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301. Planetside 2 Now On PS4 - in The Locker Room [original thread]
I have a few friends on the PS4 Beta. I play on the PC. There are several items that will be true to both. First you get to choose a server to place your solder on. You have three slots for free for characters. When I started I just put one in US...
- by KalOfTheRathi - at 2015.01.31 03:18:00
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302. Planetside 2 Now On PS4 - in The Locker Room [original thread]
soulreaper73 wrote: from what i have seen so far, the max suit needs to be toned down. as of right now, if nothing changes, i can see literally entire armies of nothing but max suits. BS, MAX suits are role specific. Get too far away from a ...
- by KalOfTheRathi - at 2015.01.31 03:05:00
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303. Planetside 2 Now On PS4 - in The Locker Room [original thread]
True Adamance wrote: Arkena Wyrnspire wrote: How is recoil and dispersion compared to DUST? Indeed....does it exist? Massively. Prepare to attempt to compensate. No skills to reduce kick are available. Various grips and such for a part...
- by KalOfTheRathi - at 2015.01.31 02:55:00
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304. rail weapons infinite firing - in Technical Support/Bugs [original thread]
This has been true for a really long time. I have no expectations that it would be fixed, so I don't recommend holding your breath for it. Game breaking or not. It happens in HAVs all the time. The server is responsible for resolving much of the ...
- by KalOfTheRathi - at 2015.01.31 02:51:00
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305. Invisible swarms and forges - in Technical Support/Bugs [original thread]
The LOD calculation never gets updated if the object (missile) is out of the plane of the target. Specifically look down at some location 30-50m below you and 200m distant. Nothing shows but icons. No troops. Anything fired by those troops are als...
- by KalOfTheRathi - at 2015.01.31 02:41:00
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306. narcotics? - in Feedback/Requests [original thread]
They are performance enhancing drugs in the game now. And they are legal. You want different ones focus on the existing solution without the dubious distinction of illegal drugs. You want illegal drugs, criminal behavior, back stabbing and villai...
- by KalOfTheRathi - at 2015.01.31 02:30:00
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307. Someone has to say it.... - in Feedback/Requests [original thread]
One Eyed King wrote: You are right that the Amarr scout is left behind, but I don't see why we need to nerf a suit that is not over performing according to the overall usage numbers I am hearing. I would rather think of ways to bring it up to ...
- by KalOfTheRathi - at 2015.01.31 02:25:00
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308. Unable to finish 99% of battles I begin. - in Technical Support/Bugs [original thread]
We might need a little information to help you out. Where are you located, specifically which server do you select? Have you changed anything lately: router, firewall rules, added new computer, added new roommate with new computer that watches N...
- by KalOfTheRathi - at 2015.01.31 02:17:00
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309. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: There's still sometimes when swarms are invisible, but I'd say 80% of the time you see them, and if you're close enough, you hear it leaving the tubes 100% of the time. Thanks for the reply. I'll keep an eye on the forum...
- by KalOfTheRathi - at 2015.01.12 07:19:00
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310. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: If you look at the old Chrome stats, the biggest plate that we had was less CPU than PRO AV was. As of now we have terrible fitting capability, and the shield vehicles have more CPU than the armor vehicles anyway, because sh...
- by KalOfTheRathi - at 2015.01.11 03:16:00
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311. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
Old story, same results. CCP doesn't round. It truncates. No rounding up happens at all, AFIK. This is an old MSFT coders hassle. MSFT tools all assume round down or truncate as the default. Many libraries assume standard rounding rules which we ...
- by KalOfTheRathi - at 2015.01.11 03:01:00
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312. [BUG] Invisible Swarms are Still Prelivent - in Technical Support/Bugs [original thread]
Her Chosen wrote: Since the fix in 1.10 particle rendering, I have encountered the same amount of invisible swarms in all vehicles. About 3/4s of the swarms that are fired at me are invisible, and I've discovered its player specific. --- cut --...
- by KalOfTheRathi - at 2014.12.25 02:13:00
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313. Instant defeat - in Technical Support/Bugs [original thread]
Scottie failure. Doesn't happen often but it does happen. Basically Scottie sticks you in a battle and by the time your client (dust on your PS3) connects to the battle server the battle terminates. So the defeat screen appears because it is vali...
- by KalOfTheRathi - at 2014.12.10 22:24:00
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314. Hard PS3 freeze with to many open chat channels - in Technical Support/Bugs [original thread]
Actually this problem has been known for over a year. Something about Dust players never shutting up. Active chat channels should be kept to six or less. I have never had to go below six although some friends claimed they went to four to clear ...
- by KalOfTheRathi - at 2014.12.07 10:34:00
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315. [Bug] Can someone explain...? - in Technical Support/Bugs [original thread]
Lag switches aren't odd.
- by KalOfTheRathi - at 2014.12.07 10:31:00
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316. Missing SP - in Technical Support/Bugs [original thread]
Try logging out, possibly exiting Dust as well. Then retry. That normally fixes either SP or ISK problems. All your information is on the CCP servers. Your client just gets out of whack during the startup.
- by KalOfTheRathi - at 2014.12.07 10:29:00
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317. SOLO NERF - TIME FOR SQUAD NERF - in General Discussions [original thread]
IAmDuncanIdaho II wrote: NextDark Knight wrote: WE BETTER BE ALLOWED TO GET SKILLPOINTS FOR LEAVING A DAMN MATCH THAT IS REDLINED Pull a gun out more often, maybe you won't be redlined as often. Well said. He really doesn't want to play D...
- by KalOfTheRathi - at 2014.12.07 10:24:00
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318. SOLO NERF - TIME FOR SQUAD NERF - in General Discussions [original thread]
Heimdallr69 wrote: Hakyou Brutor wrote: That's cause DUST isn't a solo game. That's funny cuz it started out a solo game. Not really. The squad functionality was broken in the beginning. But draw distance as better! The Alpha and Beta...
- by KalOfTheRathi - at 2014.12.07 10:17:00
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319. After a ADS/AV post... - in General Discussions [original thread]
If I don't have my personal friends available I generally create a squad and lock it. With myself as the entire squad I have accomplished both views. I am squaded up but not with scrubs. And they cannot jump in my tank before I hit the gas.
- by KalOfTheRathi - at 2014.11.13 04:08:00
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320. ALWAYS FREEZING WHAT THE **** - in Technical Support/Bugs [original thread]
I have been playing Dust514 when they sent out email to ask us to all log in at a given time over the weekend. And I have never deleted Dust514 and re-installed it . Game plays fine. If you have shut off voice and still have the problem you migh...
- by KalOfTheRathi - at 2014.11.11 11:40:00
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