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321. [BUG] Equipment deployable in midair - in Technical Support/Bugs [original thread]
RKKR wrote: CCP Delamorui Eddy wrote: Hi, thank you for contacting us. Could you send a ticket to us and attach a video of this issue? It would definitely help! Thank you. How contradictive can you be? I'm really curious about CCPs DUS...
- by KalOfTheRathi - at 2013.11.26 06:56:00
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322. How long does it normally take for a bug report to become filtered? - in Technical Support/Bugs [original thread]
Chances Ghost wrote: the rendering problem hasn't received a blue post in 3 months... don't hold your breath. its not even being acknowledged as a bug in any of the bug updates either. All too true. They even had the gall to state they could...
- by KalOfTheRathi - at 2013.11.26 06:50:00
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323. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
CCP LogicLoop wrote: I will bring this up with the Game Designers and other Level Designers in our meeting this morning so as to at least begin a discussion on the topic or get an answer for you all on if this is intentional behaviour or not. "...
- by KalOfTheRathi - at 2013.11.26 01:57:00
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324. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
I really like the fact that the Devs have been unable to replicate the draw distance problems. If they are debugging on PCs using Unreal 3.* that would explain it well enough. Or only running on debug consoles that have twice the memory. The fact...
- by KalOfTheRathi - at 2013.11.17 00:47:00
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325. [Bug] Modules in HAVs stop main gun from working - in Technical Support/Bugs [original thread]
The specific combination was a Mad with an XT level main missile turret. If the scanner was used there was no problem. If the Carapace Hardener was used there is a significant chance that the missile turret will no longer fire. Switching seats f...
- by KalOfTheRathi - at 2013.11.15 23:21:00
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326. charge sniper rifle hit detection - in Technical Support/Bugs [original thread]
Where did you get the 400m value? All sniper rifles are 599m. There is no difference in the range of the sniper rifles. There is a little difference with the maximum/effective/optimal ranges but I have not researched them. Although they have been...
- by KalOfTheRathi - at 2013.11.15 23:15:00
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327. [Bug] Large Rail Guns fail to fire. Again! Wow, repeating bugs. - in Technical Support/Bugs [original thread]
Shley Ashes wrote: I can confirm the "misfire" also occurs on the gunlogi and Falchion Thanks for the confirmation. I suspected it would but your input verifies my suspicion.
- by KalOfTheRathi - at 2013.11.12 11:16:00
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328. [Bug] Large Rail Guns fail to fire. Again! Wow, repeating bugs. - in Technical Support/Bugs [original thread]
It used to be that a LRGT Installation would occasionally pretend it was a pointer and not shoot. Making damage not significant any longer even though Zero can be significant, it is not in this particular case. That used to be cleared by shooting...
- by KalOfTheRathi - at 2013.11.11 11:59:00
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329. [Bug] Large Vehicle Turret still have problems seeing targets (<100m even) - in Technical Support/Bugs [original thread]
Well, it is different I will acknowledge that. Sometimes it even is better as well. This bug report is not about that, it is about the opposite. Where it doesn't work. If there is a difference of the height of the planes between where the HAV is ...
- by KalOfTheRathi - at 2013.11.11 11:42:00
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330. Loving the new visual effects. - in Technical Support/Bugs [original thread]
Texture loading glitch most likely. Pretty. Much better than a stupid dust storm in freaking DUST. Which I have seen two of recently. Boring, makes everything brown, very original.
- by KalOfTheRathi - at 2013.11.11 11:37:00
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331. [BUG] Plasma Cannon one shots tank. - in Technical Support/Bugs [original thread]
Medic 1879 wrote: THUNDERGROOVE wrote: Medic 1879 wrote: Maybe the PLC guy used the force and hit your thermal exhaust port? Nope. PLC + proficiency + 3 complex damage mods cannot one hit that fit even if it was in the "sweet spot" It ...
- by KalOfTheRathi - at 2013.11.11 11:34:00
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332. 0SP awarded 0 isk rewarded suits consumed WP earned - in Technical Support/Bugs [original thread]
This is most likely the old UI/Server glitch bug. It is fairly rare these days, which is the okay news. Good news would be that it was gone, that probably will never happen. You get ISK/SP and WP. What happened is the ISK/SP is not seen by your P...
- by KalOfTheRathi - at 2013.11.11 11:27:00
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333. How do i stop being spammed with chat invitations? - in Technical Support/Bugs [original thread]
VikingCheech iBUN wrote: Every day for over a month me and my bro Kong have been harassed with chat invitations from RELENTLESS HEROES chat, damned draco! i have blocked everyone in the channel an yet i still get relentlesly spammed with the in...
- by KalOfTheRathi - at 2013.11.09 11:26:00
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334. Amarr Logi Not getting its bonus - in Technical Support/Bugs [original thread]
Defy Gravity wrote: Rastael wrote: does this happen on any suit? (std, adv, pro)? I have the std amarr logi and got a bonus on repair module, but not sure if comes from the suit, from the skill or both.. By default the amor reparier skill...
- by KalOfTheRathi - at 2013.11.01 11:39:00
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335. [Bug] Killed by own team mate precision strike in parked DS - in Technical Support/Bugs [original thread]
I would have to agree it should be seen as a bug. However, I am not a Dev. The fact that the pilot called in the OB meant his own vehicle (as well as himself) could get damaged by it. Which is most likely how you got hammered. I have been in many...
- by KalOfTheRathi - at 2013.10.30 04:36:00
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336. [Bug] Spawned in without a gun - in Technical Support/Bugs [original thread]
This was a hot fix done a few days ago. It was not announced because it was done specifically to mess with your mind Aeon. Too many posts on these forums enables random disabling of various graphical features. The victim often dies while trying ...
- by KalOfTheRathi - at 2013.10.30 04:33:00
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337. [BUG] Explosives Skill Not Applying to AV Grenade CPU Cost - in Technical Support/Bugs [original thread]
There are three ways to round floating point numbers. And the display system is integer based just to make it more interesting. I have suspected for quite some time that CCP/Shanghai rounds down. As in 5.9 is equal to 5.0. You do not get the b...
- by KalOfTheRathi - at 2013.10.25 11:58:00
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338. [Bug?] Reduced WP reward for kills - in Technical Support/Bugs [original thread]
This is probably the UI getting confused. There are several problems with the kill feed, the WP announcements, the final results and the actual ISK/SP/WP returned. Under many conditions the data is correct on the server, just not on Your PS3. Once...
- by KalOfTheRathi - at 2013.10.25 11:53:00
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339. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
Fristname Family name wrote: -- snip --25points for reping everyone I rep 1 guy grab some points then see a heavy fully rep him get 0 points for 300hp reped. Wtf is with that? Simple, Logis were ganked by CCP. The CoD and BF* crowd really ha...
- by KalOfTheRathi - at 2013.10.25 02:15:00
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340. [Bug]? Reduced wp for killing multiple people too fast - in Technical Support/Bugs [original thread]
Well they did that for Logis so they would have less chance of being at the top of the boards. However, CCP/Shanghai loves them some Assault Mercs so while it is possible it seems unlikely. There have been many bugs with the UI and its display o...
- by KalOfTheRathi - at 2013.10.25 02:08:00
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