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Marc Mordein
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.07.07 10:43:00 -
[1] - Quote
After playing Dust since closed beta I've seen people leave the game because it was: to hard, shooting was bad, and its not fast paced. And after looking at a lot of eve online forum posts I worry that eve players just want ccp to scrap Dust. In order for dust to have more players I think ccp should announce Dust for ps4, increase player count, fix the gameplay, balence weapons, improve spawn points, new veihicals/ weapons, and more. I know ccp is working their butts off to make Dust a great game but they really need to take a lot of risks in order to dust popular. And I know that some of this stuff I said they can't do but I know they can do it.
I hope Dust514 will succeed in the future.
And are there any Eve, and Dust players that will support Dust in the future and beyond.
|
Xmar Handfelid
Mass Spectr Empire
0
|
Posted - 2013.07.07 10:53:00 -
[2] - Quote
Sorry I used the wrong character I was supposed to post this as Xmar so just reply to this character and ask me any questions in this post |
Marc Rime
Zumari Force Projection Caldari State
94
|
Posted - 2013.07.07 11:08:00 -
[3] - Quote
So basically you're saying they should make things better. Yeah, I think we can all agree with that, not very helpful tho ;).
As for risks - they should be minimised (then again, I'm not even sure what you meant by that statement). |
Xmar Handfelid
Mass Spectr Empire
0
|
Posted - 2013.07.07 11:12:00 -
[4] - Quote
By risks I mean adding something to the game that changes the way you play it. |
Mitch M1987
Crop Dusters Diggers Inc.
0
|
Posted - 2013.07.07 11:24:00 -
[5] - Quote
all in due time my friend. all it time when ccp finally gets most of the item classes and drop suit classes into the game it will be much better also with time they will be able to improve general game play as it progresses and I am and eve player and fully support the idea |
Crash Monster
Snipers Anonymous
961
|
Posted - 2013.07.07 11:28:00 -
[6] - Quote
What do EVE players whining in the forum have to do with Dust? It's like us whining about EVE. Who gives a ****? |
Xmar Handfelid
Mass Spectr Empire
0
|
Posted - 2013.07.07 11:30:00 -
[7] - Quote
And just eve it was rough around the edges in its first weeks of its realese. I hope for the best for Dust. |
Lady MDK
Kameira Lodge Amarr Empire
0
|
Posted - 2013.07.07 11:59:00 -
[8] - Quote
I do enjoy playing Dust and also hope it eventually does very well, I have played eve for a long time and like the idea of what they are trying to do in DUST.
However for me a big part of the issue at present is there isn't enough of the MASSIVELY feel to it for an MMO.
I currently do not play FW or for a merc corp and am happy playing casually in the academy matches (win or lose).
I don't know if I have missed something along the way (I have been playing on another char since early BETA) but the apparent lack of any possible small group or single person activity doesn't help i.e. the dust equivalent of EVE missions for example where you or a small group of people get form a group/corp as one of the trailers hinted at a while back.
It currently feels like the merc quarters is a graphical alternative to pressing join match on the neocom when you want to play and serves no other purpose (a similar state to the captains quarters in EVE - which is why so many turn it off). In essence it feels like I have nothing to do but goto planets and shoot people in the face. I realise this is what the game is meant to be about but that's ALL it seems to be about.
The fact that I end up in a match for 15 minutes then back into the MQ each time makes the game appear no different to kicking back and playing UNREAL for an hour. Imagine EVE if the only thing you had to do was undock and had 15 minutes to brawl with someone in a best of 3 match and there was only 1 star system and there was nothing else to do in the whole game. That's what dust feels like to me.
In my opinion it needs to throw the player into the lore a bit more, have a bit more to do to get the player into the game (more content and i'm not talking about new maps i'm talking about more stuff to do. It also needs to appear a little more seamless in my opinion in transitioning between merc quarters, the warbarge prep room and the match itself/MCC).
To me a way of doing this would be to extend the quarters beyond the door (Open the door CCP ROFL) and have a couple of doors you can go through one into the prep room and hence start a match (the match making is done once you pass through the door then you see other players waiting to start also) and maybe the other door leading to a simulation room which is where the academy matches take place or to get shot off in a shuttle to some random planet where the match is occurring. This is all rather than using the battle finder console. Or to talk to an agent who sends you to out to stop drones invading your planet/ship or whatever.
I have played Planetside 2 a couple of times.. and while I didn't like the game, it felt more massive i.e. each one long ongoing conflict across many miles of a planet. Whereas dust doesn't feel drastically different to... well... unreal tournament 3 - Its a quick match then onto another quick match.
If factional warefare (and by extension of that 0.0 conflict when its implemnented) feel different and less disjointed to the starter experience of using academy matches to gain experience then CCP need to consider implementing it for these too. I have a feeling that its the fact the a new starter doesn't know anything about EVE or what he is meant to be doing short of shooting people in the face that's harming dust. Lets face it if it feels like unreal (i.e. multiplayer but not exactly massive) then its not really all that newer gaming experience is it.
Sorry for the wall of text. |
Jason Pearson
Seraphim Initiative. CRONOS.
1698
|
Posted - 2013.07.07 12:02:00 -
[9] - Quote
It's simple. Make the game fun. |
Xmar Handfelid
Mass Spectr Empire
0
|
Posted - 2013.07.07 12:04:00 -
[10] - Quote
And the thing is I Find Dust to be the most complex fps, and. With things added like expanding your room and invite corp members to plan attacks is something that will make Dust popular. |
|
Marc Rime
Zumari Force Projection Caldari State
94
|
Posted - 2013.07.07 13:44:00 -
[11] - Quote
OP: Your posts are too vague and you make broad statements with no real meaning. I have no idea what point you're trying to make here (yeah, I could just ignore the thread but I'm bored, hope you don't mind ;)). |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
401
|
Posted - 2013.07.07 14:16:00 -
[12] - Quote
same suggestions as always. what do you mean by not fast enough? This game moves at a good enough speed, we don't need insta point click boom dead from every weapon in the game, there is no strategy to that |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
264
|
Posted - 2013.07.07 14:25:00 -
[13] - Quote
Broke game is broke game.
End of story.
This game has no hope or future.
PS4 release with real AAA FPS MMO RPG games will kill DUST. |
Banning Hammer
Tal-Romon Legion Amarr Empire
172
|
Posted - 2013.07.07 14:33:00 -
[14] - Quote
Lady MDK wrote:I do enjoy playing Dust and also hope it eventually does very well, I have played eve for a long time and like the idea of what they are trying to do in DUST.
However for me a big part of the issue at present is there isn't enough of the MASSIVELY feel to it for an MMO.
I currently do not play FW or for a merc corp and am happy playing casually in the academy matches (win or lose).
I don't know if I have missed something along the way (I have been playing on another char since early BETA) but the apparent lack of any possible small group or single person activity doesn't help i.e. the dust equivalent of EVE missions for example where you or a small group of people get form a group/corp as one of the trailers hinted at a while back.
It currently feels like the merc quarters is a graphical alternative to pressing join match on the neocom when you want to play and serves no other purpose (a similar state to the captains quarters in EVE - which is why so many turn it off). In essence it feels like I have nothing to do but goto planets and shoot people in the face. I realise this is what the game is meant to be about but that's ALL it seems to be about.
The fact that I end up in a match for 15 minutes then back into the MQ each time makes the game appear no different to kicking back and playing UNREAL for an hour. Imagine EVE if the only thing you had to do was undock and had 15 minutes to brawl with someone in a best of 3 match and there was only 1 star system and there was nothing else to do in the whole game. That's what dust feels like to me.
In my opinion it needs to throw the player into the lore a bit more, have a bit more to do to get the player into the game (more content and i'm not talking about new maps i'm talking about more stuff to do. It also needs to appear a little more seamless in my opinion in transitioning between merc quarters, the warbarge prep room and the match itself/MCC).
To me a way of doing this would be to extend the quarters beyond the door (Open the door CCP ROFL) and have a couple of doors you can go through one into the prep room and hence start a match (the match making is done once you pass through the door then you see other players waiting to start also) and maybe the other door leading to a simulation room which is where the academy matches take place or to get shot off in a shuttle to some random planet where the match is occurring. This is all rather than using the battle finder console. Or to talk to an agent who sends you to out to stop drones invading your planet/ship or whatever.
I have played Planetside 2 a couple of times.. and while I didn't like the game, it felt more massive i.e. each one long ongoing conflict across many miles of a planet. Whereas dust doesn't feel drastically different to... well... unreal tournament 3 - Its a quick match then onto another quick match.
If factional warefare (and by extension of that 0.0 conflict when its implemnented) feel different and less disjointed to the starter experience of using academy matches to gain experience then CCP need to consider implementing it for these too. I have a feeling that its the fact the a new starter doesn't know anything about EVE or what he is meant to be doing short of shooting people in the face that's harming dust. Lets face it if it feels like unreal (i.e. multiplayer but not exactly massive) then its not really all that newer gaming experience is it.
Sorry for the wall of text.
We all have said this to CCP..repeatedly, over and over, and over again.. BUT "apparently" fixing the game-play core mechanics for the next 3 years, is a far more important priority....... |
Lady MDK
Kameira Lodge Amarr Empire
3
|
Posted - 2013.07.07 15:34:00 -
[15] - Quote
Banning Hammer wrote:Lady MDK wrote:I do enjoy playing Dust and also hope it eventually does very well, I have played eve for a long time and like the idea of what they are trying to do in DUST.
However for me a big part of the issue at present is there isn't enough of the MASSIVELY feel to it for an MMO.
I currently do not play FW or for a merc corp and am happy playing casually in the academy matches (win or lose).
I don't know if I have missed something along the way (I have been playing on another char since early BETA) but the apparent lack of any possible small group or single person activity doesn't help i.e. the dust equivalent of EVE missions for example where you or a small group of people get form a group/corp as one of the trailers hinted at a while back.
It currently feels like the merc quarters is a graphical alternative to pressing join match on the neocom when you want to play and serves no other purpose (a similar state to the captains quarters in EVE - which is why so many turn it off). In essence it feels like I have nothing to do but goto planets and shoot people in the face. I realise this is what the game is meant to be about but that's ALL it seems to be about.
The fact that I end up in a match for 15 minutes then back into the MQ each time makes the game appear no different to kicking back and playing UNREAL for an hour. Imagine EVE if the only thing you had to do was undock and had 15 minutes to brawl with someone in a best of 3 match and there was only 1 star system and there was nothing else to do in the whole game. That's what dust feels like to me.
In my opinion it needs to throw the player into the lore a bit more, have a bit more to do to get the player into the game (more content and i'm not talking about new maps i'm talking about more stuff to do. It also needs to appear a little more seamless in my opinion in transitioning between merc quarters, the warbarge prep room and the match itself/MCC).
To me a way of doing this would be to extend the quarters beyond the door (Open the door CCP ROFL) and have a couple of doors you can go through one into the prep room and hence start a match (the match making is done once you pass through the door then you see other players waiting to start also) and maybe the other door leading to a simulation room which is where the academy matches take place or to get shot off in a shuttle to some random planet where the match is occurring. This is all rather than using the battle finder console. Or to talk to an agent who sends you to out to stop drones invading your planet/ship or whatever.
I have played Planetside 2 a couple of times.. and while I didn't like the game, it felt more massive i.e. each one long ongoing conflict across many miles of a planet. Whereas dust doesn't feel drastically different to... well... unreal tournament 3 - Its a quick match then onto another quick match.
If factional warefare (and by extension of that 0.0 conflict when its implemnented) feel different and less disjointed to the starter experience of using academy matches to gain experience then CCP need to consider implementing it for these too. I have a feeling that its the fact the a new starter doesn't know anything about EVE or what he is meant to be doing short of shooting people in the face that's harming dust. Lets face it if it feels like unreal (i.e. multiplayer but not exactly massive) then its not really all that newer gaming experience is it.
Sorry for the wall of text. We all have said this to CCP..repeatedly, over and over, and over again.. BUT "apparently" fixing the game-play core mechanics for the next 3 years, is a far more important priority.......
Maybe a CPM or DEV could comment on wether any of your feedback is being considered?.... where's a bat-phone when you need one eh? |
Crash Monster
Snipers Anonymous
965
|
Posted - 2013.07.07 15:46:00 -
[16] - Quote
Banning Hammer wrote:We all have said this to CCP..repeatedly, over and over, and over again.. BUT "apparently" fixing the game-play core mechanics for the next 3 years, is a far more important priority.......
Yes, and at the same time, were you in the forums when all you could find were threads complaining that ONLY game play mechanics should be worked on, or else, as content won't help.
Everyone whines that CCP didn't listen to them, personally, all the time... it's crazy.
Edit: My ideas are better than yours... but CCP isn't listening to me either... |
Operative 1171 Aajli
D3LTA ACADEMY Inver Brass
44
|
Posted - 2013.07.07 23:36:00 -
[17] - Quote
Marc Mordein wrote:After playing Dust since closed beta I've seen people leave the game because it was: to hard, shooting was bad, and its not fast paced. And after looking at a lot of eve online forum posts I worry that eve players just want ccp to scrap Dust. In order for dust to have more players I think ccp should announce Dust for ps4, increase player count, fix the gameplay, balence weapons, improve spawn points, new veihicals/ weapons, and more. I know ccp is working their butts off to make Dust a great game but they really need to take a lot of risks in order to dust popular. And I know that some of this stuff I said they can't do but I know they can do it.
I hope Dust514 will succeed in the future.
And are there any Eve, and Dust players that will support Dust in the future and beyond.
To EVE players Dust was DOA along with whatever actually got stuck in EVE that had to do with "walking in stations".
There is plenty to do in EVE before you get to worrying about... [cough] districts [lol]. |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
53
|
Posted - 2013.07.07 23:45:00 -
[18] - Quote
StubbyDucky wrote:Broke game is broke game.
End of story.
This game has no hope or future.
PS4 release with real AAA FPS MMO RPG games will kill DUST. What game would that be? |
Michael Arck
sephiroth clones General Tso's Alliance
106
|
Posted - 2013.07.07 23:56:00 -
[19] - Quote
That's what everybody keeps saying, the game should be more accessible to new players. But I think it takes a certain fortitude with the player to stick it out.
I don't want this game easier. I want Dust to be Dust. Just like EVE that has a reputation to be ruthless if you don't train and even do homework/study.
And you know what that does? It betters the experience. How? Because the people within the gaming world are dedicated and they help shape the universe, which causes for better immersion and focused gameplay.
You make this thing accessible like COD or something, and we will have a buttload of people who just doesn't take it seriously coming into game. They will be more murder taxis. More people who run around solo trying to be the hero. More people who won't even wait for their Logi to revive them. Lastly, there will be numerous threads complaining about their shenanigans
It will change the experience as whole. At least that's how I see it.
Dust kicked my kitten when I first arrived but I just couldn't settle with that idea. The fact that it was hard and not easily accessible made me push myself more. I came to this forum for help and guidance. I talked with folks who helped me along. And as I put one foot in front of the other, the game became more accessible. The equations began to look like simple arithmetic instead of complicated algorithms.
So in short? TL:DR? Go hard or go home. It's almost like boot camp. Those fit to be mercs or those who have a chance will stick around. Those are the players you want to play against. You know they won't drop out of matches when the tides turn and will give you a good challenge. |
BL4CKST4R
WarRavens League of Infamy
440
|
Posted - 2013.07.08 00:01:00 -
[20] - Quote
Marc Mordein wrote:After playing Dust since closed beta I've seen people leave the game because it was: to hard, shooting was bad, and its not fast paced. And after looking at a lot of eve online forum posts I worry that eve players just want ccp to scrap Dust. In order for dust to have more players I think ccp should announce Dust for ps4, increase player count, fix the gameplay, balence weapons, improve spawn points, new veihicals/ weapons, and more. I know ccp is working their butts off to make Dust a great game but they really need to take a lot of risks in order to dust popular. And I know that some of this stuff I said they can't do but I know they can do it.
I hope Dust514 will succeed in the future.
And are there any Eve, and Dust players that will support Dust in the future and beyond.
Or just take the game to beta, go on a 5 month overhaul campaign, and re-release the game. |
|
40glow 40glow
Dust Core 2.0
4
|
Posted - 2013.07.08 01:26:00 -
[21] - Quote
We need more maps. CCP please bring capture the flag or other cool game modes such as demolition in cqc with resources at stake. Corp battles are missed by everyone. Having some drones to blast and relax with your corp is a stellar idea!!
We love you CCP! |
Lady MDK
Kameira Lodge Amarr Empire
4
|
Posted - 2013.07.08 06:07:00 -
[22] - Quote
Michael Arck wrote:That's what everybody keeps saying, the game should be more accessible to new players. But I think it takes a certain fortitude with the player to stick it out.
I don't want this game easier. I want Dust to be Dust. Just like EVE that has a reputation to be ruthless if you don't train and even do homework/study.
And you know what that does? It betters the experience. How? Because the people within the gaming world are dedicated and they help shape the universe, which causes for better immersion and focused gameplay.
You make this thing accessible like COD or something, and we will have a buttload of people who just doesn't take it seriously coming into game. They will be more murder taxis. More people who run around solo trying to be the hero. More people who won't even wait for their Logi to revive them. Lastly, there will be numerous threads complaining about their shenanigans
It will change the experience as whole. At least that's how I see it.
Dust kicked my kitten when I first arrived but I just couldn't settle with that idea. The fact that it was hard and not easily accessible made me push myself more. I came to this forum for help and guidance. I talked with folks who helped me along. And as I put one foot in front of the other, the game became more accessible. The equations began to look like simple arithmetic instead of complicated algorithms.
So in short? TL:DR? Go hard or go home. It's almost like boot camp. Those fit to be mercs or those who have a chance will stick around. Those are the players you want to play against. You know they won't drop out of matches when the tides turn and will give you a good challenge.
I agree that dust shouldn't be easier, but it should be more seamless in its gameplay imo and feel bigger.. you know.. Its supposedly a Massively multiplayer online first person shooter. Not just a multiplayer online First person Shooter. |
KalOfTheRathi
Talon Strike Force LTD
487
|
Posted - 2013.07.08 06:21:00 -
[23] - Quote
They would get my support if they would go back to Chromosome.
|
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
113
|
Posted - 2013.07.08 06:34:00 -
[24] - Quote
No, no no. This build, as of now is better than Chromosome in every way, except aiming, which will be fixed, hopefully in 1.3
The game even runs smoother now than it did in Chromosome. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
452
|
Posted - 2013.07.08 06:36:00 -
[25] - Quote
Alucard Fang wrote:No, no no. This build, as of now is better than Chromosome in every way, except aiming, which will be fixed, hopefully in 1.3
The game even runs smoother now than it did in Chromosome.
not every way. we should still have heavy type I and II. |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
113
|
Posted - 2013.07.08 06:38:00 -
[26] - Quote
As far as gameplay goes I mean. Now, yeah, maybe some stuff isn't balanced or they removed some things, but that's easily fixable.
I don't know much about Heavy Type 1 and 2 though, always been Assault, always will be. May make a Heavy one day though. |
Shrapnels
The Order 1886
161
|
Posted - 2013.07.08 06:43:00 -
[27] - Quote
StubbyDucky wrote: PS4 release with real AAA FPS MMO RPG games will kill DUST.
DESTINY
only other thing your forgetting is F2P in your statement.
with that being said I still think players will spit out $60 for Destiny plus whatever other DLC costs that Destiny will have |
Phantom Vaxer
The Generals EoN.
1
|
Posted - 2013.07.08 07:03:00 -
[28] - Quote
Honestly compared to other shooters...Dust514 is trying to run before it can walk...properly at least. The game definitely needs tweaking and it's getting it. The game is nowhere near as bad as it was last year in April. But at the moment Dust514 doesn't really shine in gameplay nor presentation and just presents itself with the gimmick of being connected to a larger more established world with real players in another game. CCP's vision is there but the execution is waaaay far behind. I think one of the other problems is that CCP is also developing this kind of game on the PS3. They may need the PS4 or PC to actually reach their vision of Dust.
They should at least try and perfect the gameplay and mechanics of the game first on the PS3. Cause even though I enjoy Dust and want to see it succeed I often question myself why i even play the game when I already have so many other quality multiplayer shooters on my PC and PS3.
Dust has that deep character building and connected worlds but other than that...the experience is pretty lackluster. Also with the fact that benefits for mercenaries are pretty lacking for capturing a zone other than getting you a little more money per match and getting a name for your corporation for owning districts.
So yea...I wanna see Dust become something great but at the moment it's looking that could be a VERY long time filled with just frustration and confusion for many players who are just trying to get into it. |
Michael Arck
sephiroth clones General Tso's Alliance
159
|
Posted - 2013.07.08 07:10:00 -
[29] - Quote
Lady MDK wrote:Michael Arck wrote:That's what everybody keeps saying, the game should be more accessible to new players. But I think it takes a certain fortitude with the player to stick it out.
I don't want this game easier. I want Dust to be Dust. Just like EVE that has a reputation to be ruthless if you don't train and even do homework/study.
And you know what that does? It betters the experience. How? Because the people within the gaming world are dedicated and they help shape the universe, which causes for better immersion and focused gameplay.
You make this thing accessible like COD or something, and we will have a buttload of people who just doesn't take it seriously coming into game. They will be more murder taxis. More people who run around solo trying to be the hero. More people who won't even wait for their Logi to revive them. Lastly, there will be numerous threads complaining about their shenanigans
It will change the experience as whole. At least that's how I see it.
Dust kicked my kitten when I first arrived but I just couldn't settle with that idea. The fact that it was hard and not easily accessible made me push myself more. I came to this forum for help and guidance. I talked with folks who helped me along. And as I put one foot in front of the other, the game became more accessible. The equations began to look like simple arithmetic instead of complicated algorithms.
So in short? TL:DR? Go hard or go home. It's almost like boot camp. Those fit to be mercs or those who have a chance will stick around. Those are the players you want to play against. You know they won't drop out of matches when the tides turn and will give you a good challenge. I agree that dust shouldn't be easier, but it should be more seamless in its gameplay imo and feel bigger.. you know.. Its supposedly a Massively multiplayer online first person shooter. Not just a multiplayer online First person Shooter. Amother Idea for PVE.... Why not make incursions areas in EVE flag up in dust... The mercs could kill sanshas minions and rescue slaves from captives from holding areas before they get taken. Kind of a co-op mode for dust.
I agree it should bigger but let me add that CCP wants it big. Reading up on Dust, even before its arrival to PS3, the devs has expressed numerous times their big dreams for this project. It's a huge, ambitious undertaking. I mean, this is the first time (for what its worth) that you have console gamers linked to PC gamers. Yea, it isn't much but it is a step taken in a new direction that hasn't been done before.
The game itself still has plenty of work that needs to be done (of course that goes without saying). So as far is it being seamless, I think we must understand that in order to get there, we gotta have the foundation set in stone. Right now, IMO, that is not the case. Reason why we are experiencing constant changes or bumps in the road as CCP tinkers with ideas and such.
CCP seems to like that slow roast coffee instead of that carnation instant breakfast. But that's good. It helps point out the problems instead of a massive overhaul and small things are overlooked once the product is final. Ha, somewhat like how Bungie studios had an overpowered pistol in the first Halo. I'm pretty if time constraints weren't upon them, they would have dialed down its power before release. So slow and steady is good IMO.
And about that idea, you should fine tune that and present it to CCP. It's great because CCP actually listens even though they respond and say "Soon" LOL! |
Niuvo
The Phoenix Federation
97
|
Posted - 2013.07.08 07:23:00 -
[30] - Quote
Can't wait for dust to start playing well. Then all these "dust sux ppl" can suk a long pipe. |
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