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201. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Slash Frenzy wrote: Sprint bug after cloaking up. Can be countered by jumping. Really anoying and did cost me several clones. Excuse me, what is that one? I looked and it is not clear to this non-scout non-cloaker. Losing clones wasn't somethi...
- by KalOfTheRathi - at 2014.04.11 09:56:00
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202. BUG: skill books broken, repeating threads! 6 - in Technical Support/Bugs [original thread]
Oops, sorry. I supported you earlier for a later posting. Which appears to have been my mistake. Django Quick was right. This particular activity will get you banned.
- by KalOfTheRathi - at 2014.04.11 09:47:00
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203. Forge gun doesn't fire after spawn - in Technical Support/Bugs [original thread]
Although this is new information. At least to me. I knew that they did not work in general. It seemed to me, in my limited experience before I gave up on forge guns, that it was random. But maybe the fact that they fail consistently before the bo...
- by KalOfTheRathi - at 2014.04.11 09:45:00
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204. BUG: skill books broken, repeating threads! 7 - in Technical Support/Bugs [original thread]
Django Quik wrote: Spamming will get you banned Yet, OP is not advertising anything. And this is a persistent problem. The Merc is merely repeating the fact that the bonuses don't work until shields and armor have recovered. My timing on that...
- by KalOfTheRathi - at 2014.04.11 09:42:00
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205. Turret Reload Bug - in Technical Support/Bugs [original thread]
Which large turret? Also were you accessing any active modules at the same time? Accessing a module seems to break turrets, large missiles more than others. I have been able to reload a Rail Gun or a Blaster turret but rarely do that after acces...
- by KalOfTheRathi - at 2014.04.11 09:38:00
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206. [bug] Tank falls through map - in Technical Support/Bugs [original thread]
Maximos Forcus wrote: Anyone? Old joke. Patient: Doctor it hurts when I do XXX. Doctor: Don't do XXX. Replace XXX as you see fit or think is funny. Losing tanks by falling through the map is not all that funny to me. But that is just me.
- by KalOfTheRathi - at 2014.04.11 09:34:00
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207. [bug] Tank falls through map - in Technical Support/Bugs [original thread]
Known issue. Do not hit the D-Pad in any direction inside a socket . Specifically the satellite launching facility that has all the equipment on the ground floor with a Supply Depot close to the side wall and an opening big enough to drive a t...
- by KalOfTheRathi - at 2014.04.11 09:31:00
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208. [bug] Tank shield hardener animation doesn't stop - in Technical Support/Bugs [original thread]
Old bug, nothing to see here ... except the hardener when you shouldn't! This is at least a year old. Definitely by 1.0 Uprising although I believe I saw it before that. So much of the game changed between Chromosome (the last Open Beta release...
- by KalOfTheRathi - at 2014.04.11 09:27:00
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209. Large turrets all show failure mode - in Technical Support/Bugs [original thread]
I have started using the blasters more of late and they do have the same failure modes as the other turrets. Gun will fire without bullets doing damage, leaving the barrel or some combination of the two. Gun will fire after releasing the trigger...
- by KalOfTheRathi - at 2014.04.08 10:45:00
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210. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Large Blaster Turrets in HAVs are showing the same non-firing of actual rounds as the Large Rail and Large Missile Turrets. Repeatable. Of course, if this is the same bug as the others it is yet another problem left over from 1.7 that has yet to ...
- by KalOfTheRathi - at 2014.04.08 10:40:00
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211. Have these been reported? - in Technical Support/Bugs [original thread]
This has been known for a looooong time. There have been no responses from the Devs of late.
- by KalOfTheRathi - at 2014.04.08 10:35:00
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212. Sniping Problem. - in Technical Support/Bugs [original thread]
I think you are the only Merc supporting this anti-nerf. The sniper posts you have last are the very ones that were asked repeatedly by other players to remove. They were removed. And a good time was enjoyed by ... well, most.
- by KalOfTheRathi - at 2014.04.05 12:02:00
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213. Factional standings, missing items, etc. etc. - in Technical Support/Bugs [original thread]
xone-shotx xone-killx wrote: Three days now and not even so much as an acknowledgement from CCP. You won't get one here. Try sending a petition to [email protected] as that is where things that cost cash are resolved. The first email you ...
- by KalOfTheRathi - at 2014.04.05 11:59:00
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214. Supply depots breaking cloaks - in Technical Support/Bugs [original thread]
I believe that this is in the Known 1.8 problems. A sticky post.
- by KalOfTheRathi - at 2014.04.05 11:56:00
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215. Small Railgun Turret damage profile against vehicles and installatio... - in Technical Support/Bugs [original thread]
Most documentation in Dust have little to do with actual game play. Adequate documentation has never been a consideration nor has the accuracy of what little has been delivered seem to matter either. The one time it did was when the Militia Fue...
- by KalOfTheRathi - at 2014.04.05 01:27:00
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216. 1.8 Python & Small Missile issues. - in Technical Support/Bugs [original thread]
I have not seen the 16 round clip. Good thing because I would be so excited to think there would be enough rounds to completely take out a Soma. I have not seen the others often but have only been flying recently. Also I try not to get too involv...
- by KalOfTheRathi - at 2014.04.05 01:22:00
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217. Just fell through the map again - in Technical Support/Bugs [original thread]
calisk galern wrote: So while I'm sitting here in my tank falling into the abyss for the 9th or tenth time I decided too make short post about how annoying it is that ccp can't even get hit collider a right Interesting. We know of several of t...
- by KalOfTheRathi - at 2014.04.05 01:18:00
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218. Activating Modules and Firing the Turret - in Technical Support/Bugs [original thread]
In 1.8 my tank losses are connected to a few specific things. In armor tanks, the controls not being responsive - in particular going against a KB/M tankers. Using Rail Guns (with and without module activation) and the wild variation of reaction...
- by KalOfTheRathi - at 2014.04.05 01:12:00
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219. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
echo47 wrote: Any word on the forge gun fix? When? Choke, cough, cough. I love optimism, except when it tries to go down the wrong pipe.
- by KalOfTheRathi - at 2014.04.05 01:01:00
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220. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
The-Errorist wrote: Francois Sanchez wrote: 3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6 Your math is wrong. In Dust bonuses are not additive, but are multiplicative, so u have to do this instead: 110...
- by KalOfTheRathi - at 2014.04.05 00:58:00
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