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1081. Headshot = Instant Death - in Feedback/Requests [original thread]
Mossellia Delt wrote: Here's something that baffls me, how can my massivelly heavy suit fall from the MCC without dampners and survive, with barelly a scratch to my armour, yet my scout jumps from 1/8th that high and instance dies, he weight I'...
- by KalOfTheRathi - at 2014.03.09 05:02:00
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1082. Headshot = Instant Death - in Feedback/Requests [original thread]
Depends on several things. Like most QQ in the forums you provide no real facts. You make a statement 'X' but nothing to support it. What sniper rifle are you using, what suit, what skill levels and any damage mods. I have been consistently kille...
- by KalOfTheRathi - at 2014.03.09 05:01:00
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1083. [How Real Tanks Move] vs [How Tanks 20,000 years into the Future Mov... - in General Discussions [original thread]
Maken Tosch wrote: ... snip Anti Tanker QQ ... BS, have you seen the nutty physics in EVE? Because nothing in EVE makes sense and nothing in a Science Fiction Video Game about Immortal Mercs in SPAAACE has to be accurate. So why do all you ...
- by KalOfTheRathi - at 2014.03.09 04:11:00
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1084. Core mechanic broken: Dusts reliance on people - in Feedback/Requests [original thread]
The game has no support for actual team play. It never has had any. That is reserved for PC matches. There is a Field Commander (or some such depending on the Corp) and they run the squads. Of course many think that PC is busted, even CCP as fixes...
- by KalOfTheRathi - at 2014.03.07 18:51:00
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1085. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Fish'o'war Turinna wrote: ... blah blah blah EVE blah blah blah EVE blah blah blah ... Pod People must play EVE. It is a great game. It has Meta levels. It has some webinizing thingies of crap that stick to a stinking star ship ! Can you s...
- by KalOfTheRathi - at 2014.03.07 11:02:00
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1086. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
TheEnd762 wrote: You're not supposed to be able to operate a tank by yourself either. Most tanks require a crew of at least four (commander, driver, gunner, loader). If tanks in Dust are advanced enough to be operated by a single person, then A...
- by KalOfTheRathi - at 2014.03.07 10:54:00
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1087. [Request] Give me a flashlight - in Feedback/Requests [original thread]
Fine for you. I have been asking for a freaking off switch for the stupid lights for a year or more.
- by KalOfTheRathi - at 2014.03.07 10:35:00
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1088. map desgin refocus so not every map has to accomidate v/c & I/c - in Feedback/Requests [original thread]
X7 lion wrote: KalOfTheRathi wrote: Yeah, not gonna happen. Ya see, they are a small, small team. What you want is to double or triple the work necessary for a map. Considering how much effort it takes to get all the mesh problems fixed on ...
- by KalOfTheRathi - at 2014.03.07 10:33:00
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1089. map desgin refocus so not every map has to accomidate v/c & I/c - in Feedback/Requests [original thread]
Yeah, not gonna happen. Ya see, they are a small, small team. What you want is to double or triple the work necessary for a map. Considering how much effort it takes to get all the mesh problems fixed on the current ones (some still aren't fixed ...
- by KalOfTheRathi - at 2014.03.06 09:06:00
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1090. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
Doctor Day wrote: Its kinda annoying when you don't know how to run XD Welcome to Dust. There is no matchmaking in this game. So don't expect it, ever. The normal reply to someone needing help in Dust514 is: Are you still alive? Here let me f...
- by KalOfTheRathi - at 2014.03.06 09:03:00
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1091. Proficiency skill changes reduce logi combat effectiveness :D - in General Discussions [original thread]
This game used to be fun. It used to allow many varied play styles and methods to earn WP. Now everything will be given some kind of Nerf and yet you OP are happy. Because people that happen to play differently than you will be forced to play ...
- by KalOfTheRathi - at 2014.03.06 08:59:00
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1092. Lucky Lucky Tankers - in General Discussions [original thread]
MarasdF Loron wrote: I have only seen one AV nade kill in the whole time in 1.7 I have been inside several unfortunately. However, they are normally just the last in a squads attack of several AV weapons. That said, it is best to use caution i...
- by KalOfTheRathi - at 2014.03.06 08:50:00
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1093. Map feedback aka mesh failure - in Domination Gamemode [original thread]
6 March, 2014 ~0805 GMT Manus Peak, Automatic server (from America), Domination. Started from the North (upper) side of the map. The allied structure was what is normally called the Pyramid structure. It was in the Northern most socket position....
- by KalOfTheRathi - at 2014.03.06 08:35:00
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1094. I'm going to try not to sound mad when I say this, but... - in General Discussions [original thread]
Logi Bro wrote: WTF did you do to damage mods, CCP? Facerolgjnwierungsklgnwpeiunds;nire ... snip ... And to top if off, even if damage mods really were too powerful, why make a massive 50% cut? Why not start with 20%? 3%-->4%-->8%, then ...
- by KalOfTheRathi - at 2014.03.06 04:45:00
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1095. What Do You Think of Me? (your opinion of other players) - in General Discussions [original thread]
Never heard of you, travel biscuit something or other.
- by KalOfTheRathi - at 2014.03.06 04:38:00
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1096. Missile Launcher -Minmatar or Caldari - in General Discussions [original thread]
EVE lore does not always translate to Dust514 directly. They are getting closer from what I understand but one should never expect a perfect connection. This is an FPS after all. Not a point and click space battle spreadsheet.
- by KalOfTheRathi - at 2014.03.06 04:35:00
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1097. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Vrain Matari wrote: Focusing on the grenade changes. ... snip ... That leaves Nanohives. It would be a mistake to nerf nanohives to ameliorate nadespam. By directly nerfing nanohives we affect several other other systems(armor, ammo) that are ...
- by KalOfTheRathi - at 2014.03.06 04:33:00
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1098. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Okay, the OP as delivered Combat and Rail rifles are being brought back in line with a universal Nerf on everything else. Which might well mean they are still OP enough to maintain their FOTM status. In battle use by real players will tell. And...
- by KalOfTheRathi - at 2014.03.06 04:18:00
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1099. Satellite Launch Pad mesh issue when accessing D-Pad - in Outposts [original thread]
At this socket there are two entrances that a vehicle can get inside the structure. One has a Supply Depot (most of the time) and the other is opposite that. If one drives a tank in either entrance and presses Down on the D-Pad to access the map...
- by KalOfTheRathi - at 2014.03.02 11:42:00
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1100. Driving a tank by the mushroom over B causes tanks to explode. - in Technical Support/Bugs [original thread]
abarkrishna wrote: https://forums.dust514.com/default.aspx?g=forum&c=235 Somewhere in here is what your looking for. It has overhead views of all maps and sockets. Thanks, I have been asking for this for over six months. Nice that it show...
- by KalOfTheRathi - at 2014.03.02 11:37:00
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