Requests [original thread]
Komodo Jones wrote: -- snip yet another let's mess with tanks from a non-tanker -- This has no author because the idea is more ancient than the hills. It has been drooling around the forums on a near continuous loop since last summer. We fi...
- by KalOfTheRathi - at 2014.02.16 11:42:00
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