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2201. Alright I was just in a game where I got the invisible glitch. - in Technical Support/Bugs [original thread]
Were these, OP and commenters, using normal suits or the Commando? The new Commando has some black screen issue that was addressed in the latest shutdown (11 July, I think).
- by KalOfTheRathi - at 2013.07.11 22:44:00
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2202. [TECHNICAL SUPPORT] Dust killed my PS3 - in Technical Support/Bugs [original thread]
All the finger pointing aside, what would have been helpful is the model and the age of your system. The other item you didn't mention is how long are your play sessions. I try to keep them down to 3-4 hours. Then restarting the game is a good id...
- by KalOfTheRathi - at 2013.07.11 22:41:00
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2203. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
Buster Friently wrote: They did not move to Unreal engine 4. So sooooorrry for my confusion. I was informed that the Released Product would be on UnReal 4. The UnReal 3 variant they were using was unable to handle the planned graphics lev...
- by KalOfTheRathi - at 2013.07.11 22:20:00
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2204. Said Unable to connect to PSN, FIX THIS MESS NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Technical Support/Bugs [original thread]
Dj grammer wrote: also someone had taken the last name grammar so I had to find a creative way So someone else is DJ Grammar? How bizarre. How about DJ Damarr?
- by KalOfTheRathi - at 2013.07.11 21:21:00
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2205. ******* fix the lav ccp!! - in Feedback/Requests [original thread]
What, you don't like the Murder Taxi Game by CCP/Shanghai? They certainly do. It is their mostest favorite game ever! Better than the unicorns and whatever else that make no sense.
- by KalOfTheRathi - at 2013.07.10 06:26:00
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2206. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Chances Ghost wrote: a corp run by a scammer and a meth addict :P Seems like a clear violation of terms of service.
- by KalOfTheRathi - at 2013.07.09 11:35:00
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2207. 3x all HP - in Feedback/Requests [original thread]
Nah. Remember they added the 10% damage to all weapons because they removed ammunition from the game. Hives were cut in half and Mercs were having to run out of fire fights to find ammo. Very boring in an FPS. The reason stated for the 10% was it...
- by KalOfTheRathi - at 2013.07.09 11:33:00
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2208. uplinks and death - in Feedback/Requests [original thread]
Anything showing up or not showing up is supposedly tied to how much information the TacNet has regarding said battlefield. If an Uplink has been seen by a Squad mate then it is visible. Same is true for other deployables and Mercs for that matte...
- by KalOfTheRathi - at 2013.07.09 11:29:00
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2209. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
Takahiro Kashuken wrote: They say it was optimization reasons i think If you read my post above I mention that. This is a direct result of moving to UnReal Engine 4 and needing more power to display the fancy graphics. Which are real pretty...
- by KalOfTheRathi - at 2013.07.09 11:23:00
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2210. [Feedback/Request] The respawn in ambush has been reset to a broken version. - in Feedback/Requests [original thread]
@Sana Rayya, yes and no. What used to happen not all that long ago was when triangle was pressed to Auto Deploy it would drop you in a very limited area on all maps. Once the Reds figured out where that was spawn camping was the order of the day....
- by KalOfTheRathi - at 2013.07.09 11:15:00
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2211. [Bug] Kills not registering in match. - in Technical Support/Bugs [original thread]
This has been a problem in Skirmish from time to time and recently it is happening in ambush. I got a battle results (middle screen, whatever it is called) that showed my kills but the final results table shows one less. I have pictures. It is m...
- by KalOfTheRathi - at 2013.07.09 11:07:00
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2212. Add coordinades to the overwiew map - in Feedback/Requests [original thread]
This has been requested many times and, I thought, had been accepted as a good idea. Maybe this time it will stick.
- by KalOfTheRathi - at 2013.07.08 11:01:00
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2213. [Feedback/Request] The respawn in ambush has been reset to a broken version. - in Feedback/Requests [original thread]
When the Reds are spawn camping some drop link why is the respawn auto deploy choosing the spawn camped version? The spawn method used to be horribly broken, then it was replaced with something better. The best part was auto deploy would place yo...
- by KalOfTheRathi - at 2013.07.08 11:00:00
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2214. Increasing the popularity of Dust - in General Discussions [original thread]
They would get my support if they would go back to Chromosome.
- by KalOfTheRathi - at 2013.07.08 06:21:00
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2215. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Sounds nice. Ain't gonna happen. This is the way it is. To all the poor down trodden Forge Gunners. Make sure you reload early . Damage the target, reload and have enough rounds to finish the job. Much more consistent kills and WP.
- by KalOfTheRathi - at 2013.07.08 06:18:00
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2216. [Feedback] Core FPS feedback (prepare for high amounts of logic to be dropped) - in Feedback/Requests [original thread]
Mass Effect. Nice grenades. Better weapons as well. Not ME2. Why would anyone want one good grenade and two wussie wonder bread versions? Seems silly to me.
- by KalOfTheRathi - at 2013.07.08 06:14:00
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2217. Forge gun animation broken - in General Discussions [original thread]
Vin Vicious wrote: I am talking about the reciving animation, third person view of it is broken At what distance? Many things have been cut off in the draw distance truncation optimization fun fest. If you are very close then you have a point...
- by KalOfTheRathi - at 2013.07.08 06:12:00
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2218. Killed by flux at supply depot. - in Technical Support/Bugs [original thread]
RINON114 wrote: You're also missing the point, a flux grenade should be doing 0 damage to armour, not even 1 hit point of damage. And I assure you, you are mistaken, I changed my fitting and died at the same time as the flux hit me, from swarm...
- by KalOfTheRathi - at 2013.07.08 06:08:00
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2219. Remote/Prox explosives problem + a fix using exsisting code - in Technical Support/Bugs [original thread]
Previously stated by Devs, deploying anything must be done on a flat surface. There is one unfortunate side effect of the new level of graphics regarding this. Several of the maps are not detailed at a level that the user and the deployed items a...
- by KalOfTheRathi - at 2013.07.08 05:57:00
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2220. [BUG] Shotgun phantom pellets - in Technical Support/Bugs [original thread]
I doubt the video is required. This has been going on since Uprising was released 14, May. It has varied somewhat but it would be better is an actual Shottie was to respond. Mass Drivers, HMGs and many AV grenades all have similar issues. Target ...
- by KalOfTheRathi - at 2013.07.08 05:53:00
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